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Street Fighter Alpha 3 : M.U.G.E.N EDITION (Phantom.of.the.server Gameplay) (Read 13753 times)

Started by Godlike Emerie, November 11, 2017, 07:05:00 pm
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Street Fighter Alpha 3 : M.U.G.E.N EDITION (Phantom.of.the.server Gameplay)
New #1  November 11, 2017, 07:05:00 pm
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I finna make a ultimate version of Street Fighter Zero 3. All characters are gonna have Pots Style gameplay with Uno Tag
I gotta small problem, The portrait icons doesn't fit perfectly. I put the localcoord = 427,240 for Demitri


:grrr: Still doesn't fit perfectly like this...
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Last Edit: August 29, 2019, 10:55:09 am by GodlikeEmerie

lui

Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#2  November 12, 2017, 10:09:38 pm
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you have to manually make custom portraits that are big enough for the screenpack's aesthetic
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#3  November 13, 2017, 08:22:07 am
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Last Edit: May 10, 2019, 07:17:31 pm by Hunter Cerberus
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#4  November 13, 2017, 11:00:30 pm
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Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#5  November 16, 2017, 07:23:24 am
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Last Edit: August 15, 2019, 08:35:57 pm by Hunter Cerberus

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Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#6  November 16, 2017, 08:00:45 am
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i think youre seriously overestimating the effort it takes for an edited compilation with pots characters
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#7  November 16, 2017, 10:44:26 pm
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Love it! :D
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#8  November 17, 2017, 08:40:23 am
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Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#9  November 17, 2017, 09:26:46 am
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i think youre seriously overestimating the effort it takes for an edited compilation with pots characters

How?

-Firstly- it's just a compilation. All you have to do is to find necessary characters and to use them. This is definitely easier than a real full project with creating characters for it.
-Secondly- P.o.T.S. style is really wide, man. Almost all the characters out if there were already made or edited into P.o.T.S. style. I'ts easier to say who you won't find!
---Dee Jay.
---T.Hawk.
---Vega/Balrog/Claw.
---Juni.
---Mika (Potentially...).
---Maki (W.I.P. by Knuckles8864).
Well, that's it. Technically we also don't have SFA versions BUT having CvS versions of M.Bison/Vega/Dictator, Dan and Akuma. And I kinda don't think this fact will make too much difference for you. So, this makes that we don't have just 6 out of 37. That means your compilation is going to be REALLY close to being complete.
-Finally, P.o.T.S. style is really popular. In fact, your compilation like it's going to be will have no value at all because we already have a dozens of compilations of the same P.o.T.S. styled characters, but just in different screenpacks... And you can easily take all the chars you need out of them and create another compilation. You don't even need to search.
So, no offense, but yeah... The project you're talking about is going to be an easy-peasy...
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION (with Uno Tag!!)
#10  November 18, 2017, 03:08:14 am
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-Firstly- it's just a compilation. All you have to do is to find necessary characters and to use them. This is definitely easier than a real full project with creating characters for it.
-Secondly- P.o.T.S. style is really wide, man. Almost all the characters out if there were already made or edited into P.o.T.S. style. I'ts easier to say who you won't find!
---Dee Jay.
---T.Hawk.
---Vega/Balrog/Claw.
---Juni.
---Mika (Potentially...).
---Maki (W.I.P. by Knuckles8864).
Well, that's it. Technically we also don't have SFA versions BUT having CvS versions of M.Bison/Vega/Dictator, Dan and Akuma. And I kinda don't think this fact will make too much difference for you. So, this makes that we don't have just 6 out of 37. That means your compilation is going to be REALLY close to being complete.
-Finally, P.o.T.S. style is really popular. In fact, your compilation like it's going to be will have no value at all because we already have a dozens of compilations of the same P.o.T.S. styled characters, but just in different screenpacks... And you can easily take all the chars you need out of them and create another compilation. You don't even need to search.
So, no offense, but yeah... The project you're talking about is going to be an easy-peasy...

