Congratulations if you took the time to click this link you've gained my favor (for whatever thats worth) and accepted the loss of the next 5-10 minutes of your life.
but anway, taking it from the top.
We are currently in our 3rd term in our first year here at ITT so going back to the humble beginnings we pretty much started off all within the same class ("strategies for the technical professional"
) well a few weeks later we ended up in a meeting set up by one of the staff members to create a new group for people interested in jumping ahead of their studies and right into making games. skipping a ton of boring get-to-know-each-other details we eventually elected our prez, vice-prez(now former thank god), Secretary (your's truly
), the slave, and more recently- the slave's slave. The other members are just kinda there...
Fast forward a few days and we get to selecting our very first project as a development team. Keeping in mind we are all fresh-slate we had ideas for several FPS, an RTS (fun as it would be), and two survival horror games. So lil ol me who's sittin there thinking these guys want to make fully rendered fully operating games (that we couldn't even publish much less own the rights to) with little to no experience, i decided to come up with a concept for a simple 2d fighter (save a few tweeks on conventional gameplay but we'll get to that later) a few rough drafts, concept sheets, and energy drinks later I presented my concept to everyone and we took a vote...one thing led to another and...well...here we are.
The first thing we had to do is come up with a plan of attack being the general blueprints for the game... At first we were gonna divide up into different teams and work on separate segments of the game until me and another member (one of the asians, cuz everyone knows that every game needs at least two asian's on board to be legit
) (no racism intended
) thought it might be better since this is our very first project to let each and every person be involved with every aspect of the game so no one would stuck in a position they're not comfortable or capable in. So we decided that we were going to start by having each member of the group come up with two of their own concepts of characters they'd like to see in the game and vote on who makes the cut at a later date.
Jumping ahead with the removal of our ignorant former VP and our ongoing struggle against addiction to playing DOTA rather than working on the game. We've reached the point now where we've started defining the key aspects to the battles in the game.
Right now we still have alot of work to do on characters unfortunately with me and the aforementioned asian stuck going back to help others with concept art, character Bios, and move sets (sadly we were the only two people familiar with mugen at all until now.). The good news is though we're managing to go forward bit by bit despite only having aprx. 1 hour a week to work on the project due to scheduling issues with our members. As time goes on we will continue to grow in size in terms of members and elements being presented to the game's general concept.