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Applejack released (3/20/2019), updated (12/18/2019) (Read 18275 times)

Started by シム (Shim), March 20, 2019, 04:44:48 am
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Applejack released (3/20/2019), updated (12/18/2019)
#1  March 20, 2019, 04:44:48 am
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Howdy ho!

Today I released my new Equestria Girls character...

Applejack!!

Spoiler: Movelist (click to see content)

Spoiler: Screenshots: (click to see content)

Just like in source material, she has super strength, but unlike it, the super strength geode she uses to obtain her power is not visible on this character, and unlike the source material, she has a wrestling fighting style as well as geokinetic traits.

Get her here!

Bugs found? Report them here!
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Last Edit: December 18, 2019, 10:13:12 am by Shimmering Brony
Re: Applejack released!
#2  March 22, 2019, 02:47:45 am
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I had to slightly update the character, fixing a small bug where the 'flashy K.O.' background won't sometimes be displayed on the light variant of Power Rocks special, notably, when a rock hits the foe when the rock behind it bounces. Whoops...

Re-download please.
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Re: Applejack released!
#3  March 22, 2019, 06:45:00 pm
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Even if I'm not into cartoonish stuff I gave it a try, and I have to admit it's pretty ok about gameplay and the animations are cool!
Keep it up with projects..

But what I would REALLY want to see is you try on Honoka.
It could be an awesome work if you finally make her. :yuno:
Re: Applejack released!
#4  March 22, 2019, 11:53:34 pm
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Even if I'm not into cartoonish stuff I gave it a try, and I have to admit it's pretty ok about gameplay and the animations are cool!
Keep it up with projects..

But what I would REALLY want to see is you try on Honoka.
It could be an awesome work if you finally make her. :yuno:

Thanks for your thoughts about Applejack.

Honoka could be hard to make due to her hard sprite style, so I'm not too sure about her... Besides I don't reveal a next planned project.
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Re: Applejack released!
#5  March 23, 2019, 12:37:16 am
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I'm not very interested in MLP chars in general, but after seeing what youy did with Panty and Stocking, I'm totally sure to download your char ;)
Let me see if I find something so I'll post here again, if not then I found nothing wrong. Also congrats for the release :D

Rest in peace, Toriyama-san...
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Re: Applejack released!
#6  March 23, 2019, 05:32:23 pm
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What made you think that post was acceptable, Wlan?
Last Edit: March 23, 2019, 05:59:18 pm by Orochi Gill
Re: Applejack released!
#7  March 23, 2019, 06:48:59 pm
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I recently tested her out and from my eyes, it seems you get rarely better with your projects. So I am still guessing if you decide to make Marcy next, right?

Thanks for your thoughts. And... Did I already told you that I don't think I'll make Marceline as I am not interested in making cartoon characters (except for MLP), right?
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Re: Applejack released!
#8  March 23, 2019, 07:08:46 pm
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Re: Applejack released!
#9  March 23, 2019, 08:12:21 pm
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Almost everyone in this thread has requested characters unrelated to the topic. This is a warning not to do that.
Re: Applejack released!
#10  March 24, 2019, 10:45:42 am
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Even if I'm not into cartoonish stuff I gave it a try, and I have to admit it's pretty ok about gameplay and the animations are cool!
Keep it up with projects..

But what I would REALLY want to see is you try on Honoka.
It could be an awesome work if you finally make her. :yuno:

Thanks for your thoughts about Applejack.

Honoka could be hard to make due to her hard sprite style, so I'm not too sure about her... Besides I don't reveal a next planned project.

Oh! good news about the surprise!

Anyway, your work on Applejack is very good!
Re: Applejack released (3/20/2019), updated (12/18/2019)
#11  December 18, 2019, 10:24:13 am
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Applejack has just received an update, improving some small gameplay/balancing issues, among some non-related.

Quote
:==================:
:   Update log (12/18/2019)   :
:==================:

Non-gameplay:
1. Some sprite and animation fixes.
2. Both Applebombs DMs were given flashes and changed ground sparks when Applejack grabs and slams.
3. Added more sounds from KoF2002 for attacks to make Applejack's playstyle more akin to KoF2002UM.
4. Changed MAX Mode bar so its displayed on the screen low left corner instead of under Applejack,
like in the source game. It looked pretty badly positioned in some of her custom states.
5. Just like in KoF 2D games, lifebars do not display on Applejack's intro states.
6. Flashy K.O. effect no longer slows down when the foe is K.O.ed.

Gameplay:
1. Fixed chaining for light punch and kick.
2. Some CLSN fixes.
3. Corrected hit push velocities on some Specials' strong versions.
4. Corrected speed on the standing Knockdown, and both Power Rocks and Rock-o-Bucks startup animation.
5. Fixed a bug on Super Apple-Lariat charged when performing while standing right in front of the foe.
6. Fixed a bug where the rocks on Power Rocks couldn't combo when Applejack was a distance away from the foe.
7. Removed Taunt on The Jack-Bull Slammings after landing.
8. Added Roll Cancel and Knockdown Counter.
9. Improved damage outputs on all Normals, Specials and Hypers.
10. Strong version of Power Rocks was re-designed to be a close-ranged knockdown Special.
11. Close light kick now can only be low blocked.
12. Some AI tweaks.
13. Apple-quake's hitbox now fully covers the ground, on both versions.
14. Corrected Applejack's fall velocity on Apple's Elbow.

Now... let's get back to work...

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