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Capcom X Snk  (Read 792513 times)

Started by 2Dee4ever, September 09, 2014, 06:08:18 am
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Re: Capcom Vs. Snk Universe!
#301  September 17, 2015, 08:59:29 pm
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If you want in on the alpha. I am online now. You'll need some time to download it so better to start early.
Re: Capcom Vs. Snk Universe!
#302  September 17, 2015, 09:02:37 pm
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"Gigantic W"

A reference of "W Impact" nick on the Dreamcast version of SF3 collection
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Re: Capcom Vs. Snk Universe!
#303  September 17, 2015, 09:23:24 pm
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Re: Capcom Vs. Snk Universe!
#304  September 17, 2015, 09:29:19 pm
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I think so.
Re: Capcom Vs. Snk Universe!
#305  September 17, 2015, 09:32:36 pm
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  • "VS. Style Debuts - CEO"
  • Death is the start of a brand new cycle
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Yeah, a suggestion for the unnamed super ^^'
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Re: Capcom Vs. Snk Universe!
#306  September 17, 2015, 09:43:07 pm
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LOL okay. Well I already told the person making the fonts to choose whatever theywanted. If you make the fonts. I'll add them.


Game News
I'm almost finished adding the interactive code to the entire roster. Some characters will be buggy on interactive stages until you apply this patch.  The Alpha is essentially the base game & from now on I'll be doing patches. Huge update indeed, but I am lowkey tired of fixing shit & I want to play some competitive bouts tonight! ha 
Re: Capcom Vs. Snk Universe!
#307  September 18, 2015, 05:48:10 am
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will there be a copy of said code without the interactive code?
Re: Capcom Vs. Snk Universe!
#308  September 18, 2015, 01:13:59 pm
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the original link is dead Rei? Is it made for update purposes or ink is really dead?
Re: Capcom Vs. Snk Universe!
#309  September 18, 2015, 04:31:36 pm
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Try again. The link is the "latest".
Re: Capcom Vs. Snk Universe!
#310  September 18, 2015, 05:40:24 pm
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Alright some things to note are.. Some of my unfinished characters are in here(more so than others)
-Chen-Mao(Not entirely 6 buttons didn't want to reuse the same animations too much)
-Genjuro(Bug with "power charge" haven't fully removed the max mode)
-Kaede(Uh just forgot about him honestly lol)
These three are still very playable & I honestly just added them for you to try. This entire cast is still being updated. I'm going in alphabetical order. Next patch will expand upon my SF4 priority plan. I'l try to make it a small one.
Re: Capcom Vs. Snk Universe!
#311  September 19, 2015, 09:10:27 pm
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Can you make a sort of pre-set config.ssz file with keyboard controls already set? I followed the instructions yet nothing works everytime I get to the game menu. I do have preferances for what keys I use in Mugen though.
To play or not to play: That is the question...
Re: Capcom Vs. Snk Universe!
#312  September 19, 2015, 09:32:14 pm
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Here are my controls for a keyboard. Just replace whats in the original config with this and change the controls to whatever you like. I didn't set it for p2 and p4 though.

Spoiler, click to toggle visibilty

Renegade Custom Portrait Thread: https://goo.gl/e8Z7Ts
Project Thread: https://goo.gl/4n8CEt
Re: Capcom Vs. Snk Universe!
#313  September 19, 2015, 09:35:53 pm
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I tend to have the punches with ASD and the kicks to QWE for player one but i'll try that out.

Player 2 is similar to yours but its Delete, End and Page Down for punches and Insert, Home, Page Up for kicks
To play or not to play: That is the question...
Re: Capcom Vs. Snk Universe!
#314  September 19, 2015, 09:40:23 pm
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I tend to have the punches with ASD and the kicks to QWE for player one but i'll try that out.

Player 2 is similar to yours but its Delete, End and Page Down for punches and Insert, Home, Page Up for kicks

I thought you said.. "not interested in online"? Taking the characters out should be very easy no?
Re: Capcom Vs. Snk Universe!
#315  September 19, 2015, 09:44:11 pm
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To play or not to play: That is the question...
Re: Capcom Vs. Snk Universe!
#316  September 19, 2015, 09:48:36 pm
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I tend to have the punches with ASD and the kicks to QWE for player one but i'll try that out.

Player 2 is similar to yours but its Delete, End and Page Down for punches and Insert, Home, Page Up for kicks

I thought you said.. "not interested in online"? Taking the characters out should be very easy no?

I can still play offline in this can't I?

You "can" of course. Just know that the a.i is of the highest caliber. Once I get patches for all of them.
Hopefully everything works out for you & if you change your mind there is an ID board.
Re: Capcom Vs. Snk Universe!
#317  September 19, 2015, 11:43:18 pm
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I tend to have the punches with ASD and the kicks to QWE for player one but i'll try that out.

Player 2 is similar to yours but its Delete, End and Page Down for punches and Insert, Home, Page Up for kicks

I thought you said.. "not interested in online"? Taking the characters out should be very easy no?

I can still play offline in this can't I?

Just know that the a.i is of the highest caliber.

Surely.... Unless we're talking about Kong's characters /kappa
Re: Capcom Vs. Snk Universe!
#318  September 19, 2015, 11:57:26 pm
  • *****
    • USA
I tend to have the punches with ASD and the kicks to QWE for player one but i'll try that out.

Player 2 is similar to yours but its Delete, End and Page Down for punches and Insert, Home, Page Up for kicks

I thought you said.. "not interested in online"? Taking the characters out should be very easy no?

I can still play offline in this can't I?

Just know that the a.i is of the highest caliber.

Surely.... Unless we're talking about Kong's characters /kappa

I'm just saying some complain about the a.i being difficult, but there isn't anyone that is unbeatable.
You play fighters a lot right? Try fighting the Rugal & Bison Tag team.
Re: Capcom Vs. Snk Universe!
#319  September 20, 2015, 12:24:18 am
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oooooh thats when you KNOW you are doing a boss battle, and I did Shin Gouki AND Serious Mr.Karate :D
Re: Capcom Vs. Snk Universe!
#320  September 20, 2015, 12:45:19 am
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Downloading right now, looks like tons of fun but... will there be some chars like Jotaro, Vergil, Goku Z2... etc ? I mean the title "capcom vs snk" does seem to exclude everything not from those franchises... looks like a shame really to exclude epic characters. So what about this ?
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