Hmm...
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Last Edit: August 15, 2019, 08:38:50 pm by Hunter Cerberus
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#11  November 23, 2017, 02:31:40 am
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the thing is it is better if we can build characters from the Hyper Street Fighter Alpha(Zero in the Asian region) which has so much groove select or play style to offer. I saw one which only has Alpha 3's ISM without the original  Zero and Zero 2', if I am not mistaken it was N-Mario who did the templates and it still lacks the guard meter from Zero 3. If we can have the full mechanics of HSFZ it would be a blast and anyone who does it definitely i seriously believe it will pass warusaki3-sama's cvs remakes :)
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#12  December 20, 2017, 07:26:20 am
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the thing is it is better if we can build characters from the Hyper Street Fighter Alpha(Zero in the Asian region) which has so much groove select or play style to offer. I saw one which only has Alpha 3's ISM without the original  Zero and Zero 2', if I am not mistaken it was N-Mario who did the templates and it still lacks the guard meter from Zero 3. If we can have the full mechanics of HSFZ it would be a blast and anyone who does it definitely i seriously believe it will pass warusaki3-sama's cvs remakes :)

:omg:
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Last Edit: May 10, 2019, 06:52:19 pm by Hunter Cerberus
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#13  April 03, 2019, 12:33:56 am
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Screenshots...



It's been awhile...
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Last Edit: April 24, 2019, 08:19:53 am by Hunter Cerberus
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#14  April 03, 2019, 05:50:46 am
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I highly recommend not including that Vega in your compilation as its an unfinished beta
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Put this on the profile of people who are known/wanted terrorists
that were involved in the September 11th attacks in 2001
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Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#15  April 03, 2019, 06:51:51 am
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I highly recommend not including that Vega in your compilation as its an unfinished beta

I'll use him when he is complete and...

Spoiler: for the love of God (click to see content)
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Last Edit: May 10, 2019, 07:24:50 pm by Hunter Cerberus
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#16  April 03, 2019, 08:29:39 am
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I changed every single stage's localcoord to 427,240 and most of them went well but except these...

The sky is not big enough so displays some black on the sides...


This stage is perfect but the white flashes needs to be re-scale or removed...


Same for this...


I really need some help with this because I have no idea how to fix this :msad:
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Last Edit: April 24, 2019, 08:23:12 am by Hunter Cerberus
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#17  April 03, 2019, 10:07:06 am
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I ever tried use this resolution,but the result is not totally satisfactory.
Now I use the Capcom CPS2 native resolution that's 384,224 for the screenpack/mugen.cfg/system.def and chars, the stages I put on localcoord 384,220 to gain size for the characters, like that I get the widescreen sight on my PC without pixelation or stretched chars or flattened chars, they look very fit at the size.

Using my hint you will get solve the stage issues and creating a fake widescreen with great quality. I find out this resolution looking for an option to remove the side black bars on my mugen and simulating a widescreen without so twisted stuff or stretched.

I know exactly what you wanna do, you don't need resize the portraits, just put this resolution and them will fit perfectly to screen dimension.

More questions just lemme know that.
Last Edit: April 03, 2019, 10:14:56 am by Mazemerald.
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#18  April 03, 2019, 10:42:54 am
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I ever tried use this resolution,but the result is not totally satisfactory.
Now I use the Capcom CPS2 native resolution that's 384,224 for the screenpack/mugen.cfg/system.def and chars, the stages I put on localcoord 384,220 to gain size for the characters, like that I get the widescreen sight on my PC without pixelation or stretched chars or flattened chars, they look very fit at the size.

Using my hint you will get solve the stage issues and creating a fake widescreen with great quality. I find out this resolution looking for an option to remove the side black bars on my mugen and simulating a widescreen without so twisted stuff or stretched.

I know exactly what you wanna do, you don't need resize the portraits, just put this resolution and them will fit perfectly to screen dimension.

More questions just lemme know that.

Hmm... I'll test it out when I get back into it but thanks. To be honest, I though no one was gonna respond :lol:
This topic is pretty old, should I make another one or just keep it??
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Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#19  April 03, 2019, 07:17:29 pm
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Use the same topic, we do t allow multiple topics just to keep your project in the recent posts. All you have to do is bump the topic
youtube
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Put this on the profile of people who are known/wanted terrorists
that were involved in the September 11th attacks in 2001
●▬▬▬▬▬▬▬▬▬▬▬▬▬♥๑۩۩๑♥▬▬▬▬▬▬▬▬▬▬▬▬▬●
- courtesy of Iced
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#20  April 05, 2019, 12:36:30 pm
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You know... It just kinda dawned on me.. You can pretty much replicate Alpha 3 to the T now, correct me if I’m wrong? Unless, deadset on using mugen. It would make for an interesting experiment at the very least. Animated portraits could be done with ease, all the intro/dialogue stuff. The press start/join/coin stuff. Continue count down. Score system. Dizzy/guard bar. Most, if not all of the extra modes. I’m sure the ism selection could be done as well. Never tried it, but similar things have been done. It goes beyond making a simple mugen game though, it’d be a lot of work. Still, compared to yesteryear so much progress has been made, a lot more is doable with less workaround. You could always take cues from Alpha 4. Just to put the thought in peoples heads, those interested in full games anyway.

