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Max capacity select characher screen for deaful mugen 1.0 (Read 12863 times)

Started by Synck, December 06, 2012, 11:38:18 am
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Max capacity select characher screen for deaful mugen 1.0
#1  December 06, 2012, 11:38:18 am
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Anybody who want to have max capcity for charachers on select screen on deaful mugen 1.0 here there is.
Copy this script here:
;Character select definition
[Select Info]
fadein.time = 10
fadeout.time = 10
rows = 6
columns = 23
wrapping = 0              ;1 to let cursor wrap around
pos = 15,630            ;Position to draw to
showemptyboxes = 1        ;1 to show empty boxes
moveoveremptyboxes = 1    ;1 to allow cursor to move over empty boxes
cell.size = 50,49         ;x,y size of each cell (in pixels)
cell.spacing = 4          ;Space between each cell
cell.bg.spr = 150,0       ;Note: Don't use animation for cells
cell.bg.scale = .5,.5
cell.random.spr = 151,0   ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait
cell.random.scale = .5,.5
p1.cursor.startcell = 0,0
p1.cursor.active.anim = 160
p1.cursor.active.scale = .5,.5
p1.cursor.done.spr = 161,0
p1.cursor.done.scale = .5,.5
p1.cursor.move.snd = 100,0
p1.cursor.done.snd = 100,1
p1.random.move.snd = 100,0
p2.cursor.startcell = 0,0
p2.cursor.active.anim = 170
p2.cursor.active.scale = .5,.5
p2.cursor.done.spr = 171,0
p2.cursor.done.scale = .5,.5
p2.cursor.blink = 0       ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 100,0
p2.cursor.done.snd = 100,1
p2.random.move.snd = 100,0
random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 100,0
stage.done.snd = 100,1
cancel.snd = 100,2
portrait.spr = 9000,0     ;Do not change from 9000,0
portrait.offset = 0,0
portrait.scale = .5,.5
title.offset = 640,38     ;Position of title (Arcade Mode, etc)
title.font = 4,0,0        ;Font of title (-1 for none)
;Big portraits
p1.face.spr = 9000,1      ;Do not change from 9000,1
p1.face.offset = 0,0      ;Position to put big portrait
p1.face.scale = 1,1
p1.face.facing = 1
p1.face.window = 0,0, 739,719
p2.face.spr = 9000,1
p2.face.offset = 1279,0
p2.face.scale = 1,1
p2.face.facing = -1
p2.face.window = 540,0, 1279,719
;Name
p1.name.offset = 50,620   ;Position to put name
p1.name.font = 3,3,1      ;Set to -1 for no display
p1.name.spacing = 15,25   ;Space between each name for players on the same team
p2.name.offset = 1230,620
p2.name.font = 3,1,-1
p2.name.spacing = -15,25
;Stage select
stage.pos = 640,700
stage.active.font = 3,0,0
stage.active2.font = 3,2  ;Second font color for blinking
stage.done.font = 3,0
;Team menu
teammenu.move.wrapping = 1
p1.teammenu.pos = 80, 130
;p1.teammenu.bg.spr =
p1.teammenu.selftitle.font = 3,3, 1
p1.teammenu.selftitle.text = "TEAM MODE"
p1.teammenu.enemytitle.font = 3,3, 1
p1.teammenu.enemytitle.text = "TEAM MODE"
p1.teammenu.move.snd = 100,0
p1.teammenu.value.snd = 100,0
p1.teammenu.done.snd = 100,1
p1.teammenu.item.offset = 0,110
p1.teammenu.item.spacing = 0,60
p1.teammenu.item.font = 3,0, 1
p1.teammenu.item.active.font = 3,3, 1
p1.teammenu.item.active2.font = 3,3, 1, 224,224,240 ;Second font color for blinking
p1.teammenu.item.cursor.offset = -30, 0
p1.teammenu.item.cursor.anim = 180
p1.teammenu.value.icon.offset = 210,1
p1.teammenu.value.icon.spr = 181,0
p1.teammenu.value.empty.icon.offset = 210,1
p1.teammenu.value.empty.icon.spr = 182,0
p1.teammenu.value.spacing = 30,0
;p2 team
p2.teammenu.pos = 1200, 130
;p2.teammenu.bg.spr =
p2.teammenu.selftitle.font = 3,1, -1
p2.teammenu.selftitle.text = "TEAM MODE"
p2.teammenu.enemytitle.font = 3,1, -1
p2.teammenu.enemytitle.text = "TEAM MODE"
p2.teammenu.move.snd = 100,0
p2.teammenu.value.snd = 100,0
p2.teammenu.done.snd = 100,1
p2.teammenu.item.offset = 0,110
p2.teammenu.item.spacing = 0,60
p2.teammenu.item.font = 3,0, -1
p2.teammenu.item.active.font = 3,1, -1
p2.teammenu.item.active2.font = 3,1, -1, 224,224,240 ;Second font color for blinking
p2.teammenu.item.cursor.offset = 30, 0
p2.teammenu.item.cursor.anim = 190
p2.teammenu.value.icon.offset = -210,1
p2.teammenu.value.icon.spr = 191,0
p2.teammenu.value.empty.icon.offset = -210,1
p2.teammenu.value.empty.icon.spr = 192,0
p2.teammenu.value.spacing = -30,0
; Debug screen element (can be used for testing fonts)
;sysexplod0.text =
;sysexplod0.font =

