Geralt of Rivia, from the Witcher series of books/games by Andrzej Sapkowski.
Spoiler, click to toggle visibilty
I used "KOF Anthology Shin" by Duracelleur as a base point for movement, then created all the special moves/new animations. Then I created the sword stance system, which works in a similar way to my Gandalf character; You need the sword drawn in able to perform sword attacks (which can be linked together). If you attempt a sword attack while it is sheathed, Geralt will need to firstly draw his sword, which adds a very minor delay. Vice versa for non-sword attacks. You can sheath/draw your sword at any point- see movelist below.
Axii (Mind Control) - D, DF, F, x
Igni (Fire Blast) - D, DF, F, a
Yrden (Magic Trap) - B, then F + x (Does not hurt opponent, but briefly stuns/interrupts if they enter the trap)
Quen (Magic shield orb) - block (This is created any time you block)
Aarden (Kinetic Blast) - z
Swallow Potion - a + b (Drinks potion of Health Regeneration)
Toggle Sword - a + x (Puts sword away if already unsheathed, or draws it if sheathed.)
If you attempt a sword move while sheathed, or a non-sword move while drawn, the character will automatically first of all put away or pull out their sword, creating a minor delay.
Swift Sword attack - x, x, x
Combo attack - y, y, y
White Wolf Uppercut - D, DB, B, x or y
I have made this in the same style as my other characters- No power levels required for special moves, but they are weighted to not be too powerful. (I like all of the cultural references to be available immediately).
Picture links now working!
.cmd file now included!
Hit effects now corrected
Aard (force push) move slightly nerfed
Taunt glitch (see floating animation in Gui's video) now corrected
Added a couple more sounds to attacks
Fixed Palette problem- Now accepts alternate palettes, 2 of which are included