YesNoOk
avatar

Soul Ninja UMK3 v1.1 (Read 110610 times)

Started by Juano16, January 10, 2010, 04:03:20 am
Share this topic:
Re: Soul Ninja UMK3 v1.0 & Updates for all my chars
#121  June 03, 2010, 11:39:37 pm
  • avatar
  • ****
  • That's awesome!
    • Canada
FEEDBACK:

-First corner the opponent to the wall, then do this close to the opponent for a dial-up: HK, Down HP, HK, and back HK, then do a spear: repeat this process five times and that is almost an infinite Classic Smoke UMK3 to perform this and also why does Classic Smoke UMK3 doesn't do an uppercut combo like HK, Down+HP, and Up-LP?

-The command for ground slide for Reptile and Sub-Zero in the readme is all wrong. It's Back+LK+HK.
It's not a problem for the command. It's good.

EDIT: Soul Ninja UMK3 wasn't updated. It didn't have an ingame movelist. And also soulninjaUMK3 should have a palette system like I chosed
Scorpion with a different palette by holding start and press A.
Last Edit: June 03, 2010, 11:53:03 pm by Spuddyman95
Re: Soul Ninja UMK3 v1.0 & Updates for all my chars
#122  June 04, 2010, 03:24:22 am
  • ****
  • Lover of yardsales.
    • USA
When Juano releases the updated characters he'll announce it
Re: Soul Ninja UMK3 v1.0 & Updates for all my chars
#123  June 04, 2010, 09:06:29 pm
  • ***
FEEDBACK:

-First corner the opponent to the wall, then do this close to the opponent for a dial-up: HK, Down HP, HK, and back HK, then do a spear: repeat this process five times and that is almost an infinite Classic Smoke UMK3 to perform this and also why does Classic Smoke UMK3 doesn't do an uppercut combo like HK, Down+HP, and Up-LP?

-The command for ground slide for Reptile and Sub-Zero in the readme is all wrong. It's Back+LK+HK.
It's not a problem for the command. It's good.

EDIT: Soul Ninja UMK3 wasn't updated. It didn't have an ingame movelist. And also soulninjaUMK3 should have a palette system like I chosed
Scorpion with a different palette by holding start and press A.

im gonna check that issues, thx for report

i havent uploaded the update for soul nina yet  :S

im gonna check the palletes stuffs
Re: Soul Ninja UMK3 v1.0 & Updates for all my chars
#124  June 05, 2010, 08:12:35 pm
  • ***
There is a little update, i check the first post
Re: Soul Ninja UMK3 v1.0 & Updates for all my chars
#125  June 06, 2010, 12:02:43 am
  • avatar
  • ****
  • That's awesome!
    • Canada
FEEDBACK on Cyrax UMK3:

Cyrax's energy net captures the opponent on the ground, but the problem is when he got captured
on the ground, he's in air. Can you fix that?
Re: Soul Ninja UMK3 v1.0 & Updates for all my chars
#126  June 06, 2010, 12:44:01 am
  • ***
FEEDBACK on Cyrax UMK3:

Cyrax's energy net captures the opponent on the ground, but the problem is when he got captured
on the ground, he's in air. Can you fix that?

can you explain better? i dont understand you
Re: Soul Ninja UMK3 v1.0 & Updates for all my chars
#127  June 06, 2010, 01:18:50 am
  • avatar
  • ****
  • That's awesome!
    • Canada
FEEDBACK on Cyrax UMK3:

Cyrax's energy net captures the opponent on the ground, but the problem is when he got captured
on the ground, he's in air. Can you fix that?

can you explain better? i dont understand you

http://www.youtube.com/watch?v=fhelklaGakw
You'll know.

EDIT: I was trying to do a dial-up combo on the captured opponent. The opponent was perfectly on the ground,
and when I captured him with a cybernetic net, I can't do a dial-up because the opponent is in air.
Last Edit: June 06, 2010, 01:35:36 am by Spuddyman95
Re: Soul Ninja UMK3 v1.0 & Updates for all my chars
#128  June 06, 2010, 06:58:35 am
  • ***
FEEDBACK on Cyrax UMK3:

Cyrax's energy net captures the opponent on the ground, but the problem is when he got captured
on the ground, he's in air. Can you fix that?

can you explain better? i dont understand you

http://www.youtube.com/watch?v=fhelklaGakw
You'll know.

EDIT: I was trying to do a dial-up combo on the captured opponent. The opponent was perfectly on the ground,
and when I captured him with a cybernetic net, I can't do a dial-up because the opponent is in air.

i've solved the problem, im haven't changed anything else in the char then im gonna make just a patch for that
Re: Soul Ninja UMK3 v1.1
#129  June 20, 2010, 06:40:03 pm
  • **
hi juano.is it possible to add a mirror link to soulninja umk3 in ur site.all of ur other creations have mirrors except it.
Re: Soul Ninja UMK3 v1.1
#130  July 17, 2010, 09:50:07 pm
  • ***
  • In-training Artist
    • Colombia
great chars they are so awesome!! to bad they donĀ“t have animalities... :s ... still.... great job
Re: Soul Ninja UMK3 v1.1
#131  July 20, 2010, 03:32:43 pm
  • avatar
  • ****
  • That's awesome!
    • Canada
There's a glitch I found in UMK3 Scorpion's lair. It happened to 1.0 and I use your 1.0 stages.
Spoiler, click to toggle visibilty

The projectile stops because your stage does not have enough left scrolling.
It happened in 1.0 RC8.

EDIT: More feedback! For Soul Ninja MK2 Noob Saibot:
-The Nube (D, F+LK) is unblockable and disappears when performing a dial-up

But I gotta say, it's quite a good MK2 character you made!  :sugoi:
Last Edit: July 20, 2010, 03:58:36 pm by Green potatoes (Poisonius_Spud)
Re: Soul Ninja UMK3 v1.1
#132  July 26, 2010, 11:03:05 pm
  • avatar
  • ****
  • That's awesome!
    • Canada
Also Soul Ninja MK2 super D, F, D, F+HK doesn't seem to connect a combo.