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Terry Bogard (Read 7128 times)

Started by teddylam, April 09, 2014, 07:40:17 am
Terry Bogard
#1  April 09, 2014, 07:40:17 am
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  • Wataaaaahhhhh
    • France


Full name: Terry Bogard
Birthdate: March 15, 1971
Birthplace: USA
Height: 182cm (5' 11")
Weight: 83kg (183 lbs)
Blood type: O
Family/Relatives: Jeff Bogard (adoptive father), Andy Bogard (brother), Rock Howard (adoptive son), Blue Mary (lover)
Job/Occupation: None (does part time work to get by)
Likes: Jeff's gloves, vintage jeans
Dislikes: Geese
Rival in Iron Muscle Bomber: Cody
Hobbies: Playing video games, trawling, wall painting
Forte in sports: Basketball
Special skill: Accurately guessing a woman's measurements just by glancing at her, making 50 3-pointer shots in a row
Fighting style: Martial arts and techniques learned from Jeff , Hakkyokuseiken chi techniques, Sambo (trained by Blue Mary), Heidern's assassination techniques (trained by Ralf and Clark), Boxing (trained by Vanessa and Rick), Taekwondo (trained by Kim)

   In Iron Muscle Bomber, Terry is a "Special class fighter". He has unique mechanics, he can switch from 3 styles:
- Special style: it's his original style, he can use projectyles
- MMA style: Blue Mary/Ralf and clark's style, he has ground fighting skills, can throw from low stance
- Striker style: Rick/Kim's style, he can chain normals


Movelist:
-Special style:
   -Rising Tackle (anti-air)
   -Burn Knuckle
   -Power wave (projectile)
   -Power Dunk
   -Crack shot
           -Power Geiser
           -Buster Wolf
 
-MMA style:
   -Vertical Arrow
   -Snatcher
   -Straight Slice
   -Leg Lock
   -Frankensteiner
   -Argentinia Backbreaker
   -Flash Elbow
           -Umanori Vulcan Punch
           -Mega Running Spark

-Striker style:
   -Hellion (anti-air)
   -Shooting star
   -Divine Blast
   -Shakka Shuu (counter)
   -Hangetsuzan
   -Shiden Kyaku
   -Hishou Kyaku (air)
           -Crazy Puncher
           -Rising Wolf


           -Hyper for the 3 style: Senpuken

http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Last Edit: May 07, 2014, 03:17:58 pm by teddylam
Re: Terry Bogard
#2  April 09, 2014, 07:48:09 am
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  • Wataaaaahhhhh
    • France
Some progress on his taekwondo moves:







Hyper: Senpuken




Now I work on his throws and ground fighting moves, after IA and he will be done.
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Terry Bogard
#3  April 10, 2014, 11:57:57 am
  • ****
Man, thats a total renewed Terry Bogard. He looks so refreshed with all these moves you gave him. As a fan, i will enjoy to play with him against all other characters in game.

Quote
Fighting style: Martial arts and techniques learned from Jeff , Hakkyokuseiken chi techniques, Sambo (trained by Blue Mary), Heidern's assassination techniques (trained by Ralf and Clark), Boxing (trained by Vanessa and Rick), Taekwondo (trained by Kim)

   In Iron Muscle Bomber, Terry is a "Special class fighter". He has unique mechanics, he can switch from 3 styles:
- Special style: it's his original style, he can use projectyles
- MMA style: Blue Mary/Ralf and clark's style, he has ground fighting skills, can throw from low stance
- Striker style: Rick/Kim's style, he can chain normals

It's interesting to see his original style became his special style. So to fight in his nature costs extra energy i guess. Also, i have an idea. Could you send me a single standing sprite of Terry Bogard as a pm if necessary.
Re: Terry Bogard
#4  April 10, 2014, 11:33:59 pm
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    • France
in fact no, you can switch styles without energy cost, but it's take few secondes.
His "special" style use energy for some specials  :idea2: and it's doing more damage than the specials of the others styles (even if you guard).

