After hearing about the scaledelta feature on Mugen 1.1, I decided to try a shot with another stage from Kaiser Knuckle. I think the result is accurate enough. UPDATE!!! Stage coding was greatly improved, and now works properly on every version of Mugen. Japan (Gekkou stage)Spoiler: more screens (click to see content)Day versionSpoiler: more screens (click to see content)Video preview:More info:Low-resAnimatedLow-jumpParallaxLooping BGMDOWNLOAD
Sheng Long said, August 24, 2015, 10:34:23 pmThe night time version is SOOOOO Kung Fu Man style. XDNicely done. i agree....im all for night version! amazing as usual
i've tried your stage in 1.0 and it's not having any errors, the weird part is the sprites disappearing and reappearing, is there something wrong with this or is it accurate to the game?
The doors have a "vertical parallax" effect that is new to mugen 1.1. So yeah, it doesn't work properly on others versions.
whoa! You should do more stages like this bud I love the results Think you can make something like a Street fighter III stage with parallax....like say....that Hot Springs stage for Ryu?
Great!! I like Kaiser Knuckle and your KK stages.I think "Spilits of Silence" is one of the greatest fighting music!!
Yo everyone! I've just made a total revamp on the 3D-esque doors and walls coding, just so it no longer needs the scaledelta exclusive feature from Mugen 1.1b.Which means, now the stage works properly on every version of Mugen! (yep, old WinMugen included )Go check this crazy revamp, if you want to. Download link remains the same.
The 3D effects on the doorways on these kaiser knuckle stages converted to mugen still blow my mind. really good work