On this day in History:
1492 - Columbus lands on San Salvador Island
1858 - In Paris, the Can-Can is 1st performed
1902 - In the United States, a five month strike by United Mine Workers ends
1959 - Guggenheim Museum, designed by Frank Lloyd Wright, opens in New York City
1967 - Thousands opposing Vietnam War try to storm Pentagon
2012 - SeanAltly grossly over estimates the significance of his game's first beta release and puts a "This Day in History" list in his release thread
After over a year of work, I present the first beta for Capcom vs The World.
The roster is as follows:
Capcom The World
Ryu Jin Kazama
Ken Squall Leonhart
Chun Li Lynn Baker
Charlie Rorschach
Alex Solid Snake
Haggar Blaze Fielding
Mr. X Sub-Zero
Jin Saotome Det. Garret Laurel
Superman
I know it's uneven, but I was ready to release the Beta and I didn't want people to have to wait while I coded another Capcom character. In case you were wondering, K' and CM Punk were technically ready, but I wanted to hold off on Punk until I finished updating his sprites, and K' had no UT yet. The following stages are included:
NYC Alley by NoZ
Deep Jungle by Jean Bureau
Fairy Day by Jean Bureau
Port Sunset by Jean Bureau
Australian Outback by Jean Bureau
Spacial Training by EXShadow
I have permission to use these stages and I've tried to make sure the stages used have a similar art-style to prevent inconsistency (a big problem with my first full-game, SHADEs of Manhattan 1). Here's a general list of features and such:
Spoiler, click to toggle visibilty
-17 fully-playable characters
-6 stages, including a training stage
-Completely original soundtrack by WizzyWhipitWonderful
-Character specific win-quotes
-Preview of a pre-fight dialogue system (Ryu is the only one who has the system right now, and it's only against "The World" characters)
-4-button gameplay, 2 Punches, 2 Kicks
-EX Moves for every character
-Custom AI for every character
-Completely original "Unique Tactic" system
-Fast, combo heavy gameplay, but not as crazy as the MVC games
-.PNG movelists for every character
Here are some screenshots (more in the Spoiler):
Spoiler, click to toggle visibilty
A couple of preview videos:
Ryu vs Jin Kazama
Superman in action
DOWNLOAD HERE! <---If you downloaded this after February 14th, you do not need the below patch!
Patch/Updates HERE!
Credits
Spoiler, click to toggle visibilty
EXShadow for part of the screenpack
NoZ, JeanBureau, and EXShadow for stages
WizzyWhipitWonderful for his great soundtrack
CVSNB for his Jin Kazama sprites
Hannibal and Kal-Elvis for the Superman sprites
PotS, Ryon, and several others for borrowed FX
Rina-chan as the voices of Lynn and Blaze
Christian Sekhanan as the voice of Squall
Aaron Manns as the voice of Rorschach
Dan Conlin as the voice of Det. Laurel
Lost Avenger for beta testing and other help
Ignis55/ZombieSagat as the voice of Sub-Zero
MC2 as the announcer
PotS for .sffs for Ryu and Charlie
Warusaki for .sffs for Ken and Chun Li
GM for .sff for Alex
Ryo 2005 for Lynn's .sff
Hannibal and Kal-Elvis for Superman's .sff
Hsieh for Jin Saotome's .sff
ZeroSennin for .sff for Blaze
If I forgot you, please remind me so I can update this. Please don't be offended!
Everyone on the Capcom side is of course property of Capcom, no copyright infringement intended
Superman and Rorschach are property of DC
Squall is property of Squaresoft
Jin Kazama is property of Namco
Solid Snake is property of Konami
Blaze is propeorty of Sega
Lynn is property of Noise Factory (or SNK, not sure)
Sub-Zero is property of WB (I think)
Det. Laurel is property of SeanAltly (I'm gonna SUE MYSELF)
Here's a brief list of Known Issues, which I will update as feedback rolls in:
Spoiler, click to toggle visibilty
-Superman, Blaze, and Lynn have incomplete voices
-UT Bar needs to disappear during certain things, but they're coded into the characters so I'm still working that out
-No Intro
-No Options Screen background
-Charlie's UT isn't very fitting, but Alpha Counter would only be able to be done during guard and I wanted him to have a more useful
-UT bars are all over the place in the screens due to envshake on moves. No idea how to fix this.
-Artwork is PLACEHOLDER artwork until SafirKreuz/NOVice finishes the portraits.
-Uses standard Mugen menu sounds. Still trying to find suitable replacements.