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Mystique  (Read 58040 times)

Started by zvitor, November 05, 2009, 08:17:26 am
Mystique
#1  November 05, 2009, 08:17:26 am
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Creator:
- ZVitor

Gameplay:
- Agile/Shooter

Alignment:
- Bad

Skills:                  
- Air Jump                  
- Wall Jump                  
- Roll                  
- Automatic Reload                  
- Combo Finisher – HK, HP                  

Specials:                     
- Pistol Shot  – Ground/air  – Hold HP to incress damage  – Hold MP to rapid fire                  
   D,DF,F + P               
- Anti-air Shot                  
   F,D,DF + P               
- Shapeshift  – Counter                  
   D,DB,B + K               
- Acrobatic Attack                  
   D,DF,F + K               
- Assassin Slide                  
   B,F + K               

Hypers:                     
- Dual Machine Guns                  
   D,DF,F + PP               
- Agile Form Attack                  
   D,DF,F + KK               
- Assassin Strike – P or K to shot                  
   D,DB,B + PP               
- Shapeshift Madness                  
   D,DB,B + KK               

Pallets:


Stage: Mystique's Hideout by ZVitor


Last video:
http://www.youtube.com/watch?v=Cs8xXYVW7tQ


Shapeshift compatibility:

- Mystique use enemy anim 17229 to do this move
- If enemy dont have anim 17229, she use anim 220
- If enemy dont have anim 17229 and 220, she will do nothing and enemy will stun for few time
- If she use some of this anims, and that anim have less then 10 ticks, she will shapeshift back before attack.
- If she use some of this anims, and it have some frame with time "-1", it will bug, she will be stuck in that frame.

If you dont like the way Mystique peform this attack against some char, example at char x anim 220 is a win pose, then you can create anim 17229 to this chars, Attack moment must be time = 10, dont need CLSN boxs, dont make it so long because enemy cant hit her in that state. 17229 is a rare anim number, if some char already have it, probably it will not works fine against him.


Download latest version Dec/2010:
http://www.projectx.infinitymugenteam.com/
Last Edit: December 17, 2010, 06:45:16 am by zvitor
Re: Project X - Mystique by ZVitor
#2  November 05, 2009, 01:36:03 pm
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I dont know why but the sprites looks bother me
Welcome to the House of Fighting.

DM

Re: Project X - Mystique by ZVitor
#3  November 05, 2009, 02:49:47 pm
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Her knife turns invisible when she wants? o_O
Re: Project X - Mystique by ZVitor
#4  November 05, 2009, 05:10:57 pm
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she hides it in her lady cavity
Spoiler, click to toggle visibilty

Quote
Lord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:
Re: Project X - Mystique by ZVitor
#5  November 06, 2009, 01:07:03 am
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Enough jokes. I do not believe zvitor will keep the knife color as the default one.
Re: Project X - Mystique by ZVitor
#6  November 06, 2009, 01:12:53 am
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the shapeshifting vid is cool!  :sugoi:
Re: Project X - Mystique by ZVitor
#7  November 06, 2009, 01:14:28 am
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Re: Project X - Mystique by ZVitor
#8  November 06, 2009, 05:44:51 am
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I think the sprites are awesome. Perhaps make the default pellete brighter as Alejandro has said.

Also, Topper is (or was recently) working on a Mistique. The sprites weren't as good, but perhaps you can collaborate with him for some ideas and moves.

http://mugenguild.com/forumx/index.php?topic=104196.0

I don't know what you used for the base, but the flying kick move looks fantastic and 'natural'. The pose using the Jill base works well, but the attack using Mariah's base looks a bit odd.

The first knife attack animation is smooth, but the second one looks confusing to me. If you freeze it right at the moment when it ends, the green effect makes it look like the attack was influenced by the gun. I don't have a problem with the gun appearing/disappearing. I'm not well versed enough in the Marvel universe to know whether or not it is beyond her cannonical powers to do so. I seem to remember Morph being able to, however.

You could have the gun disappear just before the knife reapperars and use an affect that makes it look like she is transfering power from one hand to the next.
Stand up for what you believe in, and never give up!

DM

Re: Project X - Mystique by ZVitor
#9  November 06, 2009, 08:41:49 pm
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Re: Project X - Mystique by ZVitor
#10  November 07, 2009, 12:01:16 am
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Enough jokes. I do not believe zvitor will keep the knife color as the default one.
Color separation.
thats right, and costume colors is because i dont like to work with black (0 0 0)  or white (255 255 255), this will not be the main pallete.
...
shapeshift will not be this way, will be a counter, i got so exited to show because i coded it without bugs, and this is her mutant power.
...
my only experience playng with mystique in video games are in mutant academy, she have gun all the time and i like that, in comics she is a assassin and this is the way i will follow.
...
about jokes, i like jokes.

Her knife turns invisible when she wants? o_O
i have some anwsers
a. ( ) Her knife turn invisible when i want.
b. ( ) She have a utily belt
c. ( ) She hide weapons under her skin (yea she can do that)
anyway, knife will be her strong punch atacks, (to crounch and air too)

Also, Topper is (or was recently) working on a Mistique. The sprites weren't as good, but perhaps you can collaborate with him for some ideas and moves.
Well.... its a looooong history, short version:
- i dont like some of topper ideias, he dont like some of mines i decided take my way alone and start a new wip without psylocke/rogue bases.
Re: Project X - Mystique by ZVitor
#11  November 07, 2009, 12:26:28 am
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dude....awesome....I think the only one who can compete with her morphing ability is Shang Tsung from MK....otherwise she's on the top of the list
Re: Project X - Mystique by ZVitor
#12  November 08, 2009, 04:09:56 pm
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Whoa!
Re: Project X - Mystique by ZVitor
#13  November 08, 2009, 08:23:12 pm
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make her hard to beat or use that gun very well i can see it now 8)
Re: Project X - Mystique by ZVitor
#14  November 10, 2009, 07:19:20 pm
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i started her machine gun hyper.
Re: Project X - Mystique by ZVitor
#15  November 11, 2009, 04:51:34 pm
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~The shading looks kinda funny

~The arms and legs are out of proportion O.o

~Shading layers are a bit to uhm...whats the word.... the same?
Re: Project X - Mystique by ZVitor
#16  November 11, 2009, 07:58:10 pm
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~The shading looks kinda funny

~The arms and legs are out of proportion O.o

~Shading layers are a bit to uhm...whats the word.... the same?
works better in game with a dark background


Re: Project X - Mystique by ZVitor
#17  November 11, 2009, 08:01:19 pm
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Truth be told, I see more of an SNKish shading style than a Capcom one (I ain't no spriter, so I can't tell why, just a general impression, someone who knows plz correct me).

Topper's pics were more capcomish.

Yours look great, but I'ld go the extra mile and do a KOF Mystique. :D
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: Project X - Mystique by ZVitor
#18  November 11, 2009, 08:17:48 pm
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As usual with you Zvitor, I'm hoping to see a great char.  :sugoi: It looks great in the video.
Re: Project X - Mystique by ZVitor
#19  November 14, 2009, 12:46:49 am
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Please don't make her cheap.
Stand up for what you believe in, and never give up!
Re: Project X - Mystique by ZVitor
#20  November 14, 2009, 01:18:33 am
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