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Marvel & DC Projects Thread (Current W.I.P: Iron Man) (Read 276052 times)

Started by RΣDDBRIПK, September 06, 2018, 07:16:33 pm
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#461  September 17, 2019, 09:16:38 pm
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I have a question, ReddBrink

Are you planning on making characters only or you're planning on making a Marvel Superheroes Mugen edition with DivineWolf gameplay?
Emerie's MUGEN Content

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Don't give up... just... take a break :(
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#462  September 17, 2019, 10:48:20 pm
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Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#463  September 17, 2019, 11:07:57 pm
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Ladies and gentleman, i have fixed the flipping issue with the micro missiles!

Also i apologize for the double post.

this is what it looks like now
Code:
[State 1240, Guided Missile]
type = AngleSet
trigger1 = 1
value = (atan(Vel Y/Vel X) + (3*pi/2)) *(-180/pi)

[State 0, AngleDraw]
type = AngleDraw
trigger1 = 1
scale = 0.8,0.7

[State 0, ChangeAnim]
type = ChangeAnim
triggerall = anim != 1241
trigger1 = vel x < 0
trigger1 = vel y > 0
value = 1241

[State 0, ChangeAnim]
type = ChangeAnim
triggerall = anim != 1240
trigger1 = vel x > 0
trigger1 = vel y < 0
value = 1240
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#464  September 17, 2019, 11:13:06 pm
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Really needs more sound though, at the very least a sound when the missiles come out.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#465  September 17, 2019, 11:52:58 pm
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Really needs more sound though, at the very least a sound when the missiles come out.
I haven't gotten to the aesthetic stage yet. I mostly do aesthetics and sounds for the moves last once i get the move working properly lol.
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#466  September 18, 2019, 01:02:59 am
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Ladies and gentleman, i have fixed the flipping issue with the micro missiles!
[youtube]https://www.youtube.com/watch?v=qSqwPWrQZJM&feature=youtu.be[/youtube]
Also i apologize for the double post.

this is what it looks like now
Code:
[State 1240, Guided Missile]
type = AngleSet
trigger1 = 1
value = (atan(Vel Y/Vel X) + (3*pi/2)) *(-180/pi)

[State 0, AngleDraw]
type = AngleDraw
trigger1 = 1
scale = 0.8,0.7

[State 0, ChangeAnim]
type = ChangeAnim
triggerall = anim != 1241
trigger1 = vel x < 0
trigger1 = vel y > 0
value = 1241

[State 0, ChangeAnim]
type = ChangeAnim
triggerall = anim != 1240
trigger1 = vel x > 0
trigger1 = vel y < 0
value = 1240

Good job i was worried for a minute.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#467  September 19, 2019, 12:33:02 am
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I have a question. How do i get the missiles to explode upon making contact with the ground?
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#468  September 19, 2019, 12:36:55 am
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I have a question. How do i get the missiles to explode upon making contact with the ground?

I'd say to use a ChangeState when the Y position is equal to or below zero, from at least some experience.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#469  September 19, 2019, 12:53:43 am
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^ Yeah, that's pretty much it. You can take reference from my Akuma's Zanku Hadouken. If you want the explosion to deal damage, add some red clsn and a hitdef to the state it will change to.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
New #470  September 19, 2019, 10:32:31 pm
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Emerie's MUGEN Content

Everyone have Greatness :)

Don't give up... just... take a break :(
Last Edit: May 13, 2023, 07:23:57 pm by Emerie The G.O.A.T
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#471  September 21, 2019, 10:06:44 am
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Sorry for double posting but I have two more questions...

1) Iron Man will be able to fly around?

2) Ever thought about making War Machine??
Emerie's MUGEN Content

Everyone have Greatness :)

Don't give up... just... take a break :(
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#472  September 21, 2019, 06:17:12 pm
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Sorry for double posting but I have two more questions...

1) Iron Man will be able to fly around?

2) Ever thought about making War Machine??


1. No. He just has the air dashes.

2. I thought about it but its a tough call. If magus had released his war machine i would have definitely been making him (Proper credits given to the original authors of course).
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#473  September 21, 2019, 06:39:12 pm
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Also since Mushy cancelled his normal Spidey will you do that version aswell along with 2099?
WIP Schedule:
The next Street Fighter All-Stars update
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#474  September 22, 2019, 01:00:18 am
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#475  September 22, 2019, 07:53:11 pm
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Also since Mushy cancelled his normal Spidey will you do that version aswell along with 2099?

I didn't know he canceled his. I was only making 2099 because he was doing normal spidey, but i guess i will add spidey back into the list.
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#476  September 30, 2019, 07:27:14 am
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Looking for some suggestions on Micro Missile velocity.

Velocity Code
Spoiler, click to toggle visibilty

These are the current vels i have been using but i need something different. Mainly better tracking vels & to help make the missiles feel realistic and useful (not overpowered)

Using the vels above has odd effects like this one where the missiles sometimes stop just above the opponent and causes my favorite flipping bug lol.

Any suggestions or assistance is greatly appreciated.
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#477  October 01, 2019, 11:46:29 am
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1. No. He just has the air dashes.

2. I thought about it but its a tough call. If magus had released his war machine i would have definitely been making him (Proper credits given to the original authors of course).

Fascinating

Looking for some suggestions on Micro Missile velocity.

Velocity Code
Spoiler, click to toggle visibilty

These are the current vels i have been using but i need something different. Mainly better tracking vels & to help make the missiles feel realistic and useful (not overpowered)

Using the vels above has odd effects like this one where the missiles sometimes stop just above the opponent and causes my favorite flipping bug lol.
[youtube]https://www.youtube.com/watch?v=Jmxr0qUpfVA&feature=youtu.be[/youtube]
Any suggestions or assistance is greatly appreciated.

Hmm... this must be a anti-air move

Original: The missiles should go up and down diangle, shouldn't fellow the opponent

EX: Probably should put three missiles if not it's all good but make'em fellow the opponent
Emerie's MUGEN Content

Everyone have Greatness :)

Don't give up... just... take a break :(
Last Edit: October 01, 2019, 09:36:02 pm by Godlike Emerie
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#478  October 01, 2019, 04:06:02 pm
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Will your characters had chain combos.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#479  October 02, 2019, 06:10:25 am
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Hmm... this must be a anti-air move

Original: The missiles should go up and down diangle, shouldn't fellow the opponent

EX: Probably should put three missiles if not it's all good but make'em fellow the opponent
I already know how the missiles are going to work. I was just asking for better triggers for tracking.

Will your characters had chain combos.
No. None of my characters will have chain combos.
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#480  October 03, 2019, 07:20:56 am
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Final version of the captain america palette template is now available.
Special thanks to davismaximus.
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"