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Gotenks Z2 [Project] (Read 349982 times)

Started by Daeron, June 06, 2015, 01:28:59 am
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Re: Gotenks Z2 [Project]
#81  June 18, 2015, 08:49:02 pm
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How have I missed this thread!!!

This is some really impressive work!
Re: Gotenks Z2 [Project]
#82  June 18, 2015, 09:29:14 pm
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Re: Gotenks Z2 [Project]
#83  June 19, 2015, 12:22:22 am
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Thanks for the information, I didn't remember this part from the anime. It's fun (as all his moves!). :)

HQ

Re: Gotenks Z2 [Project]
#84  June 19, 2015, 12:29:17 am
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Re: Gotenks Z2 [Project]
#85  June 19, 2015, 06:02:05 pm
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yeah im correcting some of the old anims, HQ edited some to improve the anims quality, sorry for not showing anything lately, it has been a busy week, ill have new stuff next one i hope :D
Re: Gotenks Z2 [Project]
#86  June 19, 2015, 06:05:14 pm
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Gimmie his Anti-AntiAir
Re: Gotenks Z2 [Project]
#87  June 19, 2015, 06:29:42 pm
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I'm seeing this thread for the first time and I love to see what you guys is gonna do with this character.
Will he have a partially new system? Because Gotenks in my opinion is the most Inexperienced of the Z Fighters so I'd like to see what you're gonna do with him.
Will Super Ghost Kamikaze Attack and Super Buu Volley Ball be regular Hypers or Awakening Mode Hypers?
Re: Gotenks Z2 [Project]
#88  June 19, 2015, 06:38:26 pm
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For now they are planned as normal hypers.

But remember things change a lot during development and itmight end up otherwise.
Re: Gotenks Z2 [Project]
#89  June 19, 2015, 06:58:34 pm
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Good to know will his fighting style break away from the rest of the Z2 Cast? I was thinking he couldnt have certain attacks or moves the other characters had inexchange for few different things.
Re: Gotenks Z2 [Project]
#90  June 19, 2015, 07:07:38 pm
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Every Z character follows the basics , then they get added specific systems that might befit them ( like gohan special dash back and aerial dashes)  and then they get a moveset that is discussed and adjusted literally for months and months.

They are all set out to be as unique as possible, with a mix of moves from games where they have participated and new moves that might fit. Those are tested and retested and we add and remove things as it seems fit ( Majin vegeta only gained proton bomb right at the end, Normal Vegeta only gained the tantrum at the end as well, originall tantrum was a majin move )

So, expect the unexpected.
Re: Gotenks Z2 [Project]
#91  June 22, 2015, 12:22:32 pm
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Hate to beat a dead horse, but I'm still noticing a lot of banding in your shading. Any plans to fix that?
Re: Gotenks Z2 [Project]
#92  June 22, 2015, 06:41:14 pm
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Maybe ill do a small revamp on some sprites in the future in order to fix that, i think i just naturally sprite like that, its hard to change some habits



Crouch light punch
Re: Gotenks Z2 [Project]
#93  June 23, 2015, 12:47:41 am
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omg this is so fitting..l. it's like " sup bro ! *gets killed trolol*
Re: Gotenks Z2 [Project]
#94  June 23, 2015, 11:57:49 am
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Yeah it looks like when you tap your friend with your elbow and say "Yo check that!"
Re: Gotenks Z2 [Project]
#95  June 23, 2015, 08:49:58 pm
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except that i'd rather not be his buddy lol Senzus aint gonna fix me up after that
Re: Gotenks Z2 [Project]
#96  June 25, 2015, 01:48:38 pm
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Crouch hard punch, or should it be medium? not sure yet
Re: Gotenks Z2 [Project]
#97  June 25, 2015, 02:22:51 pm
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Is your launcher going to be on the Heavy Kick or Heavy Punch? That might influence your decision.

At first glace I think this would be good for a heavy punch (maybe with 1 more recovery frame).
Re: Gotenks Z2 [Project]
#98  June 25, 2015, 03:14:22 pm
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Well standing hard kick and standing back+hard punch can be launchers on their own:



Not sure what to do

Re: Gotenks Z2 [Project]
#99  June 25, 2015, 03:36:32 pm
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back hard punch is a chargeable, it would take more timing to launch, use the kick.
Re: Gotenks Z2 [Project]
#100  June 25, 2015, 06:23:36 pm
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How about using this head attack as his Crounching Punch Zero Counter ?
It could also find some usefulness as a Command Move I guess, but I don't know how.

Or perhaps a special with big startup, being able to break P2's guard (or just being an overhead ?), and sending him flying, while Gotenks goes back on the ground holding his head because it hurts (cf. when he hit Buu's head with his own and both were hurt).