That explains everything!
Ikemen does't have resolution scale (Like mugen 1.0)
Also doesn't have a true fullscreen mode.
Try to set the resolution to 1440x1080 inside the config.json file.
Hey Neat Unsou I was testing the old binaries of Ikemen and
it seems that your changes to the render was the thing that broke PNG lifebars.
I remember that you changed the render order, maybe could be it.
Remember about cheapie character code, well if found some info and...
Well %f bug code it looks like this:
mov eax,[004b5b4c] ;get MUGEN's address
mov ebx,[eax+0000b788] ;get the enemy's address (+0000b784 if teamside = 2)
mov ecx,[ebx+00000be8] ;get the state code pointer of the enemy
mov [ecx],004b4000 ;move a null address to the state code pointer of the enemy
mov [004b4458],00000000 ;finalization
jmp 00496651 ;return to normal code
It's goddam ASM!
And this is a version that is in readable form is more messy inside the char.
For example this is a supernull in cns form.
Spoiler, click to toggle visibilty
In this image it shows parts of the default lifebar converted to PNG sprites running in a old build (You can notice the blurry PNG sprites.)
In a new build the PNG sprites does not display.
It also shows Golden-Catastrophe (A Assembly Tier cheapie) killing itself at the intro because supernull does not work. (It's hilarious)