I'm working on optimizing a screenpack for Mugen 1.0 to ensure full compatibility.I have been doubling the resolution, from 320x240 to 640x480, on every .PCX file ripped from a lifebars system.def. However, when I go to playtest and check my X,Y coordinates, the lifebars appear half of their original length even though they are properly placed. Is this due to scaling issues?? What am I missing??
Have you scaled the animations as well as setting the localcoord? They're 2 seperate things. Local coord does the scaling for you, you don't need to scale each element manually.
As of my current progress, all I did was simply resize the PCX, re-implement it and place it correctly. The bar works, yet it is half its length on the X scale. Fill me in as to what I missed.