Himeragi Yukina said, November 09, 2018, 03:44:12 pmhttps://streamable.com/gsg0oUh."MORTAL SLIDE! Take...this. MORTAL SLIDE! Take...this. MORTAL SLIDE! Take...this. MORTAL SLIDE! Take...this...." That aside he's actually cool...
Himeragi Yukina said, November 09, 2018, 03:44:12 pmhttps://streamable.com/gsg0oUh.Yeah, I wanted to make EX Assimilation actually worth the meter by repurposing it into a combo extender. But, that clearly backfired a bit, since he ends up gaining meter faster than he loses it. In any case, I'll have this fixed up.
OHMSBY said, November 09, 2018, 06:06:01 pmI wanted to make EX Assimilation actually worth the meter by repurposing it into a combo extender. But, that clearly backfired a bit, since he ends up gaining meter faster than he loses it. In any case, I'll have this fixed up.I suggest implementing meter cooldown. Since this is an EX special, Gordeau must stop gaining any meter for 2 seconds in addition to reduced meter gain until he drops the combo involving this special.
Gordeau has been updated. Go ahead and redownload him.Quote- Increased the cooldown time on EX assimilation- If EX assimilation is used again in the same combo, the opponent will fall to the floor instead of staggering, ending the combo- The opponent can now recover from grim reaper sooner- Made some more adjustments to jA and JB, making air combos easier to pull off
ArcBeast said, November 10, 2018, 08:43:00 pmstill waiting for the JP voices. anyone already working on JP voices yet?I keep forgetting about that.I'll just say this: Soon.
Gordeau has been updated with a few balance changes. Go ahead and redownload him.Quote- Adjusted the launch trajectory on aerial aim, also the opponent can now recover from it sooner- Adjusted the launch trajectory on 66B when used a second time in the same combo- Made some slight adjustments to jA
And here's the JP Voice Patch, because Toriumi Kosuke is awesome too.Also, updated Ragna (his air grab still had a english clip) and Ruby (Her special intro with Ragna)
about time we had the Japaneses Voice. and thank's for the new Ragna JP voice and new ruby special intro with Ragna!
Since Mister Fael Chan also updated Ragna's and Ruby's JPN voice packs, can you also take a look at these minor aesthetics whenever you update them?:Ragna:-The special hitspark is missing when the last hit of the A command normals is blocked (All of his other moves have the hitspark when blocked, just not this one for some reason).-Belial Edge doesn't have ground fx (It was removed when you fixed the landing bug with the move, although I did say it looked better without it. It's up to you if you want to change that or not).Ruby:-Buzzsaw Blast could use ground fx when Crescent Rose hits the ground (Since you decided to leave the ground fx on your other characters such as Mai, thought you might want to add them in for the sake of consistency).
Gordeau has gotten an update. go ahead and redownload him.Quote- Added Special intro with Wagner- Adjusted Gordeau's hurtbox during 5B- Reduced the speed the opponent moves back while staggering after EX assimilation- Gordeau no longer has invul frames during the A version of Precise Aim/Aim Opening- Fixed the Truncation during Turbulence- Fixed a bug where Gordeau could potentially chain into his normal grab with precise timing - Made some adjustments to the burst- Gordeau now makes use of Nep Heart's Burst code, which means that he can now burst during custom states, but not while being thrown or being hit with a Super/Distortion Drive- New slash sound effects (from Guilty Gear Xrd)- Included Mister Fael's Japanese voice, which has also been updated
OHMSBY said, January 24, 2019, 12:22:25 amGordeau has gotten an update. go ahead and redownload him.Quote- Added Special intro with Wagner- Adjusted Gordeau's hurtbox during 5B- Reduced the speed the opponent moves back while staggering after EX assimilation- Gordeau no longer has invul frames during the A version of Precise Aim/Aim Opening- Fixed the Truncation during Turbulence- Fixed a bug where Gordeau could potentially chain into his normal grab with precise timing - Made some adjustments to the burst- Gordeau now makes use of Nep Heart's Burst code, which means that he can now burst during custom states, but not while being thrown or being hit with a Super/Distortion Drive- New slash sound effects (from Guilty Gear Xrd)- Included Mister Fael's Japanese voice, which has also been updatedGordeau got nerf XD
I see that more as putting Gordeau in line with the rest of his stuff, although the burst is a technical buff because it actually works when needed now and fighting MvC characters was kind of a nightmare with Gordeau prior.
I agree nep heart, the burst mechanic was very annoying due to the fact he can break free while getting grab or super. also it was struggle with mvc characters. :p
carlosspeed said, January 24, 2019, 03:03:48 amI agree nep heart, the burst mechanic was very annoying due to the fact he can break free while getting grab or super. also it was struggle with mvc characters. :pHe couldn't break during grabbed (custom states) in any versions before.
After testing, I have some small issues I have with two of the things on this new update:Quote- Reduced the speed the opponent moves back while staggering after EX assimilationBy having the speed reduced, the EX assimilation can be easily abused again. Although the bug was fixed earlier when doing EX assimilation twice in the same combo will end, you can simply wait until the opponent is no longer stunned, then do it again as it's unblockable and close enough to him. Rinse and repeat until Gordeau has no meter left. The opponent doesn't have enough time to move back and will easily get caught by the EX assimilation again. The old update pushes the opponent back enough so that doesn't happen.Quote- New slash sound effects (from Guilty Gear Xrd)In my opinion, I don't really like the new slash sound effects. It's too loud and causes sounds such as the last hit of his Precise Aim to not play correctly when hitting certain characters. I liked it better when you kept your hit sounds consistent.I hope you take a 2nd look at these.
Gordeau has gotten a quick update that addresses the abusability (I think thats a word) of EX Assimilation, as pointed out by SolidZone. Go ahead and redownload him.Quote- If Gordeau uses EX Assimilation again before a certain amount of time after the opponent has recovered from the first use, it will result in the opponent falling to the floor- Fixed an error where EX Assimilation can grab aerial opponents that are in guard stunQuoteIn my opinion, I don't really like the new slash sound effects.I figured since the other hitsounds are from guilty gear, that I might as well use the slash sounds from guilty gear as well. At first, I wasn't too sure about them myself, but they eventually grew on me.
Personally, I prefer Guilty Gear slash sound over what was previously being used. It also helps that your stuff already use Guilty Gear aesthetics pretty heavily, so, all it does it add more consistency imo.
OHMSBY said, January 27, 2019, 12:34:39 amI figured since the other hitsounds are from guilty gear, that I might as well use the slash sounds from guilty gear as well. At first, I wasn't too sure about them myself, but they eventually grew on me.It's not that I think they're bad. The reason why I don't like them is that the hit sounds don't play correctly on certain times. If you try doing Precise Aim repetitively, there will be some moments that the last hit of the hitspark when Gordeau slams Devourer on the ground doesn't play at all. I realized it's actually not certain characters being hit by the Precise Aim, but the new slash sound effects themselves. I'm not sure if the new sounds are either too loud or too long that's causing the cut off. The old sounds never did that.