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How to make screen flash not persist during hitpause? (Read 3518 times)

Started by Leon Belmont, August 23, 2019, 11:01:44 pm
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How to make screen flash not persist during hitpause?
#1  August 23, 2019, 11:01:44 pm
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Code:
[State -2, Counter Hit D]
type = EnvColor
triggerall = Var(16)
trigger1 = MoveHit = 1
value = 255,255,255
time = 1
under = 1
ignorehitpause = 1

I want the screen to flash when my character successfully lands a counter hit, but instead of flashing it stays white until the hitpause is over. If I do ignorehitpause=0, the screen flashes but only after the hitpause. Any suggestions?

Thanks in advance!
Re: How to make screen flash not persist during hitpause?
#2  August 23, 2019, 11:14:36 pm
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try add'ing:

persistent = 0
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Re: How to make screen flash not persist during hitpause?
#3  August 24, 2019, 08:15:49 am
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Isn't persistent = 0 by default? Anyway, it didn't change anything. Really confused...
Re: How to make screen flash not persist during hitpause?
#4  August 24, 2019, 08:21:24 am
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try this:
trigger1 = MoveHit = 1 && !Time
Re: How to make screen flash not persist during hitpause?
#5  August 24, 2019, 10:15:42 am
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