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Project Z.E.D (Read 175756 times)

Started by SeanE, October 11, 2012, 04:00:42 pm
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Poll

Which character should I work on next?

Xiu
3 (10.7%)
Jinkuro
2 (7.1%)
Bausman
9 (32.1%)
Karl
2 (7.1%)
Teal
5 (17.9%)
Grim
7 (25%)

Total Members Voted: 28

Re: Project Z.E.D - Demo 1.0 Released!
#81  June 18, 2014, 12:07:57 am
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I love it!!

and I can really see the kof in jonathan  :pleased:
Spoiler, click to toggle visibilty
Re: Project Z.E.D - Demo 1.0 Released!
#82  June 18, 2014, 03:17:29 am
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Hey man, been a while. Hopefully i get the name right but wanted to give you a tip the video 6/6 of Zed doing his final super. Looks really good and I hope you are still tweaking the super around. I want to say for right now, you might want to add some movement FX on the hand to give it more of a sense that its moving. Everything else looks great. the only issue I have with Zed is that I can see the bases you draw his attacks from. Try to steer away on doing that so that he can be seen as a more unique character. Good job though.
Re: Project Z.E.D - Demo 1.0 Released!
#83  June 18, 2014, 09:38:10 pm
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@ Fernandez

Did you mean the flame hand that emerges from the flames? If so, I'll see what I can do. Thanks for the suggestion. :)

Thanks, I'll try and steer away from that next time. :)
Re: Project Z.E.D - Demo 1.0 Released!
#84  June 19, 2014, 04:34:14 am
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Yeah, I mean dont get me wrong some movements you just cant help it, But you can do away from Kyo's flame wave. Keep doing what you doing though I dont want to back you up. I am always known for complicating things but thats just me, I cant help it.
Re: Project Z.E.D - Demo 1.0 Released!
#85  August 20, 2014, 03:37:41 am
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Hey guys, I'm back with another update. I've updated the life bars and made new hit sparks for blade based attacks.
I've also started work on Tomoe and Jinzai.
Re: Project Z.E.D - Demo 1.0 Released!
#86  August 20, 2014, 03:59:54 am
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looks awesome,great work
Re: Project Z.E.D
#87  August 21, 2014, 11:03:22 pm
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I don't really say much on forums but I must say that I am really impressed with this project. There are a lot of good ones out there but this by far more original than any that I've seen before. I am most definitely going to watch out for this project and will do a video on this for my youtube channel. People need to be aware of what Mugen is capable of.
Re: Project Z.E.D
#88  August 21, 2014, 11:15:02 pm
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@Ianb3000
Thanks man!

@MugenLord
Thanks for the kind words!

Here's some progress that's been done on Jinzai so far.
In the spoiler is a small snippet of what his general gameplay will be like.

Spoiler, click to toggle visibilty

Stand Light Kick
Stand Light Punch
Forward Hard Punch (Overhead)

EX Beast Palm
Re: Project Z.E.D
#89  August 21, 2014, 11:42:22 pm
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Jinzai has some "funky-fresh" moves.
Re: Project Z.E.D
#90  September 08, 2014, 01:39:05 am
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I love the animations. It's a great project, Very original.
Re: Project Z.E.D
#91  September 11, 2014, 02:11:02 pm
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This project looks really cool I'll tell you that, just a very noob question but what would you call the "artstyle" the characters have? Like some projects have "normal" sprites and then your project and Black Heart have a similar style, how do you call it or name it?
Re: Project Z.E.D
#92  September 11, 2014, 06:16:14 pm
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I think not everything needs a label (like in this case), but if you ask me (which you don't :P) I would call it Z.E.D style.
Although in my opinion it is more similar to SkullGirls than to Black Heart in terms of graphics. :)
Re: Project Z.E.D
#93  September 26, 2014, 01:24:32 am
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Some more Jinzai progress! Here are some screenshots of his new moves.

Special move 1 - Dancing Dragon.
An air only special move where Jinzai attacks his foes with a rising knee and follows up with a huge vertical kick. This mostly going to be used in combos but can be used as an air-to-air if timed right.


Special move 2 - Guardian Beast
A counter move where Jinzai takes a defensive stance and if an enemy strikes while in this stance Jinzai will unleash a powerful attack.

The strong version bounces opponents off the wall if they're close the wall. While the EX version sticks the opponent to the wall. Also the EX version you can unleash the powerful attack without being tagged by the opponent, you can simply unleash it at a press of a punch button.

All versions of Guardian Beast lose to throws, low attacks and supers.

Re: Project Z.E.D
#94  September 26, 2014, 01:27:59 am
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SICK!!! and good balance for Guardian Beast... :)
Follow me on twitter! @djhannibalroyce
Re: Project Z.E.D
#95  September 26, 2014, 02:51:34 am
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Everything looks beautiful Wow.!
Re: Project Z.E.D
#96  September 29, 2014, 07:39:34 am
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Ok so I played the demo and will say beyond  the overly awesomeness of the game thus far I like the originality of the game. If you are still accepting ideas I have one after seeing Jonathans super special with ice hand. I would like to use this Tenjo Tenge video for reference.
https://www.youtube.com/watch?v=-3uXACK16L8
Ok near the end of the video where nagi Souichiro has blurry vision and sees takayanagi Masataka before getting finished was the best part of the fight. Would be nice if you had a character who had a super special where he would pummel his enemy with a lets say 10 hit-15 hit combo and if the enemy where to lose all health in said combo it would trigger a blurry vision of the characters face with the red eyes and then you'd see a fist coming then the screen would blink like that bright light you'd see if you were to randomly get hit in the eye the enemy would be laid out on the ground. End Round. What do you think. 
Re: Project Z.E.D
#97  September 29, 2014, 07:46:21 pm
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@FauxCry

I actually quite like that idea! I will definitely use that as reference for a future character super move.
Re: Project Z.E.D
#98  October 30, 2014, 09:06:11 pm
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Work in progress footage of Jinzai's Beast Mode.

NOTE: You will see a few place holder and WIP animations here and there

So how Jinzai's Beast mode works as of now, is that he has to use a special move called Beastial charge (which hasn't been animated yet) to level up Beast mode. You can use it in combos or a stand alone move but it's riskier to use it as a stand alone move. (Like in combo 3)

Each time he levels up, he gets a power boost and the properties on some of his special move will change but in return he will lose something in return. Such as losing the ability to chain his normals and not being able to cancel into special moves.(to name a couple)

0:00 - 0:15
Are the effects that each level of beast mode has an effect on Jinzai's Beast Palm special move.

0:15 - 0:25
Level 1 Beast Mode combo. 99% of normals used in this combo are chainable.

0:25 - 0:32
Level 2 Beast Mode combo all normals are links, can still cancel into specials.

0:32 - End
Level 1 beast mode combo into level 2 combo.
Re: Project Z.E.D
#99  October 31, 2014, 02:42:57 am
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Looks difficult to use.
Re: Project Z.E.D
#100  October 31, 2014, 09:51:48 am
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That doesn't have to be a bad thing!

Looking great as we've grown to be expected ;)