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KOF ver. Kim Jae Hoon by Kolossoni (Read 6838 times)

Started by cupcakkemama, August 23, 2019, 07:39:26 am
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Re: KOF ver. Kim Jae Hoon by Kolossoni
#21  September 01, 2019, 04:55:18 pm
  • **
  • | The Awakened |
  • <My Work is Antiquity>
    • South Korea
Thank you everyone for your support/feedbacks.

After taking a short break, I'm officially back at it again with Jae and am still converting/drawing more sprites for additional moves.
I'm looking at the overall combos/moveset in MoTW and debating whether I should implement the entire moves/combos or make it custom designed.
No promises yet though.


At the same time, I'm currently (but slowly) working on KOF version of Dong Hwan as well, so only time will tell when he will finish.

So at this point:
Jae Hoon = 80~90%
Dong Hwan = 15~25%
Re: KOF ver. Kim Jae Hoon by Kolossoni
#22  September 01, 2019, 05:55:41 pm
  • ****
Not a problem.

I suggest revamping his hitboxes, they are really clunky and have unfair priority.
Re: KOF ver. Kim Jae Hoon by Kolossoni
#23  September 01, 2019, 07:25:05 pm
  • **
  • | The Awakened |
  • <My Work is Antiquity>
    • South Korea
Not a problem.

I suggest revamping his hitboxes, they are really clunky and have unfair priority.

Just to get an idea, could you specify which one for an example?

I want to start off with someone's suggestion so I get it out of the way.
Re: KOF ver. Kim Jae Hoon by Kolossoni
#24  September 05, 2019, 03:07:44 am
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Full move set please from Garou. Or he will always feel unfinished.

Balance your character after the sprites are made. Coding a character is never done. It always keeps continuing.
Re: KOF ver. Kim Jae Hoon by Kolossoni
#25  September 05, 2019, 05:12:18 am
  • ***
  • Coding and Spriting pixel art.
  • Fun with 2d fighting games
This char looks great! i think only the thread is quite disorganized.
Re: KOF ver. Kim Jae Hoon by Kolossoni
#26  September 07, 2019, 12:32:02 pm
  • **
    • USA
Some feedback from quick playing.
  • You can cancel Ryusei Raku into Hien-zan.
  • Getting hit in between the first and second hit of Ryusei Raku leaves him standing in midair.
  • Houyoku Tenshou-kyaku drops after the first hit in most combos I've tried. Even just B Hangetsu-zan Super Cancel drops on characters with air recovery.
EDIT - Houyoku Tenshou-kyaku gives back meter.
Last Edit: September 08, 2019, 05:24:12 am by ArtistofLegacy
Re: KOF ver. Kim Jae Hoon by Kolossoni
#27  September 10, 2019, 11:12:00 am
  • **
  • | The Awakened |
  • <My Work is Antiquity>
    • South Korea
Some feedback from quick playing.
  • You can cancel Ryusei Raku into Hien-zan.
  • Getting hit in between the first and second hit of Ryusei Raku leaves him standing in midair.
  • Houyoku Tenshou-kyaku drops after the first hit in most combos I've tried. Even just B Hangetsu-zan Super Cancel drops on characters with air recovery.
EDIT - Houyoku Tenshou-kyaku gives back meter.
Okay, thanks for the feedbacks.
  • You can cancel Ryusei Raku into Hien-zan - FIXED
  • Getting hit in between the first and second hit of Ryusei Raku leaves him standing in midair - FIXED
  • Houyoku Tenshou-kyaku drops after the first hit in most combos I've tried. Even just B Hangetsu-zan Super Cancel drops on characters with air recovery - FIXED
  • Houyoku Tenshou-kyaku gives back meter - FIXED

Regarding other things like adding more moves is nicely coming along the way.
The other comment about his running not being in KOF-esque style, I can't really pinpoint as I believe it's passable.
Hitboxes and priority issues I'll get back to as soon as I add a few more moves and work out a consistent combo system...

Anyways, keep up the feedbacks!
Last Edit: September 10, 2019, 11:16:39 am by Kolossoni
Re: KOF ver. Kim Jae Hoon by Kolossoni
#28  September 15, 2019, 07:08:50 pm
  • **
  • | The Awakened |
  • <My Work is Antiquity>
    • South Korea
An update on the character has been made. <Link is still the same>

ADDED:

(1) Rest of the missing moves including:
  • Ashi Binta [Version A] & [Version B]
  • Back Dash Kick
  • Tenchuu Zan (after Strong Hien Zan)
(2) New Palettes for those who were unhappy with the high-contrast palettes. (Change "Retro" to "Contrast" for high contrast palettes in the .def file.)
  • 01 - Original (White + Green Set)
  • 02 - 2P (Red + White Set)
  • 03 - 3P (Black + Yellow Set)
  • 04 - Amin (Pink + Blue Set)
  • 05 - 4P (Green + Purple Set)
  • 06 - Seo Yong Song (Blue + Gold Set)
(3) Fixed multiple bugs/issues regarding: hitboxes, priorities, coding, ETC...

