Hi guys! I'm taffy, and i'm making a few Undertale characters in my own spriting style with a MVC3 styled combo system.
This looks great so far, I really like the sprite style and MVC-based gameplay. Definitely can't wait to see more like this! ^^
This looks incredible. Best Undertale characters in MUGEN these sure could be. Get these finished NOW so I can check them out. Just kidding, can't wait to see the finished products.
Those sprites look out of this world. The style's almost reminiscent of that of Skullgirls. Best of luck on completing your characters, Taffy!
Thank you all for the support!! Slight update real quick with a new special:In the move, Sans rears back for a second before swiping with a hand at the opponent. It's not safe on block, but when it activates, you'll get a number of slams based on whichever button you used to activate the special. Light will give you four, Medium will give you six, and Heavy will give you eight. these can be combo'd into and out of, so it depends on where you make them end up after the special is over.Now as for a release date...Realra said, August 17, 2017, 04:04:03 amThis looks incredible. Best Undertale characters in MUGEN these sure could be. Get these finished NOW so I can check them out. Just kidding, can't wait to see the finished products.This character is probably going to be done really soon actually! I need to add a few more sprites and some more coding, but he's mostly done! School does start in a few weeks, so updates might be spread a little thin.
Is that an in-game screen recording? Looks great!My only suggestion would be to play around with the Screenbound controllers a bit more, to try and get rid of that weird vertical camera jump. It looks like P1 loses Screenbound once P2 starts flying, snapping the camera back down - should probably just keep it applied until P2 hits the last wall.My Jailbot character has a "bash-n-toss" grab where I made the camera follow the enemy exclusively, until he hits the wall.Spoiler: Jailbot's Screenbound (click to see content)Code: [State 2000, Camera follow Enemy]type = Screenboundtrigger1 = numtarget(2100)trigger1 = target(2100),anim = 2104trigger1 = target(2100),animelem = 26, < 0 ;UNTIL ENEMY HITS THE WALLvalue = 1
altoiddealer said, August 25, 2017, 08:02:43 pmIs that an in-game screen recording? Looks great!My only suggestion would be to play around with the Screenbound controllers a bit more, to try and get rid of that weird vertical camera jump. It looks like P1 loses Screenbound once P2 starts flying, snapping the camera back down - should probably just keep it applied until P2 hits the last wall.holy fuckoli a vet commented on this i'm gonna I've already fixed that issue, but thanks a lot for the help! Also, is there any way to edit the topic for this thread?
Taffy said, August 27, 2017, 06:17:31 amholy fuckoli a vet commented on this i'm gonna I've already fixed that issue, but thanks a lot for the help!A noob vet I've made one character and one stage heh
Solid Snivy said, September 30, 2017, 06:07:26 amThis looks pretty cool. What other Undertale characters are planned after Sans is released?I'm gonna do Toriel after him, but the main characters are basically all planned out in some way or another
Dark Waifu said, November 27, 2017, 07:58:55 amIf I may ask how is this going now?Hey guys! quick update:MY computer's hard drive crashed and i'm moved to another computer for now, and i don't think it's possible to get the new version of sans back. there is however, an older version i'm gonna be building off of for now. I did record a demo vid just before the crash happened. Explanations are all in the subtitles:EDIT: formatting on this youtube linkThank you for checking in on this project though! It's still going to be up and running again soon enough, just a minor-ish set back is all.
Fuuuuuuuuuuuuuck that sucks ass my dude... I really hope to see you bounce back cause I like your work (and I was afraid shit like this would happen). Shit always look promising and fun. Real quick tho, you gonna upload your stuff to a cloud now?
TheFclass97 said, December 15, 2017, 05:41:50 amFuuuuuuuuuuuuuck that sucks ass my dude... I really hope to see you bounce back cause I like your work (and I was afraid shit like this would happen). Shit always look promising and fun. Real quick tho, you gonna upload your stuff to a cloud now?yeah i am. probably google drive's one since i use that already to do updates for stuff. i do have the animation files and the character from a while ago saved but i'm likely not gonna work on him till like after the 25th at the earliest. i do wanna finish him tho, super fun to doalso ty fam means a lot x v x
In the Meantime, if you guys have any suggestions for me to add to him when i get back on him, feel free to drop them in this thread!
Pro tip: Frequently backup your work in multiple locations. I was so paranoid about HD failure when making my character I had duplicate copies of backups in 3 locations.
Oh man, that Sans looks awesome. Shame that your hard drive crashed, that could really set people back.
Hey Guys!! New update here: That's right! I'm working on Undyne now too! Expect a hardhitting pressure heavy gameplan from her!!
Awesome stuff, it's good to see Undertale getting some love. I mean I know people have tried to replicate the static sprites but it just doesn't work in a 2D fighter...goodluck and good job so far.
Hey Guys!! Another update on Undyne for you!I like giving people choices. There's always room for customization in my book, so one of the most important things for me was to give Undyne quite a few options. These include:An entirely color separated pallete. Every shade and highlight is a different color. The pallet box is almost full. Please help me. However, in something like Undertale, there's always gonna be people who won't be just satisfied with color changes. So, in the file for Undyne (and for Sans too xux) there's gonna be a .fla file. I'll release a tutorial for how to edit these later on, whichever one of the characters is out first will have the tutorial with them. This'll allow you to make all the Fell!Space!Hope!Determined!Z2!Swap! Edits you want. As proof of concept, here's a screenshot and a few animations.As you can see, Undyne has a variant with her Helmet on. To access it, you need to hold start when selecting her. This won't change anything about gameplay besides how things look. This, by the way, is her Standing Heavy punch.oops, gotta fix that eyepatch crossup thereStanding Medium Punch...and her Jab.Not too shabby, huh?Anyways:Killerking75 said, January 15, 2018, 09:00:23 amAwesome stuff, it's good to see Undertale getting some love. I mean I know people have tried to replicate the static sprites but it just doesn't work in a 2D fighter...goodluck and good job so far.Thanks, man!! That's basically the exact reason I wanted to Start these in the first place. Kinda sucked seeing Undertale characters that just used the battle sprites. These are actually super easy to edit (as you'll see in this update) so people can make things into their desired AU's however they want to.dreadedpotato said, January 15, 2018, 04:07:13 amwow, she looks pretty cool! i'm curious, though; do you plan on having the protagonist be playable?I don't want to spoil all the fun, would I? xuxSolid Snivy said, January 09, 2018, 04:35:41 amAlready calling it; her level 3 Super is gonna be Undyne the Undying.I have different plans for that form.