Just a random alpha 3 vid, but I assume you’ve already played the game, know how it is. Someone pointed out, there is already an HD SP, less work, but could always be improved on.

Also, I know it’s old, but “It’s just a compilation”. Don’t let that stuff stick to you, it’s still a lot of work, especially if you are just starting out. Do the best you can, with what resources you have available. Stay persistent, take breaks, don’t overwhelm yourself trying to please others. One step at a time. GL

Last Edit: April 05, 2019, 12:42:27 pm by 2Dee4ever
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#21  April 06, 2019, 06:48:27 am
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I ever tried use this resolution,but the result is not totally satisfactory.
Now I use the Capcom CPS2 native resolution that's 384,224 for the screenpack/mugen.cfg/system.def and chars, the stages I put on localcoord 384,220 to gain size for the characters, like that I get the widescreen sight on my PC without pixelation or stretched chars or flattened chars, they look very fit at the size.

Using my hint you will get solve the stage issues and creating a fake widescreen with great quality. I find out this resolution looking for an option to remove the side black bars on my mugen and simulating a widescreen without so twisted stuff or stretched.

I know exactly what you wanna do, you don't need resize the portraits, just put this resolution and them will fit perfectly to screen dimension.

More questions just lemme know that.

:wtf:
I edit screenpacks and make palettes
Last Edit: April 24, 2019, 08:25:58 am by Hunter Cerberus
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#22  April 06, 2019, 08:00:27 am
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You know... It just kinda dawned on me.. You can pretty much replicate Alpha 3 to the T now, correct me if I’m wrong? Unless, deadset on using mugen. It would make for an interesting experiment at the very least. Animated portraits could be done with ease, all the intro/dialogue stuff. The press start/join/coin stuff. Continue count down. Score system. Dizzy/guard bar. Most, if not all of the extra modes. I’m sure the ism selection could be done as well. Never tried it, but similar things have been done. It goes beyond making a simple mugen game though, it’d be a lot of work. Still, compared to yesteryear so much progress has been made, a lot more is doable with less workaround. You could always take cues from Alpha 4. Just to put the thought in peoples heads, those interested in full games anyway.

Someone pointed out, there is already an HD SP, less work, but could always be improved on.

Also, I know it’s old, but “It’s just a compilation”. Don’t let that stuff stick to you, it’s still a lot of work, especially if you are just starting out. Do the best you can, with what resources you have available. Stay persistent, take breaks, don’t overwhelm yourself trying to please others. One step at a time. GL



I'm not trying to make this accurate from the original game but I still need to get the portraits and intros but their nowhere to be found.
But anyway, I'm just trying to put my own spin to it, trynna make it better than the original game because I don't like the ism crap.

I thought about making Alpha 4 but...


YOOOOOOO!!! HOW DID YOU DO THIS?!? :msurprised:


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Last Edit: April 24, 2019, 08:31:33 am by Hunter Cerberus
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#23  April 06, 2019, 09:27:58 am
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Not really to be accurate to the original, just that you can make it more like an actual game.
I know someone else started it(Alpha4), but its long dead now. Back when they first started it neither ikemen nor add were as far along as they are now. The dizzy/stun/guard are all automated now, which is like a 50% workload cut. The animated portraits, you don't need to do the cursor trick anymore. Basically, this could be looking super official. Whenever I say "Like an actual game" people would be confused that it isn't a retail game. The portraits are all over the web and if you were serious about making this well.. not a compilation. I'm sure someone would be interested in helping you.



https://www.fightersgeneration.com/characters/guy.html
Also.. Ha


The dialogue/intro/ending stuff can all be made in Photoshop etc.
Spoiler, click to toggle visibilty

Gawd, no one makes endings anymore so I can only spam my example. I tried to remake this style of ending, just as an experiment, I did it all through Ikemen though. The point I'm always trying to make... It can be done.
Spoiler, click to toggle visibilty

The double team? Well, I've watched that movie way too many times. I'd been trying to learn how to make these double teams for over 6 years. Trial and error. No secret. Just effort. For this stuff, your imagination is what limits you. There's people doing way more impressive stuff.
Last Edit: April 06, 2019, 09:31:57 am by 2Dee4ever
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#24  April 06, 2019, 11:25:53 am
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That would be awesome!! Thanks for everything, dude!!
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Last Edit: August 15, 2019, 08:42:11 pm by Hunter Cerberus
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#25  April 07, 2019, 08:07:17 am
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Fixed Dhalsim's stage
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Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#26  April 17, 2019, 02:23:04 am
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Need help with a few things...

