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NumEnemy and the Congratulations/Rounds Won screens. (Read 5169 times)

Started by Jesuszilla, October 01, 2008, 02:15:42 am
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NumEnemy and the Congratulations/Rounds Won screens.
New #1  October 01, 2008, 02:15:42 am
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After fixing a bug related to these screens using a NumEnemy trigger, I got to thinking... Could this possibly be used to create a continue screen, continue anim, or even character-specific "endings" for simul?

After some testing, yes, it is possible that this could allow for such things. Think, for example, Spider-Man's ending in MvC. He posed with the other character and took a picture. In simul, an "ending" coded within the character's lose/win state could allow for this without it displaying in normal play.

Tested in congratulations and rounds won screens. I've yet to check the continue screen.

To test this, I used a helper.
[State x, Test]
type = Helper
triggerall = NumHelper(666) = 0
triggerall = NumPartner && !NumEnemy       ; After all, there are no enemies on the congratulations screen! This is the main trigger.
trigger1 = Partner, Name = "Terry_WLS"     ; Triggers if the partner is Terry_WLS.
helpertype = Normal
name = "WEEGEE"
ID = 666
pos = 300,-50;-250
postype = p2
facing = ifElse(Facing = 1,1,-1)
stateno = 666
ownpal = 1
size.xscale = .25
size.yscale = .25


Not really for your everyday use, but you could probably do some fun things with it. Probably more useful in a full game, though.
Last Edit: November 18, 2008, 02:48:02 am by Jesuszilla
Re: NumEnemy and the Congratulations/Rounds Won/Continue screens.
#2  October 01, 2008, 03:23:13 am
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Still can't add a countdown but hey, it's progress!
Re: NumEnemy and the Congratulations/Rounds Won/Continue screens.
#3  November 15, 2008, 04:22:25 pm
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can you post screenshot?
Re: NumEnemy and the Congratulations/Rounds Won/Continue screens.
#4  November 15, 2008, 06:06:47 pm
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It's been since discovered that it doesn't work on the continue screen after all  :(
Re: NumEnemy and the Congratulations/Rounds Won/Continue screens.
New #5  November 18, 2008, 02:23:22 am
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Indeed. At least it works for the other screens.
Last Edit: November 18, 2008, 02:47:50 am by Jesuszilla