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Frank West updated(1/13/16) (Read 87909 times)

Started by Kamekaze, December 25, 2015, 06:04:16 am
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Re: Frank West released
#41  December 25, 2015, 10:39:01 pm
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BEST CHRISTMAS GIFT EVER!!!! Thanks for the release! Gotta try him out now!
Re: Frank West released
#42  December 25, 2015, 10:47:09 pm
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Tried, and it's really AWESOME!!!
Re: Frank West released
#43  December 25, 2015, 10:54:50 pm
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All that years of work has finally paid off and he plays really well. This was a character worth the wait. Great release! :)

And as for the character not playing on FF, I have that problem too. It plays fine in game, it just doesn't recognize the snd file.
I will still do detail and aesthetic feedback for the rest.
Re: Frank West released
#44  December 26, 2015, 12:19:38 pm
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I'm glad with everyone having fun with frank so far, it makes me really happy :)

but... this isn't the last you'll see of him tho....
Re: Frank West released
#45  December 26, 2015, 02:24:26 pm
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Pretty cool release wasn't expecting to see frank west released this year.
Re: Frank West released
#46  December 26, 2015, 03:19:10 pm
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This is great, guys! You've all done a great job together (we can count Basara here too, right?) :)

One thing is that my Vegeta costume looks wrong, his armour chest doesn't appear, only his clothes but because I made the mistake of separating them both.

I got so used to that separation he had (the yellow jacket) that my brain ended up thinking it was the default palette lol
Re: Frank West released
#47  December 26, 2015, 04:07:35 pm
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it does appear...kinda at the last second but it does lol
Re: Frank West released
#48  December 26, 2015, 04:31:39 pm
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This is great, guys! You've all done a great job together (we can count Basara here too, right?) :)

One thing is that my Vegeta costume looks wrong, his armour chest doesn't appear, only his clothes but because I made the mistake of separating them both.

I got so used to that separation he had (the yellow jacket) that my brain ended up thinking it was the default palette lol
it does, it shows the completed outfit for about 20 frames before it starts a new one.
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Re: Frank West updated(12/26/15)
#49  December 26, 2015, 04:47:24 pm
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updated, I've noticed a glaring flaw in the AI that I've seen in vids and on my own. It was literally the last thing I added so it's my fault for not testing it properly. but that exploit is gone now. have fun!
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Re: Frank West updated(12/26/15)
#50  December 26, 2015, 04:58:13 pm
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I see. I'm slow then :P Thank you!!!
Re: Frank West updated(12/26/15)
#51  December 26, 2015, 05:25:02 pm
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Considering the way you've coded aerial recovery in the custom histates, you may consider putting p2facing=1 in your hitdefs so the p2 would face Frank on getting hit, it kinda looks weird when the p2 would recover floating (for the lack of better word) into Frank (rather than away from) just because (s)he happens to be facing away from Frank at the time of recovery. (Just e.g. hit the opponent with a single attack after wallbouncing the opponent with a charged baseball bat attack and let him/her recover to see what I mean)
Re: Frank West updated(12/26/15)
#52  December 26, 2015, 05:34:26 pm
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Considering the way you've coded aerial recovery in the custom histates, you may consider putting p2facing=1 in your hitdefs so the p2 would face Frank on getting hit, it kinda looks weird when the p2 would recover floating (for the lack of better word) into Frank (rather than away from) just because (s)he happens to be facing away from Frank at the time of recovery. (Just e.g. hit the opponent with a single attack after wallbouncing the opponent with a charged baseball bat attack and let him/her recover to see what I mean)

I was sort of wondering the same thing... Ya think it affects his air lvl.2 qcb+k special? Cause when I get the wallbounce the opponent does have this awkward position to follow up.
Re: Frank West updated(12/26/15)
#53  December 26, 2015, 05:52:23 pm
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Considering the way you've coded aerial recovery in the custom histates, you may consider putting p2facing=1 in your hitdefs so the p2 would face Frank on getting hit, it kinda looks weird when the p2 would recover floating (for the lack of better word) into Frank (rather than away from) just because (s)he happens to be facing away from Frank at the time of recovery. (Just e.g. hit the opponent with a single attack after wallbouncing the opponent with a charged baseball bat attack and let him/her recover to see what I mean)

I've thought about it but it's more generic behavior on chars who are lacking the appropriate fall forward anims. I didn't think anything was wrong with it but yeah I could easily do that in the next update.
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Re: Frank West updated(12/26/15)
#54  December 26, 2015, 08:04:27 pm
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This is such a great work! Thanks Team DR. Love it!

Some feedback, will test further (all tested in MUGEN 1.0)...

