YesNoOk
avatar

General Progress Thread (Read 382661 times)

Started by A$AP Buckus, December 05, 2013, 10:26:45 pm
Share this topic:
Re: Street Fighter Vs series influenced (No name yet)
#41  December 07, 2013, 07:50:57 am
  • avatar
  • ******
  • Staying Alive
    • Panama
Street Fighter: Revolution
Street Fighter: Eternal Challenge
Street Fighter: Not so boring edition.
Chilling
Re: Street Fighter Vs series influenced (No name yet)
#42  December 07, 2013, 07:52:07 am
  • ******
  • tired
    • Skype - Istillhasnoname
Street Fighter: Fighting in the Streets of Fighting
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Street Fighter Vs series influenced (No name yet)
#43  December 07, 2013, 08:29:11 am
  • ***
  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/
Lol. I called it Street Fighter Whatever when I first started. Strangely, its kinda catchy.

I was thinking of adding a Baroque tech to the game. Thoughts?
Re: Street Fighter Vs series influenced (No name yet)
#44  December 07, 2013, 08:36:24 am
  • avatar
  • ******
  • Staying Alive
    • Panama
Baroque tech??
Chilling
Re: Street Fighter Vs series influenced (No name yet)
#45  December 07, 2013, 08:38:20 am
  • ****
  • Raging Fist
Re: Street Fighter Vs series influenced (No name yet)
#46  December 07, 2013, 08:50:18 am
  • ***
  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/
Baroque from TvC. (sacrifice red heath to cancel current anim to standing position.) Like X-Factor but without the stat boosts.
Re: Street Fighter Vs series influenced (No name yet)
#47  December 07, 2013, 08:59:34 am
  • ****
  • RISSSSSSIIIIINNNNGGGGG TACO!!!
    • USA
Street Fighter Rebirth
because my current Wip SP is called Rebirth :P
Re: Street Fighter Vs series influenced (No name yet)
#48  December 07, 2013, 11:29:12 pm
  • ****
Looks great so far.  Hopefully Haggar will make it in, it's a damn shame Capcom never put him in any of the Street Fighter games.

As for the name, I'd say keep with the Greek theme like the aforementioned Omega.  Others could be:
  • Street Fighter Sigma
  • Street Fighter Epsilon
  • Street Fighter Delta

That way the corresponding symbol could be incorporated into the screenpack and/or life bars.
Re: Street Fighter Vs series influenced (No name yet)
#49  December 13, 2013, 08:44:19 am
  • ***
  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/


Template Vs/Assist select screen(still missing the big "VS" in the middle). Nothing on this screen is final, but already coded(I do like the ready font though). This way, I can just swap and re-position the final graphics. I'll make a video to show how it looks with the transitions and stuff. How does it look?
Re: Street Fighter Vs series influenced (No name yet)
#50  December 13, 2013, 04:13:14 pm
  • ***
Would have to see it in action but looks a tad bit hard to read which assist you're selecting.
Re: Street Fighter Vs series influenced (No name yet)
#51  December 13, 2013, 04:32:17 pm
  • ****
The assist font looks really pixellated, and the 'Ready!!!' font could use a border, maybe?
Re: Street Fighter Vs series influenced (No name yet)
#52  December 14, 2013, 04:27:21 am
  • *****
  • "VS. Style Debuts - CEO"
  • Death is the start of a brand new cycle
    • Brazil
    • Skype - emperorzankuro
    • https://shinzankuro.carrd.co/
For the name I suggest this:

Street Fighter: W[Double] Fire.


I will make an LOGO of this LOL

     Posted: December 14, 2013, 04:42:30 am


Not so good, but i tried XD

And yes, i like to make logotypes XD
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: Street Fighter Vs series influenced (No name yet)
#53  December 14, 2013, 06:15:31 pm
  • ***
  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/
That looks interesting. I like the W concept, but not too sure about fire.

The select screen is full of placeholders. The final font/graphics won't look like this. Just giving a feel of how everything will be placed on the screen. I'm gonna request a full game board so I can discuss things more in detail.

Uno

Re: Street Fighter Vs series influenced (No name yet)
#54  December 16, 2013, 04:50:44 am
  • ***
  • kuruchutchut
    • Philippines
    • www.facebook.com/ronel.alinea
Quote
- Tag system(customized from Unosho's system for my game - all credits to Unosho)


it's UnoShe dude..  ;) thank you

     Posted: December 16, 2013, 05:07:38 am
..how about NEO Street Fighter? :)
Re: Street Fighter Vs series influenced (No name yet)
#55  December 16, 2013, 05:55:21 am
  • ***
  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/
My bad lol. Corrected in the first post. Neo Street Fighter is pretty good.
Re: Street Fighter Vs series influenced (No name yet)
#56  December 16, 2013, 11:19:36 am
  • ****
  • MUGEN IS MY LIFE /I promise from not to derail.
Street Fighter Z or Ultimate Street Fighter
Esaka rules Beat that.... Or Just Get outta my way

Uno

Re: Street Fighter Vs series influenced (No name yet)
#57  December 17, 2013, 12:46:41 am
  • ***
  • kuruchutchut
    • Philippines
    • www.facebook.com/ronel.alinea
Re: Street Fighter Vs series influenced (No name yet)
#58  December 18, 2013, 07:53:21 pm
  • ***
  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/
Are there rips of the hit sparks from Kakuge Yaro? I could use them to make some good sparks.



Thinking of Saturday Night Slammaster/Muscle Bomber, I'm leaning towards the name Street Fighter Duo (subtilted World Warrior All Stars). Any updates on the game would get the usual Super, Turbo, Ultra, Hyper etc extension to it.

Some misc stuff:

- Chars will have 3 different assists to select from
- Power is set to 3000. Was gonna do 5000, but 3000 is enough
- All chars will have a Lvl 3 Super
- Right now, all chars have a juggle limit(set specifically for the char, not using mugen's default juggling) for combos. When the limit is reached, attacks will not hit until opponent is reset(supers are an exception, but most still add juggle points.) I was thinking of combining this with hitstun deterioration, or is it not needed with the juggle limit? Or instead of hitstun deterioration, use hitvel deterioration kinda like Injustice does with it's launchers. Or all three? IDK.
- I'm done with Ryu. Chun-Li is only missing a Lvl3(not decided on which one to give her). Alex's has his specials done, but not decided on which assists I should give him. I was thinking Slash Elbow, Air Knee Smash and Air Stampede. Although His HeadButt could be useful as an assist......
Re: Street Fighter Vs series influenced (No name yet)
#59  December 18, 2013, 07:59:54 pm
  • *****
    • Venezuela
    • Blacksight22@Yahoo.Com.Ve
    • Skype - sebastian.osio
I say Slash Chop is a must for Alex's assits, knee smash and Flash Elbow for the other two, that way you have a ground attack, anti-air and Flash Elbow when P2 is at certain distance

Re: Street Fighter Vs series influenced (No name yet)
#60  December 19, 2013, 08:18:01 am
  • ***
  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/
I wasn't sure if Flash Chop would do well as an assist. Rethinking it, it's a perfect tool. Has lots of stun time and also stops projectiles, so that's a plus. I did want Air Stampede cause it could work as a otg/overhead assist.