Fuck! Next time I would like a warning, considering I just got done making a new wiki with info from the old docs. WHAT THE FUCK!Now that, that is over,Holy fucking shit there is a new mugen. I might actually have to finish a couple of my projects just to test out the new shit.
To the people updating stages, if you left out the y parameter of anim tilespacing before (since it was ignored by Mugen afterall) it'll now slow down Mugen, so you'll have to specify it.Btw it's really nice to have stable MP3 again.
shamrock said, September 22, 2009, 04:13:23 pmFuck! Next time I would like a warning, considering I just got done making a new wiki with info from the old docs. WHAT THE FUCK!LOL
PotS said, September 22, 2009, 04:13:51 pmTo the people updating stages, if you left out the y parameter of anim tilespacing before (since it was ignored by Mugen afterall) it'll now slow down Mugen, so you'll have to specify it.Btw it's really nice to have stable MP3 again. The latest version makes MP3 usage stable? Like, I don't need to make some text file and get some .dll file from some screen pack for stability this time around?
is there actually a document stating what new things have been added to the CNS/CMD coding? im havin trouble finding this information
Byakko said, September 22, 2009, 04:30:54 pmWinamp plugin support was removed, mp3 and ogg are natively supported. Says so on the forum.Ah, thank goodness. I love matching songs with stages and was always annoyed with stability issues.
that still isnt detailed enough because after looking through KFMs cns i found some new lines of code in the velocity and movement constants
OMG, I can't believed...IT'S ALIVE!!!1!1!!ONEWow, so many changes revised in its page. I can't wait to get back home to test this new MUGEN!!* B-kun thinking in make his stuff compatible and make AGP game in new MUGEN
Just noticed this at the forum:Quote- Helpers used as projectile replacements do not have all the desired properties of a projectile.- SndPlay loop doesn't work.Meh.
An AutoFix programme for stages + chars does seem possible, from the stuff I've read in the page. Some people, just stop the panic.
For everyone that wants to play with it on MAC:-Take CrossOver program- Change the resolution to 640x480 and RenderMode = OpenGLScreen on mugen.cfg
Awesomeness, looks like i'll be giving this new Mugen a try when I get home from College.I wonder how my characters will work with this one.
.(O). said, September 22, 2009, 05:08:11 pm- Change the resolution to 640x480 and RenderMode = OpenGLScreen on mugen.cfgLike I said before this won't work for me (XP User)
Mgbenz said, September 22, 2009, 04:13:10 pmPeople hate change.Read "lazy to bother".Don't worry, lazy people! From their forum:K'style said: If a character or stage or motif doesn't work right... then it's a bug in MUGEN. Our intent is for 1.0 to be backwards compatible with content made for 2002.04.14 without any changes needed on your part. This release candidate has some very visible bugs that affect a lot of content.If you experience something that doesn't work, please check if it's a known or reported issue in the bugs forum, then post it if not.Don't delete your old copy of MUGEN yet till we've ironed out the bugs in the 1.0 RCs... thanks for your patience.
hyper ko BG's show missplaced on stage0on mountainside temple they are fine, (i know this next bit has been mentioned) cornerpush systems are messed against new kfm and also my ryus shanketsu hadouken fire on p2 is near the ceiling against the new kfm.