Supergirl (Update 9/6/2019) (Read 4397 times)

Started by Mr. Giang, September 27, 2018, 02:38:11 pm
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Supergirl (Update 9/6/2019)
#1  September 27, 2018, 02:38:11 pm
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Arrowverse is just a soap opera, only with superheroes.
Whatever, I still like Legends of Tomorrow best anyway. Hopefully Supergirl season 4 will be good.

Character Demonstration + Download Link:

The differences between Toni's Supergirl and this Supergirl:
- Added 3 new hypers: Daughter of Krypton, House of El and Fastest Man Alive.
- Added a new move from Injustice 2: Space Port.
- Now have special interactions during hypers when Flash or Superman is an UNO Tag-Team partner.
- Reworked Heat Vision into trait attacks.
- Some moves now can force opponents into wall-bounce and ground-bounce states.
- Added air-dash to improve Supergirl's mobility.
- Many moves now can be canceled into air-dash for more combos.
- Zooming's added.
- Heat Vision now shoots a fast-traveling projectile instead of a huge laser (unless it's the anti-air version).
- Removed hyper portrait as it looks ugly as hell.
- Cleaned up some files.
- Reworked damage dampen system.
- Reworked input layout to make it similiar to other works of mine.
- UNO tag team's supported.

Tag system:
Start - Partner assist
z+c - Tag in/Tag out
D,DF,F,z+c - Tag Team Hyper

- Kryptonian Lasers: Supergirl fires her heat vision straight, up, or down. She can also use it in the air.
+ Straight Blast - C
+ Crouching Blast - d +C
+ Up Blast - b + C
- Combo String: Supergirl's standing weak can be chained into itself 3 times. Last hit launches opponents. Can be dash-canceled into air-combo.
- Guard Push - x+y/y+z/z+x while guarding.
- Air Dash.
- Recovery Roll.
- Flying - D, DB, B, c: Enable Supergirl's ability to fly. Has a 15-second duration.

X - Weak
Y - Medium
Z - Strong 
A - Dash/Air-Dash
B - Throw (air-usable, can be teched by opponents)

Kryptonian Force (B,F,x/y/z) (G): Dashes forward and punches opponents away. Cause wall-bounce on hit. Distance and damage is based on strength of the button.
Space Port (D,DF,F,x/y/z) (GA): A move from Injustice 2. Supergirl flies away offscreen then reappear from the otherside to attack opponents from behind. Unsafe on block.
Kara Kick (D,DB,B,x/y/z) (A): Supergirl performs a dive kick. Strength doesn't differ between used buttons.
Rising Sun Strike (D,DB,B,x/y/z) (G): Supergirl strikes forward then performs a Kara Kick. If the strike hits before the kick, Kara can launch opponents by pressing x/y/z. The launch can be air-dash canceled into air-combo (by holding Forward). Has start-up invincibility.

D,DB,B,D,DB,B,x/y/z - Girl of Steel (LV1) (GA): Kara goes rampage on opponents then ends the combo with a powerful heat vision. Ground version can be mid-blocked while the air version must be blocked high or air.
D,DF,F,D,DF,F,x/y/x - Power of Rao (LV1) (G): Slam the ground with a powerful punch. Can hit OTG. Can be charged for extra damage.
D,DF,F,D,DF,F,x+y/y+z/z+x - Last Daughter of Krypton (LV3) (G): Has start-up invin. Supergirl dashes forward, hit opponents with a powerful punch. There will be 3 different results, depended on who Supergirl's partner is.
+ Elseworld's Finest (triggered during Turn Mode/Single Mode/Non UNO Tag Simul Mode/UNO Tag Simul Mode without Flash or Superman being partners): The weakest version of the move. Launch opponents upward then finish them off with a stronger version of Rising Sun Strike.
+ House of El (triggered when Superman is the UNO Tag partner and still alive): Launch opponents upward then launch them higher, only for them to be finished by a Sonic Punch from Superman.
+ Fastest Man Alive (triggered when Flash is the UNO Tag partner and still alive): Stun the opponents with the initial punch, allowing the Flash to charge at them at full speed from the otherside of the world.

