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Interactive Mugen Discussion  (Read 153316 times)

Started by ELECTR0, February 03, 2014, 04:14:53 am
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Interactive Mugen Discussion
#1  February 03, 2014, 04:14:53 am
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If you have any questions, comments, problems etc... about the recently released Interactive Mugen then this is where i'll be reading/answering them.

Link : http://electroslair.blogspot.com/

Contributors :
Spoiler, click to toggle visibilty

Here are a few questions I can already foresee.

What are the different packs for?

Interactive Mugen : Has everything you need already in the download.

Interactive Character Updater : What you need to add your own characters to it.

Interactive Screenpack Install #1 : What you need only if you want to add Interactive stuff to your own Screenpack.

How hard is it to add in a new character?

Easy as 1, 2, 3, 4 as in that's how many steps it takes to add in a new character. It takes me about 5 min to add in a new character. If you would like to get the most out of IM then there are a few additional steps you can take for instance, better looking animations for certain new standard animations like Power-up health or get burned.

Will this mess up my character?

I'm 99.7% sure it will not. I've tested it on characters with insane amount of code and sprites like Leo by DoggieDoo and MK characters by Juano16. So far not a single problem, but remember to always backup your character before adding anything.

What size does the screenpack need to be to install this?

The screenpack needs to be 640X480. If not then you might get varying results.

What size does my character need to be in the CNS for this to work correctly?

A characters size should be :
[size]
xscale = 1
yscale = 1


Does this work in Mugen 1.0?

Most of it should, but I know certain stages like the Shinobi stages will not work correctly in Mugen 1.0. I would also download the stage pack without zoom to have the best results.

;--------------------------------------------------------------------------------

Here is a video I whipped up to help people understand how to install it.

Last Edit: January 15, 2015, 11:19:15 pm by ELECTR0
Re: Interactive Mugen Discussion
#2  February 03, 2014, 05:02:06 am
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I downloaded the Interactive Mugen.zip on 3 different browsers and got a Malicious file warning each time, false positive or nah?
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Interactive Mugen Discussion
#3  February 03, 2014, 05:42:48 am
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    • electroslair.blogspot.com/
Re: Interactive Mugen Discussion
#4  February 03, 2014, 05:44:22 am
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Alright that one worked fine, I saved the sendspace one, and scanned it, and got no threat found, but the mediafire one is perfectly fine, thanks for the share, about to try this out right now.
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Interactive Mugen Discussion
#5  February 03, 2014, 05:48:07 am
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Good and thanks for the heads up on that issue. It was unfortunately to large to post in my Google Drive.
Re: Interactive Mugen Discussion
#6  February 03, 2014, 05:55:37 am
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Ah, that sucks,

so i threw on the character updater on to  Ryu by DG the Mvc edit

I just put him in the premade interactive mugen download you provided and i got this error, I'm not sure if this is meant to be 1.0+ only or not :o

Spoiler, click to toggle visibilty
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Last Edit: February 03, 2014, 06:07:26 am by Taybear
Re: Interactive Mugen Discussion
#7  February 03, 2014, 06:32:15 am
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Fear not, change this

mugenversion = 04,14,2001

to

mugenversion = 1.0
Re: Interactive Mugen Discussion
#8  February 03, 2014, 06:53:20 am
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ah sweet, it worked! Thanks man, this is really cool, only thing, when it comes to the knocking in the water background thing, what file(s) should the code be pasted into? That's the only thing i don't know how to fiddle with
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Interactive Mugen Discussion
#9  February 03, 2014, 07:12:53 am
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Will try this out. Any plans for stage hazards like parachuting particle laser beam space pirate that parachuts down to fire particle laser beam from his particle laser beam cannon which he has because he is parachuting particle laser beam space pirate? If seriously, will it be possible to add such abomination as stage hazard? Or i misunderstood instructions that were mentioning spiked wall and its impossible to add something else?
Re: Interactive Mugen Discussion
#10  February 03, 2014, 07:25:29 am
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ah sweet, it worked! Thanks man, this is really cool, only thing, when it comes to the knocking in the water background thing, what file(s) should the code be pasted into? That's the only thing i don't know how to fiddle with

Good because I just made a video to show how easy and fast it was to add the code to that Ryu just encase. As for the Knock into water code you need to copy and paste that into any attack for example, the Ryu that you have Strong Punch is state 220 you need to post it right below the Hit Defs like this.
Spoiler, click to toggle visibilty

Now when you finish defeating your opponent on the second round with this standing strong punch on the Green Hell or Howard Arena stages they will get knocked into the lake.

