YesNoOk
avatar

jafar works (Read 139527 times)

Started by jafar, December 19, 2015, 03:17:05 am
Share this topic:
Re: jafar works [1.1 only (no openGL)]
#41  May 22, 2017, 07:03:27 am
  • ***
  • Slash!!
Currently we live hard times in my country (Venezuela) I only dedicate Sundays in the mornings to the M.U.G.E.N but I have not stopped the work for very little time that I have, I have many projects that when I had a considerable progress I will show. Today I leave this stage very advanced.


Re: jafar works [1.1 only (no openGL)]
#42  June 03, 2017, 01:21:06 am
  • ***
  • Slash!!
.
Re: jafar works [1.1 only (no openGL)]
#43  June 03, 2017, 03:27:58 am
  • ***
    • Mexico
    • cucco77@hotmail.com
Man great stages and good luck with the situation there, godspeed! Wish you the best.
Re: jafar works [1.1 only (no openGL)]
#44  June 19, 2017, 10:57:00 am
  • ***
  • Slash!!
I plan to do 2 stages of the game Dragon Ball FighterZ, this is 90% and I do not know the name but it looks like the Galactus stage in MVC3.



Re: jafar works [1.1 only (no openGL)]
#45  June 19, 2017, 11:55:46 pm
  • *****
  • "VS. Style Debuts - CEO"
  • Death is the start of a brand new cycle
    • Brazil
    • Skype - emperorzankuro
    • https://shinzankuro.carrd.co/
Great work!

PS: You're fast! You already ripped well the MvCI K.O Screen LOL
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: jafar works [1.1 only (no openGL)]
#46  June 20, 2017, 12:41:39 am
  • ***
  • Slash!!
Yes, very few things can be taken out, the rest of the MVCI interface is below expectations. But I will also work with the stages. I already have enough material from them.
Re: jafar works [1.1 only (no openGL)]
#47  June 26, 2017, 10:18:37 am
  • ***
  • Slash!!
Asteroid Battlefield (provisional name) released.



Re: jafar works [1.1 only (no openGL)]
#48  July 28, 2017, 11:23:00 am
  • ***
  • Slash!!
Asteroid Battlefield Update.

Re: jafar works [1.1 only (no openGL)]
#49  July 29, 2017, 06:53:44 am
  • ***
  • Slash!!
Re: jafar works [1.1 only (no openGL)]
#50  July 30, 2017, 06:19:10 am
  • ***
  • Slash!!
 World of Void - Universal Tournament released.
Re: jafar works [1.1 only (no openGL)]
#51  July 31, 2017, 07:22:27 am
  • ***
  • Slash!!
Re: jafar works [1.1 only (no openGL)]
#52  August 11, 2017, 07:42:43 am
  • ***
  • Slash!!
Last Edit: August 11, 2017, 07:49:47 am by jafar
Re: jafar works [1.1 only (no openGL)]
#53  August 12, 2017, 08:30:02 am
  • ***
  • Slash!!
Re: jafar works [1.1 only (no openGL)]
#54  August 14, 2017, 12:07:16 pm
  • ***
  • Slash!!
Re: jafar works [1.1 only (no openGL)]
#55  August 20, 2017, 04:04:24 am
  • ***
  • Slash!!
Re: jafar works [1.1 only (no openGL)]
#56  September 11, 2017, 07:23:23 am
  • ***
  • Slash!!
World Tournament Arena released.

My last stage these days, tomorrow my vacations are over and this was the last stage that I finished working. I had planned to launch 3 more besides this but my PC had problems and I did maintenance, the sprite of my avatar is a new and quite serious (I hope) project that I am working on since a few weeks, I am still defining the sequence of movements, after I have the very advanced spritesheet I will start looking for a coder for Darth Vader.

Tomorrow I start my university semester and I'm going to be very busy until December 22, I will invest some time every week in new sprites.

MCX

Re: jafar works [1.1 only (no openGL)]
#57  September 11, 2017, 07:34:23 am
  • ***
  • Time won't wait for me
    • https://naudamaceno.carbonmade.com/
Good luck man, and nice release
Re: jafar works [1.1 only (no openGL)]
#58  September 11, 2017, 08:00:13 am
  • ***
  • Slash!!
Thanks.  :)
Re: jafar works
#59  December 14, 2018, 02:37:24 pm
  • ***
  • Slash!!
Re: jafar works
#60  December 16, 2018, 01:36:49 am
  • ***
  • Slash!!