Special thanks to:
prospectone for the extra sprites, effects, codes and inspirations from your Superman and especially your support to my works.
Toni for the based character.
ZVitor for extra sprites, sounds and effects.
Last Edit: September 06, 2019, 01:56:25 pm by Mr. Giang


Re: Supergirl (Edited by Mr.Giang)
#2  October 04, 2018, 09:48:39 am
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Re: Supergirl (Edited by Mr.Giang)
#3  October 04, 2018, 10:23:25 am
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And so you're going to all his threads searching for a fight. lol
Re: Supergirl (Edited by Mr.Giang)
#4  October 04, 2018, 10:38:29 am
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Looks like you're stirring up a fight for no reason to me. You ain't making any sense, buddy.
Re: Supergirl (Update 12/30/2018)
#5  December 30, 2018, 04:09:17 am
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- Now can perform delayed hyper during Tag Mode.
- Added extra effects.
- Added screenshake to air-throw.
- Updated with hi-res hitsparks and hitsounds.
- Fixed misplaced hitsparks during air-throw.
- Fixed misplaced hyper dust.
- Fixed CLSN boxes of Kryptonian Force.
- Fixed the glitch that makes air-throw unable to work properly.
- Girl of Steel's recovery increased by 14f.
- If blocked or whiffed, Girl of Steel will only hit once.
- Rising Sun Strike's Dive Kick now can hit OTG.
- Kryptonian Force now has armor from start-up until the end of active frames.
- No longer can gain control after using Air Heat Vision without being in flying mode.
- Increased air-throw hitbox.
- Forward dash no longer can cancel into itself.
- Flying mode's input changes to 2 attack buttons.
- Flying now can be canceled from normal.
- Elbow Attack's input change to b.X.
- j.Weak's start up reduced by 1f.
- 3rd hit of auto-combo's start up reduced by 1f.
- d.Hard now causes a sort knock down.
Re: Supergirl (Update 3/29/2019)
#6  March 29, 2019, 12:52:15 am
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- Fixed debug floods.
- Added Taunt.
- Now has wall bounce limit.
- Added missing Stand/Air Hit transition anim.
- Reduced corner push of Kryptonian Force.
- All Krytonian Force version's guard time reduced to 5f.
- Krytonian Force now only has 1 stack of armors.
- Adjusted hitpause time.
- Second hit of X's target combo now hits low.
- Elbow Attack is now part of X's target combo.
- Launcher is now part of Y's target combo.
Re: Supergirl (Update 6/29/2019)
#7  June 29, 2019, 04:15:52 pm
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- Added Launching effects.
- All Light attacks can be chained to Medium.
- Flying input is changed to A + attacks.
- Fixed a glitch which makes "Daughter of El" enlarge opponents.
- Fixed all debug floods.
- Fixed several Tag issues.
- Now has 10% minimum damage scaling.
- Now starts a match with 1000 power.
Re: Supergirl (Update 6/29/2019)
#8  June 29, 2019, 06:25:14 pm
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Could you provide a config to disable the zoom? It messes with stages and kinda ruins the aesthetic.
Re: Supergirl (Update 6/29/2019)
#9  June 30, 2019, 01:37:49 am
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Could you provide a config to disable the zoom? It messes with stages and kinda ruins the aesthetic.

Very likely. I might as well just remove zoom in the next update anyway.
Re: Supergirl (Update 9/6/2019)
#10  September 06, 2019, 01:56:54 pm
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- Improved buffer system.
- Kryptonian Force's input changes to B,F,B + attack.
- All attacks are now air-blockable.
- Opponents no longer can auto recover.
- Jump Z no longer causes ground bounce.
- Fixed a certain throw tech problem.
- Now uses custom fall states.
- Increases Space Port's hit pause time.
- Space Port now causes ground bounce.
- Removed zoom.