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Mugen HEX | Screenpack (Read 197511 times)

Started by GDPenguin, July 14, 2015, 10:48:33 pm
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Re: Mugen HEX | Screenpack
#241  November 20, 2017, 12:25:00 am
  • ***
  • Button-mashing vs common sense....
    • Denmark
    • supermortensen@hotmail.com
Maybe a slight CRT like flicker? Moving spotlights sounds too jarring in my opinion.

Somewhat like a damaged video tape?
Like glitches and such?

EDIT:
Ohh. Just googled it xD
That could be pretty neat. ;)
Thx.

Keep it real, keep it original
Last Edit: November 20, 2017, 12:28:23 am by GDPenguin
Re: Mugen HEX | Screenpack
#242  November 20, 2017, 06:04:36 pm
  • ****
  • RISSSSSSIIIIINNNNGGGGG TACO!!!
    • USA
YO! I'm really digging were you are taking this! Great Job GDP!
My only grip is the Versus Screen, well not grip I should say.. the VS font better have a dramatic animation to give it more life,
the over all concept is tight though. Looking forward to seeing more. If you need any assistance or advice feel free to hit me up.
Re: Mugen HEX | Screenpack
#243  November 20, 2017, 07:43:14 pm
  • ****
  • Stages & Screen Pack
  • Mugen Creator
    • USA
awesome looking screen pack but Im not huge fan of Custom Select screen pack. is there any future for a stander version ? or not ?
Re: Mugen HEX | Screenpack
#244  November 20, 2017, 11:07:25 pm
  • ***
  • Button-mashing vs common sense....
    • Denmark
    • supermortensen@hotmail.com
awesome looking screen pack but Im not huge fan of Custom Select screen pack. is there any future for a stander version ? or not ?
Thx :)
I've been thinking about making a version with standard ports, maybe I'll get to it.
It's still going to be 1.1 no matter what :)

Keep it real, keep it original
Re: Mugen HEX | Screenpack
#245  November 20, 2017, 11:09:04 pm
  • ***
  • Button-mashing vs common sense....
    • Denmark
    • supermortensen@hotmail.com
YO! I'm really digging were you are taking this! Great Job GDP!
My only grip is the Versus Screen, well not grip I should say.. the VS font better have a dramatic animation to give it more life,
the over all concept is tight though. Looking forward to seeing more. If you need any assistance or advice feel free to hit me up.

Thought you would say that and yes. It will be animated and I might need some help with effects.

Keep it real, keep it original
Re: Mugen HEX | Screenpack
#246  November 21, 2017, 02:28:37 am
  • ****
  • RISSSSSSIIIIINNNNGGGGG TACO!!!
    • USA
YO! I'm really digging were you are taking this! Great Job GDP!
My only grip is the Versus Screen, well not grip I should say.. the VS font better have a dramatic animation to give it more life,
the over all concept is tight though. Looking forward to seeing more. If you need any assistance or advice feel free to hit me up.

Thought you would say that and yes. It will be animated and I might need some help with effects.

Hit me up when you have some ideas for it.
Re: Mugen HEX | Screenpack
#247  November 21, 2017, 06:03:02 am
  • ***
  • Button-mashing vs common sense....
    • Denmark
    • supermortensen@hotmail.com
YO! I'm really digging were you are taking this! Great Job GDP!
My only grip is the Versus Screen, well not grip I should say.. the VS font better have a dramatic animation to give it more life,
the over all concept is tight though. Looking forward to seeing more. If you need any assistance or advice feel free to hit me up.

Thought you would say that and yes. It will be animated and I might need some help with effects.

Hit me up when you have some ideas for it.

Shall do :)

Keep it real, keep it original
Re: Mugen HEX | Screenpack
#248  November 22, 2017, 11:51:55 pm
  • ***
  • ❤ Graphical Enthusiast ❤
    • Japan
Dude, this looks SO GOOD!!! Keep those different screens, i really love the style. Do u plan on including an alternate system.def with normal stage select? Custom Stage selections limit the amount of stages u can have by how many ASCII codes there are.
Re: Mugen HEX | Screenpack
#249  November 23, 2017, 04:42:51 pm
  • ***
  • Button-mashing vs common sense....
    • Denmark
    • supermortensen@hotmail.com
Dude, this looks SO GOOD!!! Keep those different screens, i really love the style. Do u plan on including an alternate system.def with normal stage select? Custom Stage selections limit the amount of stages u can have by how many ASCII codes there are.
Thanks a lot! :)

And yep...
My idea was to add more slots to the small roster and then put the normal stage select underneath.

Those different screens? :/

Keep it real, keep it original
Re: Mugen HEX | Screenpack
#250  November 23, 2017, 06:40:46 pm
  • ***
  • ❤ Graphical Enthusiast ❤
    • Japan
Dude, this looks SO GOOD!!! Keep those different screens, i really love the style. Do u plan on including an alternate system.def with normal stage select? Custom Stage selections limit the amount of stages u can have by how many ASCII codes there are.
Thanks a lot! :)

And yep...
My idea was to add more slots to the small roster and then put the normal stage select underneath.

Those different screens? :/

Sorry i meant the different menu's :P

And i see, any way ud be able to fit in a version with normal stage select in the Big Roster version as well? This is just me being selfish ofc, so u can ignore me if u want lel
Re: Mugen HEX | Screenpack
#251  November 23, 2017, 06:50:25 pm
  • ***
  • Button-mashing vs common sense....
    • Denmark
    • supermortensen@hotmail.com

Sorry i meant the different menu's :P

And i see, any way ud be able to fit in a version with normal stage select in the Big Roster version as well? This is just me being selfish ofc, so u can ignore me if u want lel

I will now hate you forever. xD
No, I might be able figure something out. If I make a 3rd roster size I'll have to make even more portraits... -.-
So, I think I'll see if I can figure that out.

Keep it real, keep it original