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Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Read 2442019 times)

Started by Jmorphman, November 01, 2010, 09:13:43 pm
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Poll

Got a light?

This is the water
81 (25.2%)
And this is the well
77 (24%)
Drink full, and descend
33 (10.3%)
The horse is the white of the eye
37 (11.5%)
And the dark within
52 (16.2%)
This is the water
41 (12.8%)
And this is the well
0 (0%)
Drink full, and descend
0 (0%)
The horse is the white of the eye
0 (0%)
And the dark within
0 (0%)

Total Members Voted: 318

Re: Jmorphman's WIP thread: How Demitri Got His Groove Back
#5801  December 22, 2017, 11:28:07 pm
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Hey J, option C sounds like the way to go

MGMURROW
Re: Jmorphman's WIP thread: How Demitri Got His Groove Back
#5802  December 22, 2017, 11:41:22 pm
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My vote is option C as well.
Re: Jmorphman's WIP thread: How Demitri Got His Groove Back
#5803  December 22, 2017, 11:44:05 pm
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Sorry for not giving a serious response at all! :sweatdrop:

I actually think C is a good option.
Re: Jmorphman's WIP thread: How Demitri Got His Groove Back
#5804  December 23, 2017, 12:35:39 am
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I'm more fond of A, personally.
Re: Jmorphman's WIP thread: How Demitri Got His Groove Back
#5805  December 23, 2017, 12:45:06 am
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A
Re: Jmorphman's WIP thread: How Demitri Got His Groove Back
#5806  December 23, 2017, 12:52:53 am
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C.  The idea of hitting the opponent enough times to knock them down seems appropriate.  Traditional gameplay is nice, but variety is more appreciated.

Plus, I haven't played with her enough, but I don't think she normally has an anti-air move, so mixing it up is fun.
Last Edit: December 23, 2017, 12:56:12 am by The Sudden Rarity
Re: Jmorphman's WIP thread: How Demitri Got His Groove Back
#5807  December 23, 2017, 02:44:29 am
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Gonna have to go with option C. I feel it is a nice mix of how it functions in SFIV and all the other games, and I love it when custom creations mix things!
Re: Jmorphman's WIP thread: How Demitri Got His Groove Back
#5808  December 23, 2017, 02:59:10 am
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C sounds pretty cool, D made me chuckle; It's a pretty tough choice.
Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Re: Jmorphman's WIP thread: How Demitri Got His Groove Back
#5809  December 23, 2017, 04:02:57 am
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Only C.
Re: Jmorphman's WIP thread: How Demitri Got His Groove Back
#5810  December 23, 2017, 05:27:21 am
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C, cause that's a good tool to have.
Re: Jmorphman's WIP thread: How Demitri Got His Groove Back
#5811  December 23, 2017, 06:16:28 am
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Re: Jmorphman's WIP thread: How Demitri Got His Groove Back
#5812  December 26, 2017, 02:50:08 pm
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    • Australia
C
Re: Jmorphman's WIP thread: How Demitri Got His Groove Back
#5813  January 04, 2018, 12:52:30 am
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  • reach for the lowest one you can.
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C looks weird as hell and I don't like it. B is less weird but I'm still not a fan. A it is!

Everything is done except two supers. Expect a beta in a few days.
Re: Jmorphman's WIP thread: How Demitri Got His Groove Back
#5814  January 04, 2018, 05:32:16 am
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I thought I was going to get that fx gift for Demitri. Still Bizarro gave me a lump of coal instead.lol
Re: Jmorphman's WIP thread: How Demitri Got His Groove Back
#5815  January 04, 2018, 06:57:19 am
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  • reach for the lowest one you can.
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Still waiting on the FX to be finished!

So unfortunately for all of you suckers, I'm still the only person who has a version of Demitri with ink's smoothed out stance in Darkstalkers style!
Re: Jmorphman's WIP thread: How Demitri Got His Groove Back
#5816  January 05, 2018, 05:20:16 am
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I'm calling my union rep and going to hire some, master hackers on this one.lol
Re: Jmorphman's WIP thread: Chun-Li MEGA-update beta
#5817  January 06, 2018, 12:59:47 am
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  • reach for the lowest one you can.
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Chun-Li beta is out. Don't use the AI cuz it's just straight up King's AI and will break shit!

EDIT: oh shit, forgot to mention, if anyone runs into slowdown during Kikosho or Final Mission, please tell me. It's cuz there's 1000+ palettes, and keeping that many palettes in memory can cause slowdown on older machines. I can whip up a slimmed down sff file with a smaller selection of available palettes for those who experience slowdown!
Last Edit: January 06, 2018, 03:11:42 am by Bizarro Santamorphman
Re: Jmorphman's WIP thread: Chun-Li MEGA-update beta
#5818  January 07, 2018, 02:35:14 pm
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The slowdown issue for both Kikosho and Final Mission is still present on my end when testing these moves on 1.0. The framerate tends to drop to roughly 44fps at worst (or whatever I was able to see on the debug menu).
Re: Jmorphman's WIP thread: Chun-Li MEGA-update beta
#5819  January 08, 2018, 08:24:26 pm
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guessing its a PC thing, no slowdown here.
Re: Jmorphman's WIP thread: Chun-Li MEGA-update beta
#5820  January 08, 2018, 09:12:32 pm
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  • Idea!
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I get slowdown during Final Mission moreso than Kikosho, but only during the multi-hit sequence, not on startup and not on first hit.