here is sprites from  special/MMA/striker stance:



http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Last Edit: April 11, 2014, 08:48:26 am by teddylam
Re: Terry Bogard
#5  April 11, 2014, 02:26:10 am
  • ****
    • USA
    • sites.google.com/site/demonkaimugen
Interesting. Time to download and check this out

oops

heh i thought this was a download....well i see you are using a few of my sprites to make this work^^

Different view on terry as a grappler i see
Last Edit: April 11, 2014, 02:33:58 am by Legendary DeMoNk@I
Re: Terry Bogard
#6  April 11, 2014, 08:46:12 am
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    • France
Indeed, I wasn't planning to had SNK player in my game at the begining. But your Terry remembered me that my favorite fighter is him. So the project becomes now CVS: Iron Muscle Bomber.
I used some of your sprites as a base and resprited them. During the spriting I did some mix for fun and in the end I did a Terry 3 in 1  :D
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Last Edit: April 11, 2014, 08:50:20 am by teddylam
Re: Terry Bogard
#7  April 11, 2014, 09:50:13 am
  • ****
Here are some palettes/recolors for you as your Terry uses styles from other fighters, i gave their colors to him. I hope you like them.

Blue Mary (KOFXI)


Ralf Jones (KOF99)


Clark Still (KOF99)


Kim Kaphwan (CVS)


Vanessa (KOF2000)


Rick Strowd (RBFF2)
Re: Terry Bogard
#8  April 11, 2014, 10:46:31 am
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  • Wataaaaahhhhh
    • France
Wow, I like the Blue Mary and Clark Palette, they are beautifull.
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Terry Bogard
#9  April 11, 2014, 09:10:22 pm
  • ****
    • USA
    • sites.google.com/site/demonkaimugen
Indeed, I wasn't planning to had SNK player in my game at the begining. But your Terry remembered me that my favorite fighter is him. So the project becomes now CVS: Iron Muscle Bomber.
I used some of your sprites as a base and resprited them. During the spriting I did some mix for fun and in the end I did a Terry 3 in 1  :D


sounds good man. im curious to see how this turns out on the game play hands on. Keep the progress rocking
Re: Terry Bogard
#10  April 12, 2014, 03:49:23 pm
  • ****
Thanks man. Here are some more wich has extra ones for Blue Mary, Ralf Jones and Clark Still.

Blue Mary (RBFFS)


Ralf Jones (KOF96)


Ralf Jones (KOF2000)


Clark Still (KOF96)


Terry Bogard (KOF2003)


Re: Terry Bogard
#11  April 23, 2014, 02:55:39 am
  • *****
  • I must continue my training...
It's been a while, bro. I happen to notice you started your own section. At some point I'll get back to making more stages. I'll just wait till your roster fills up a little more.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Terry Bogard
#12  April 23, 2014, 09:07:15 am
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  • Wataaaaahhhhh
    • France
Hey Vegaz, how are you ? I take a longer time to finish Terry because of some changes in the game's system, spark more and more sprites to make his 3 styles ... this week he will be finished and after that I must update the 3 firts characters before the next release.
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Terry Bogard
#13  May 07, 2014, 03:15:37 pm
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  • Wataaaaahhhhh
    • France
Terry is done, I just need to do AI and some modifications for balance and he will be released (next week I think).

http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Terry Bogard
#14  May 07, 2014, 10:56:13 pm
  • *****
  • I must continue my training...
Awwww yeah! The Iron Muscle Bomber lives on! Can't wait to try him...

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Terry Bogard
#15  May 26, 2014, 08:27:04 am
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  • Wataaaaahhhhh
    • France
Terry'AI done, I work on the balance and bugs... I am changing the coding to combo (will not be in the cmd but in CNS, the combos will be more like in Fatal Fury Real Bout).

System for power and super/hyper changed: now like in SF4, you need half of the power meter to do a super, 2 for more powerfull super and 2 with life under 300 to do an Hyper.
Each normals and specials give more power like in SF4 KOF 13 or Fatal Fury Real Bout, in general you need to hit with 5 specials to complete enough the power to do a super.
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Terry Bogard
#16  May 26, 2014, 07:31:16 pm
  • ****
This will be great as you include systems from both Street Fighter and Fatal Fury games. The method for using supers with bars will make the battles more challenging aswell. To perform a super, you need to have the amount power the characters needs. That is excellent for sure.