Demo Video of me adding code to Ryu

http://youtu.be/HD8xbVjHVvA

;-----------------------------------------------------------------

Will try this out. Any plans for stage hazards like parachuting particle laser beam space pirate that parachuts down to fire particle laser beam from his particle laser beam cannon which he has because he is parachuting particle laser beam space pirate? If seriously, will it be possible to add such abomination as stage hazard? Or i misunderstood instructions that were mentioning spiked wall and its impossible to add something else?

Completely possible. Only thing that's not possible is an event carrying over from the previous round. For example a statue get's busted up in the first round will not carry over to the next round because everything in Mugen reset's itself between rounds. But a parachuting space pirate firing laser beams is very doable, LoL.
 
Last Edit: February 04, 2014, 04:16:09 am by ELECTR0
Re: Interactive Mugen Discussion
#11  February 03, 2014, 07:51:47 am
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Is it possible to remove hazard if, for example, Ridley is present and said hazard is Ridley shooting fireballs? Or make stage hazard triggerable by damaging certain object and parachuting particle laser beam space pirate that can be killed?
Last Edit: February 03, 2014, 08:09:22 am by BaganSmashBros
Re: Interactive Mugen Discussion
#12  February 03, 2014, 08:07:06 am
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Other than what I said is not possible, everything you have described is possible.
Re: Interactive Mugen Discussion
#13  February 03, 2014, 08:09:34 am
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Interactive MUGEN crashes:

Clipboard tail:
---------------------------------------------------
M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log
---------------------------------------------------
Parsing command line...
Command line: D:\Compressed\Interactive Mugen\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 1948310...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM...  OK
Initializing graphics...gameCoord 1280x720...render mode 2_20...trying 1280x720x32 mode 0x0...failed. Exit with an error.

Log file successfully closed.
Re: Interactive Mugen Discussion
#14  February 03, 2014, 09:13:46 am
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Did this happen when you tried to add a character or change the video settings in the Mugen CFG? Could you open the Interactive Mugen by itself right after extracting it?
Re: Interactive Mugen Discussion
#15  February 03, 2014, 11:02:04 am
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Fixed now, just changed to DirectX instead of OpenGL
Re: Interactive Mugen Discussion
#16  February 04, 2014, 12:08:45 am
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Alright, So i've got all of the knock into water stuff coded properly, now my only thing is, once i knock ryu into the water, (I'm testing everything on the ryu you've tested) after a few seconds, his body pops back up on the stage. Is that an error on my part, or something in your code?

 Here's a video of what I am talking about
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Interactive Mugen Discussion
#17  February 04, 2014, 02:23:05 am
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Apparently Ryu's death state 5150 is trying to force him into an animation which is overiding mine. I havn't encountered this problem yet with other characters but it's a simple fix so i'm glad it's being brought up now. Add this to Ryu's 5150 state in his settings file and let me know if this fix's your problem.

Spoiler, click to toggle visibilty


.
Re: Interactive Mugen Discussion
#18  February 04, 2014, 03:38:17 am
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That fixed it right up, thanks!
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Interactive Mugen Discussion
#19  February 04, 2014, 04:00:10 am
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Wait a minute... THERE WAS THIS CODE?! stagevar(info.name)
CURRENT PROJECTS:
-Characters: Vera Trappz (OC)
-Stages: Springfield Town Square (Update)

IDEAS I HAVE:
-Characters: Mona-Lisa (OC), Danny Phantom, Betty Boop, Kim Possible, Aladdin, Oggy, NEW! Cartoon Guy
-Stages: Toon World (Cartoon Guy), End Of The World
Re: Interactive Mugen Discussion
#20  February 04, 2014, 04:11:34 am
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It's an optional code you can add to your characters attacks if you would like to knock opponents into the lake on Green Hell and Howard Arena stages. The code is in the Extra fun stuff folder of the character updater.