-Replacing Portraits
-Need Ryu, Ken, Dan, Sean's running sprite
-Fixing some fonts
-Coding (Trying to make everyone less stiff and more felxible)
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Last Edit: August 15, 2019, 08:42:57 pm by Hunter Cerberus

Tay

Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#27  April 21, 2019, 06:50:46 am
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send me the stages you need fixing for, i can fix them for you

GLB

Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#28  April 21, 2019, 02:04:34 pm
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If the flashes are happening while you do supers it's because the sprites in the .sff are using the RGB method. The easiest way to stop that is to re-add the sprites without rgb.

I'd also recommend using a basic LR loocalcord (320,240.)
Last Edit: April 21, 2019, 02:08:11 pm by GLB
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#29  April 23, 2019, 11:41:02 am
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send me the stages you need fixing for, i can fix them for you

Thanks. I just want to flashes to fit, If it can't fit, just removed it. Deeply appreciate it. I will post a link of stages whenever I can.
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Last Edit: April 24, 2019, 08:43:01 am by Hunter Cerberus
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#30  April 23, 2019, 11:43:20 am
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If the flashes are happening while you do supers it's because the sprites in the .sff are using the RGB method. The easiest way to stop that is to re-add the sprites without rgb.

I'd also recommend using a basic LR loocalcord (320,240.)

:huh2:
I edit screenpacks and make palettes
Last Edit: April 24, 2019, 08:48:54 am by Hunter Cerberus
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#31  April 24, 2019, 08:49:27 am
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Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#32  May 10, 2019, 03:56:05 pm
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Use the same topic, we do t allow multiple topics just to keep your project in the recent posts. All you have to do is bump the topic

I finna make a new topic because this one guy said something that made me think...
Zero is in the Asian region!

Totally forgot that Zero is in the Asian region and Alpha is in the US region. Therefore, I'm gonna make some updates and this topic is now abandoned.
 
Consider this a concept topic for my next one. It will be called "Street Fighter Alpha 3 (Pots Style)" and if someone call it a compilation, I'm gonna be pissed.
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Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#33  May 10, 2019, 05:32:32 pm
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You don't need to start a new topic for the same thing, just rename the very first post you did in this topic.

From subject:: street fighter Zero 3: MUGEN edition to street fighter alpha 3 phantom of the server Style.

Indeed i prefer the Zero logo over the alpha one.
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Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#34  May 10, 2019, 07:05:28 pm
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You don't need to start a new topic for the same thing, just rename the very first post you did in this topic.

From subject:: Street Fighter Zero 3: MUGEN edition to Street Fighter Alpha 3 (Phantom of the Server Style).

Indeed i prefer the Zero logo over the alpha one.

:mwhy: First of all, I feel like I should because this topic is very outdated, renaming the topic might not get everyone's attention.

:no: Second of all, I would use Zero but bruh said...
Street Fighter Zero is in the Asian region

Therefore, I finna use Alpha.
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Last Edit: August 15, 2019, 08:43:57 pm by Hunter Cerberus
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#35  May 20, 2019, 05:14:56 pm
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Looking forward to this.
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#36  May 31, 2019, 05:44:17 pm
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That looks nice. I wanna play Street Fighter again if I get the chance.
Mugen is amazing.
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
#37  July 08, 2019, 09:45:17 pm
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Thank you all for coming here, guys. It's very motivational for me.
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Last Edit: August 07, 2019, 12:09:47 pm by Hunter Cerberus
Re: Street Fighter Zero 3 : M.U.G.E.N EDITION
New #38  August 15, 2019, 08:53:20 pm
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New Main Menu Screen!!


Updated the lifebars


:smash: Slowly updating everything
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Last Edit: August 17, 2019, 03:49:47 am by Hunter Cerberus