 - skip the helicopter intro and you´ll still hear the helicopter sound
 - command normal (LVL2) F+MP "Sweep the competition!" is missing up close, unlike (LVL1)F+MP "Bring em back!"... Intentionally?
 - jumping D+HK "Knee Drop" could benefit from a heavy landing sound (maybe some light screen shake?)
 - forward & back dash is missing a landing sound
 - holding UF/UB for repeated jumping has no landing sound either
 -  jump over p2 and hold UF... Frank will jump onwards but not turn around facing p2
 - p2 has no falling sound after a successful Shoulder Toss air throw
 - IMO "Tools of Survival" Plunger & Broom would benefit from whiff sounds on all the hits, same goes for the air version
 - air version of "Tools of Survival" Weed Whacker is missing his sound
 - "Flash Kick" is missing a landing sound
 - readme is missing that all dashing attacks (D,DF,F, a/b/c) are available at LVL2+
 - "Real Megabuster" beam has no beam sound
 - "Blue Light Special" Frank voice (Yeah, now we´re talking) is cut short - you can hear it only if you pause the hyper
 - "Blue Light Special" has sometimes a misaligned sprite at the bottom
Spoiler, click to toggle visibilty

 - if p2 slips on vomit puddle after "Drink" the sprite priority is wrong
Spoiler, click to toggle visibilty

 - how about adding a acoustic signal too every time Frank levels up?
 - maybe add a (LVL2+)DB + LP+LK "German Suplex" to be able to switch sides?
Last Edit: December 26, 2015, 08:08:53 pm by Staubhold
Re: Frank West updated(12/26/15)
#55  December 26, 2015, 08:54:44 pm
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Ridiculously cool.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Frank West updated(12/26/15)
#56  December 26, 2015, 08:58:06 pm
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This is such a great work! Thanks Team DR. Love it!

Some feedback, will test further (all tested in MUGEN 1.0)...

 - skip the helicopter intro and you´ll still hear the helicopter sound
 - command normal (LVL2) F+MP "Sweep the competition!" is missing up close, unlike (LVL1)F+MP "Bring em back!"... Intentionally?
 - jumping D+HK "Knee Drop" could benefit from a heavy landing sound (maybe some light screen shake?)
 - forward & back dash is missing a landing sound
 - holding UF/UB for repeated jumping has no landing sound either
 -  jump over p2 and hold UF... Frank will jump onwards but not turn around facing p2
 - p2 has no falling sound after a successful Shoulder Toss air throw
 - IMO "Tools of Survival" Plunger & Broom would benefit from whiff sounds on all the hits, same goes for the air version
 - air version of "Tools of Survival" Weed Whacker is missing his sound
 - "Flash Kick" is missing a landing sound
 - readme is missing that all dashing attacks (D,DF,F, a/b/c) are available at LVL2+
 - "Real Megabuster" beam has no beam sound
 - "Blue Light Special" Frank voice (Yeah, now we´re talking) is cut short - you can hear it only if you pause the hyper
 - "Blue Light Special" has sometimes a misaligned sprite at the bottom
Spoiler, click to toggle visibilty

 - if p2 slips on vomit puddle after "Drink" the sprite priority is wrong
Spoiler, click to toggle visibilty

 - how about adding a acoustic signal too every time Frank levels up?
 - maybe add a (LVL2+)DB + LP+LK "German Suplex" to be able to switch sides?

-noted. fixed
-kinda sorta it's a long range poke.
- potentially yeah i may have overlooked that.
-I flat out forgot about those <_<
-fixed
-there technically is one, but its really low for some reason. I'll swap it out.
-fixed
-fixed
-fixed
-fixed
-fixed
-it's not missing, i guess it was too low. I've replaced it entirely.
-it's cut off like that in mvc3 because his voice clip is too long for the super pause. Same applies here.
-It's not misaligned, just misplaced in the fray of a moving shopping cart. I'm been smoothening it out but sometimes you'll get weird results like that
due to how it's randomized.
-fixed
-it was supposed to be there lol.
-DB+grab has never been a thing because of accidental inputs while blocking. Same applies here. Even mvc2 gief had that restriction and my rules are based entirely on all vs games and what they allowed.

updated.
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Re: Frank West updated(12/26/15)
#57  December 27, 2015, 02:10:26 am
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Nice & quick update Kamekaze.

 - no landing sound while holding UF/UB for repeated jumping is still in there
 - p2 falling sound after a successful Shoulder Toss air throw is still missing
 - no p2 falling sound after slipping on vomit
 - Drink special could benefit from a bottle breaking sound effect
 - "Blue Light Special" is very silent, you should add... well... some appropriate Shopping Cart sounds
Re: Frank West updated(12/26/15)
#58  December 27, 2015, 03:39:21 am
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I hope I'm not repeating anything already suggested. But for the snd file not working in FF... can't you decompile snd files using sndmaker? Maybe you can try that before you remake it from scratch?

If this issue has been resolved I apologize. I was at work today and skimmed the replies so I may have missed it.
Re: Frank West updated(12/26/15)
#59  December 27, 2015, 05:18:04 am
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thanks for this awesome Character! :D
Preview Video

Have Fun to Amazing!
Last Edit: December 27, 2015, 05:21:05 am by Ryutaro
Re: Frank West updated(12/26/15)
#60  December 27, 2015, 07:50:39 am
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his flash kick is unresponsive