[Begin Action 160] ;P1 active cursor
160,6, 0,0, 1
160,5, 0,0, 1
160,4, 0,0, 1
160,3, 0,0, 1
160,2, 0,0, 1
160,1, 0,0, 1
160,0, 0,0, 1

[Begin Action 170] ;P2 active cursor
170,3, 0,0, 1
170,2, 0,0, 1
170,1, 0,0, 1
170,0, 0,0, 1
170,6, 0,0, 1
170,5, 0,0, 1
170,4, 0,0, 1

[Begin Action 180] ;P1 Team mode cursor
180,0, 0,0, 1
180,0, 3,0, 1
180,0, 6,0, 1
180,0, 9,0, 1
180,0,12,0, 1
180,0,15,0, 1
180,0,18,0, 1
180,0,21,0, 1

[Begin Action 190] ;P2 Team mode cursor
190,0, 0,0, 1
190,0,-3,0, 1
190,0,-6,0, 1
190,0,-8,0, 1
190,0,-12,0, 1
190,0,-15,0, 1
190,0,-18,0, 1
190,0,-21,0, 1



now I fixed this problem now  :P

Note: you can store 134 charachers in select.def
Good for a beginer huh?

Other projects:
Cyber akuma cx2 CvS style on WIP.
Tag Torament Screenpack on WIP.
And other
Last Edit: December 07, 2012, 06:17:34 pm by Duck@ss Farm
Re: Max capacity select characher screen for deaful mugen 1.0
#2  December 06, 2012, 02:38:32 pm
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Screenshots please....

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
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[/quote said:
Re: Max capacity select characher screen for deaful mugen 1.0
#3  December 06, 2012, 09:15:27 pm
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Re: Max capacity select characher screen for deaful mugen 1.0
#4  December 06, 2012, 09:50:31 pm
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Anything over 100 is just going to kill the loading times & space. If not, otherwise, who else is going to use more than 100 characters in their mugen?
If you wanted to add more slots, you could add a row in the middle between the portraits like I did in the old WinMugen days. ;)

"You must defeat my flaming
dragon punch to stand a chance."
Re: Max capacity select characher screen for deaful mugen 1.0
#5  December 07, 2012, 12:38:52 am
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Anything over 100 is just going to kill the loading times & space. If not, otherwise, who else is going to use more than 100 characters in their mugen?
If you wanted to add more slots, you could add a row in the middle between the portraits like I did in the old WinMugen days. ;)
I use over 300.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Max capacity select characher screen for deaful mugen 1.0
#6  December 07, 2012, 01:08:18 am
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I use about 700.
Re: Max capacity select characher screen for deaful mugen 1.0
#7  December 07, 2012, 09:56:57 am
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I use 9,000 screen pack  cause I'm a character collector!

Thanks for the share
New MUGEN Forum Opened
Re: Max capacity select characher screen for deaful mugen 1.0
#8  December 07, 2012, 01:33:23 pm
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Ooops I'm had mistake I should look that file what I miss you know I do that at niht over 00.23 :P
Re: Max capacity select characher screen for deaful mugen 1.0
#9  December 07, 2012, 04:14:02 pm
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i use 170 one i think.i know its 150+ something
Re: Max capacity select characher screen for deaful mugen 1.0
#10  December 08, 2012, 03:28:29 pm
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Well. This isn't really max capacity. Werewood's patch allows you to have about 600 slots for default mugen screenpack.

If not, otherwise, who else is going to use more than 100 characters in their mugen?

Well, there is some collectors among mugen player, sir. Even mine is about 3000.


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Re: Max capacity select characher screen for deaful mugen 1.0
#11  December 08, 2012, 05:52:29 pm
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Re: Max capacity select characher screen for deaful mugen 1.0
#12  December 08, 2012, 09:59:40 pm
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AFAIK there isn't actually a max capacity. Just a "what your PC can handle" capacity. More characters more loading time.


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They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Max capacity select characher screen for deaful mugen 1.0
#13  December 08, 2012, 11:05:30 pm
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Re: Max capacity select characher screen for deaful mugen 1.0
#14  December 09, 2012, 01:37:42 am
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I understand where people are going at, but I have collected over a thousand characters on my PC, and I don't even use that many. I only collect them for archives and stuff that people have made to my interest. If anything, I'm only using my own creations. Sometimes I use other peoples characters in my mugen, but on rare occasions (bonus rounds, training dummies, etc). Not that I don't have the room for them. I have plenty of space on my hard drive to run the characters. Just that I do not see any need to have them on my select screen. :-/


Just throwing it out there.

"You must defeat my flaming
dragon punch to stand a chance."