I have spent nearly all my time trying to perfect this character while pausing all progress for other characters in WIP.
Since he's highly anticipated by many TWD fans/players, I took special attention to his overall aesthetics + moveset.

Despite requests from some, I have decided not to completely implement the MoTW system/combos into the character due to the fact that this is a KOF rendition of Jae Hoon NOT a simple sprite conversion form his Fatal Fury counterpart.
Therefore, I will not personally add/change anything regarding his core system for this very reason.

Anyway, I hope I won't need to edit this character anymore since I tried satisfying many of the feedbacks as much as possible.
I'm very sure that he's still not 100% perfect, but I want to move on to making Dong Hwan now that I'm kind of done with Jae Hoon.
Re: KOF ver. Kim Jae Hoon by Kolossoni
#29  September 15, 2019, 08:27:11 pm
  • ****
  • Hater of Oatmeal
  • I live in a Cube
Cancelling the 1st and 2nd hit of the strong hien-zan into his Houkyou Tenshou-kyaku leaves him standing above the ground.
Which stacks if you keep repeating it.
Re: KOF ver. Kim Jae Hoon by Kolossoni
#30  September 15, 2019, 08:48:07 pm
  • **
  • | The Awakened |
  • <My Work is Antiquity>
    • South Korea
Cancelling the 1st and 2nd hit of the strong hien-zan into his Houkyou Tenshou-kyaku leaves him standing above the ground.
Which stacks if you keep repeating it.


Well, dang.
And here I thought everything was set...

Okey doke, I'll get to it and quickly fix that.

edit: My bad, I forgot to change Hien Zan to Air not Stand, that must've been the problem. SOLVED!
Last Edit: September 15, 2019, 08:53:27 pm by Kolossoni
Re: KOF ver. Kim Jae Hoon by Kolossoni
#31  September 17, 2019, 12:28:43 pm
  • ****
  • Mugen museum creator
  • former mod here :p
    • Belgium
    • fanaticmugen.free.fr/
Link's seems to be currently down...
Re: KOF ver. Kim Jae Hoon by Kolossoni
#32  September 18, 2019, 08:18:42 am
  • **
  • | The Awakened |
  • <My Work is Antiquity>
    • South Korea
Re: KOF ver. Kim Jae Hoon by Kolossoni
#33  September 18, 2019, 06:18:47 pm
  • ****
  • Mugen museum creator
  • former mod here :p
    • Belgium
    • fanaticmugen.free.fr/
Thanks!  :dadadadaa:
Re: KOF ver. Kim Jae Hoon by Kolossoni
#34  September 21, 2019, 09:32:30 am
  • ****
  • A.K.A. NED
I"m glad we might have to chance to have his brother as well!

I want to hug you...
Re: KOF ver. Kim Jae Hoon by Kolossoni
#35  September 21, 2019, 10:06:46 am
  • **
  • | The Awakened |
  • <My Work is Antiquity>
    • South Korea
I"m glad we might have to chance to have his brother as well!

Yes, and thankfully a lot of his sprites are overlapped with Jae Hoon's so that makes life much easier to convert sprites.

Problem is that some of his unique moves/actions have many sprites, meaning more time consumption...
Also, his hair in particular is very unique (unlike Jae who didn't need much edit from his father's sprites), therefore it also takes time to convert his hair over to the Jae/Kim's sprites.

But, he is in progress at the moment.
Re: KOF ver. Kim Jae Hoon by Kolossoni
#36  September 26, 2019, 05:16:50 am
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I would like to say thank you for all your work.

The final character strites are perfect. I would love to see you do more converted to KOF characters, but we all know the spotlight is now on the second brother. I can not wait for it!

I would like to see you make your sprites and learn from you. Would you consider doing some recording and putting it on YouTube?

I think you should do the body first and then do the hair after finishing all the moves. You may even be able to get some help from me or others with finishing hair sprites. My clothing work is not very good, however I do know others that can do that.

Also, I think you should start a development thread for the new character. That way we don't keep this thread at the top all the time :)