Looks great! That first floor jab thing looks perfect, but I think the other 2 moves fall short a bit with her movement.Here's an edit for example.Spoiler, click to toggle visibiltyI adjusted the timing, increasing the speed of most frames, but added a pause to the start/end swing frames.I also added a frame to the end of the swing to make the spear stop smearing before she recovers.The jabs would pack more punch if you follow this principle.
altoiddealer said, January 16, 2018, 06:25:15 pmLooks great! That first floor jab thing looks perfect, but I think the other 2 moves fall short a bit with her movement.I adjusted the timing, increasing the speed of most frames, but added a pause to the start/end swing frames.I also added a frame to the end of the swing to make the spear stop smearing before she recovers.The jabs would pack more punch if you follow this principle.Thank you! i have changed those moves timing and added an extra frame to help the timing now. I'll keep that all in mind.
ALRIGHT! Showing some real determination here Taffy, I'd love to help but I can't access Photoshop...yet. I think the customizations are a really cool Idea and the sprites are still looking great as ever. Also this is a bit bias but if it were me spriting I would make Undyne look more angry when she strikes 'cause it adds to her character; Y'know, she's kind of the fierce warrior type, but that's only a suggestion. This is YOUR character.
Killerking75 said, January 17, 2018, 12:04:50 amALRIGHT! Showing some real determination here Taffy, I'd love to help but I can't access Photoshop...yet. I think the customizations are a really cool Idea and the sprites are still looking great as ever. Also this is a bit bias but if it were me spriting I would make Undyne look more angry when she strikes 'cause it adds to her character; Y'know, she's kind of the fierce warrior type, but that's only a suggestion. This is YOUR character.I make her smirk because she does enjoy fighting. She smirks through the first parts of her battle with Frisk too. I've had ideas to make it so when the battle goes on longer, she'll start to get angry (like in game) though.
Taffy said, January 17, 2018, 02:46:24 amKillerking75 said, January 17, 2018, 12:04:50 amALRIGHT! Showing some real determination here Taffy, I'd love to help but I can't access Photoshop...yet. I think the customizations are a really cool Idea and the sprites are still looking great as ever. Also this is a bit bias but if it were me spriting I would make Undyne look more angry when she strikes 'cause it adds to her character; Y'know, she's kind of the fierce warrior type, but that's only a suggestion. This is YOUR character.I make her smirk because she does enjoy fighting. She smirks through the first parts of her battle with Frisk too. I've had ideas to make it so when the battle goes on longer, she'll start to get angry (like in game) though.Taking the game itself as a reference is even better please disregard my comment and of course an angry mechanic could work, just do what you feel
Killerking75 said, January 17, 2018, 04:05:33 amTaking the game itself as a reference is even better please disregard my comment and of course an angry mechanic could work, just do what you feelIt's all good! I appreciate any and all feedback and suggestions you guys have anyways xux
very nice animation. The jab looks kinda heavy. It is an excellent animation, but it looks odd that she can return to previous position so quickly after putting so much weight on the front leg.
something just occured to me: will these characters have voice acting? or will the sounds used for when they are speaking in game be used in place of voice work?
puffolotti4iji said, January 19, 2018, 12:05:00 amvery nice animation. The jab looks kinda heavy. It is an excellent animation, but it looks odd that she can return to previous position so quickly after putting so much weight on the front leg.Timing's different in game. The startup is faster and the end lag is slower than that. She also takes the step forward instead of going back.dreadedpotato said, January 26, 2018, 03:53:01 amsomething just occured to me: will these characters have voice acting? or will the sounds used for when they are speaking in game be used in place of voice work?there will be options for both. when have the money to, i'm gonna try to hire some voice actors for them. PM me if you have suggestions for who to ask! X u X
Off topic but when my hard drive crashed I was able toaaccess my hard drive, I was fiddling with reinstallingwindows of a thumb drive and it gave me access to thedocuments and I transferred my stuff over, might work for you I don't remember 100% the steps I took tho.
do you think you would ever release a full game like shades of manhattan or hyper dbz with the undertale characters you make, or do you just plan on keeping them all separate?
Memo said, January 26, 2018, 07:44:15 amOff topic but when my hard drive crashed I was able toaaccess my hard drive, I was fiddling with reinstallingwindows of a thumb drive and it gave me access to thedocuments and I transferred my stuff over, might work for you I don't remember 100% the steps I took tho.I'll try to do that when i can. hope it'll work but as for what i've tried, they're gonedreadedpotato said, January 28, 2018, 02:31:05 pmdo you think you would ever release a full game like shades of manhattan or hyper dbz with the undertale characters you make, or do you just plan on keeping them all separate?most likely they'll be in separate characters but that might change
Hey guys, sorry for being absent for so long! This is a backburner project and I only really touch it when I need to take a break from more involved projects of mine. You'll see something about that project in the future.Here's a WIP Undyne dropkick.