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Seiya JUS - Saint Seiya (Read 5697 times)

Started by Dark_King, June 12, 2011, 05:15:52 pm
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Seiya JUS - Saint Seiya
#1  June 12, 2011, 05:15:52 pm
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My first char = D JUS

Saint Seiya yet

Name: Seiya
Original Game: Jump Ultimate Stars
Version: 1.0
For MUGEN 1.0

Credits and Movelist Folder Char




That's right he invokes IKKI, Shun, and Shiryu the Hyoga

Donwload

Until next with Vegeto
Re: Seiya JUS - Saint Seiya
#2  June 12, 2011, 06:48:13 pm
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The only good thing that this character has is a readme. The character itself is terrible. Feedback:

- There's a hitbox even for the wing on his back, that moves with the wing. Remove it, you don't need a hitbox there.

- Misaligned hitbox when you're in the air after jumping.

- No sound when you land. It also uses an annoying "shake screen" effect that is not needed, personally.

- Forward dash makes you invincible. Both this one and backwards dash has an annoying "shake screen" effect that is not needed, personally. Also, dash consumes power for some reason.

- Only one aerial attack.

- It's really difficult to pull the "x,x,x" combo, for some reason. But as strange as it can be, you can do an infinite thanks to that fact by letting some time pass after the second "x", then repeat it again. Hard, but possible. Also, this attack misses if the opponent is blocking.

- "D+x" does 321 damage, and it's a special. It's also unblockable.

- "Chute Meteoro" has a lot of problems. First, there's a part in which he supposely hits the opponent then sends it to the air. I said supposely since that doesn't happen because even against a chibi character, the move fails to connect (also, you have plenty of time to block that kick even if you connect the initial attack). Then there's the problem that it does 315 damage if all hits connect, even though it's supposed to be like a special (in other words, you don't spend power for this move). Needs to be nerfed. Also, he's invincible when he starts shooting the energy balls, and the hitboxes for that energy balls are terrible. Also, no hitsparks and hitsounds at all.

- "Flexa de Sagitario" has the same problem as the move above. The kick fails to connects, thus fails to send the opponent to the air (and you even have time to block it, so there's that problem too). Also, hitboxes for the energy that comes out are enourmous. They surpass the size of that animation by a lot of distance. Invincible when he prepares to shoot and when he's shooting, and the attack is unblockable. He only spends power if he manages to connect the initial dash. You should lose it inmediately after pressing the button to be fair, else it's a matter of spamming the attack since you can try all the time (and seriously, go for x1000 in supers, not all lifebars allow you to easily see when you have 500 power). And again, no hitsounds and hitsparks.

- "Meteoro de Pegasu" can be cancelled before the move ends for this attack or another. With 5000 power, and using this attack all over again (opponent has no time to block if he got hit before and you cancel this attack for the same) does 526 damage. You're invincible during the entire move, and the energy balls used for this move have terrible hitboxes. And again, no hitsparks and hitsounds.

- "Cometa de Pegasu" makes your character invincible during the entire move. Also, 120 damage for a level 2 super is way too little (though that's probably a good thing if you compare it with the damage that the move above does, which btw is a level 1 super). And again, no hitsparks and hitsounds.

- It's obvious you went for random damage values here. The "Hyoga" super spends 4000 power for 264 damage. You need to work this in all your supers, as it doesn't make sense how some spend so much power to do the same as a level 2, while level 1 or even specials are lethal. Also, invincible during the entire move, Hyoga is also the same, and no hitsparks and hitsounds.

- "Shiryu" super is the worst. Unblockable, undodgable, 450 damage for 3500 power, and both Seiya and Shiryu invincible in the entire move.

- "Shun" super is terrible. I mean, ignoring the usual invincible stuff for Seiya and Shun and that there's not hitsounds and hitsparks, this is what I find wrong. First a big spark appears in front of Seiya, signaling Shun is appearing. Yet, Shun always appears in front of the opponent (it's ridiculous when you jump and he stays there in the air). Then after he uses his move, a second spark, the same that appeared in the beginning of the move, appears in front of you, so if you have moved out of the way from Shun, it looks terrible, since it's supposed to cover Shun, not do that.

- "Ikki" super is the exact same as "Shiryu". The only difference is that the hitboxes for the attack are bigger and that you can block part of the attack (unfortunately, that only happens after getting hit). It also does less damage, even though it spends more power than Shiryu. Apart from that, look at feedback for "Shiryu" for the rest of the problems.

- Small portrait is completely black. Big portrait is too big.

It's terrible. Oh god, you have so much to correct that you're better off starting again from zero. It's going to be faster this way.
Re: Seiya JUS - Saint Seiya
#3  June 13, 2011, 08:46:45 pm
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Yet another bad Saint Seiya character...   damn it and I thought there were hopes this time... :(
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Last Edit: June 13, 2011, 08:51:00 pm by Lord Kain
Re: Seiya JUS - Saint Seiya
#4  June 13, 2011, 09:14:40 pm
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 :) be nice if they were full size not chibi size.
 :S and I don't remember them doing a dbz Kamehameha wave or a DBZ energy out burst force field around them.they were glowing light glimmer around there body.  :( u sure need work on ur character more and watch more of the Saint Seiya anime and they had the power of the mystical Cosmo of the god with in the zodiac armor :'( I wish they can be more improve base of the actual anime.but none of the Saint Seiya for mugen never goes to plan.
:-X well this is mugen after all so I shut up about it for now
 
love justices shooting star
Re: Seiya JUS - Saint Seiya
#5  June 14, 2011, 12:24:42 am
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The only good thing that this character has is a readme. The character itself is terrible. Feedback:

- There's a hitbox even for the wing on his back, that moves with the wing. Remove it, you don't need a hitbox there.

- Misaligned hitbox when you're in the air after jumping.

- No sound when you land. It also uses an annoying "shake screen" effect that is not needed, personally.

- Forward dash makes you invincible. Both this one and backwards dash has an annoying "shake screen" effect that is not needed, personally. Also, dash consumes power for some reason.

- Only one aerial attack.

- It's really difficult to pull the "x,x,x" combo, for some reason. But as strange as it can be, you can do an infinite thanks to that fact by letting some time pass after the second "x", then repeat it again. Hard, but possible. Also, this attack misses if the opponent is blocking.

- "D+x" does 321 damage, and it's a special. It's also unblockable.

- "Chute Meteoro" has a lot of problems. First, there's a part in which he supposely hits the opponent then sends it to the air. I said supposely since that doesn't happen because even against a chibi character, the move fails to connect (also, you have plenty of time to block that kick even if you connect the initial attack). Then there's the problem that it does 315 damage if all hits connect, even though it's supposed to be like a special (in other words, you don't spend power for this move). Needs to be nerfed. Also, he's invincible when he starts shooting the energy balls, and the hitboxes for that energy balls are terrible. Also, no hitsparks and hitsounds at all.

- "Flexa de Sagitario" has the same problem as the move above. The kick fails to connects, thus fails to send the opponent to the air (and you even have time to block it, so there's that problem too). Also, hitboxes for the energy that comes out are enourmous. They surpass the size of that animation by a lot of distance. Invincible when he prepares to shoot and when he's shooting, and the attack is unblockable. He only spends power if he manages to connect the initial dash. You should lose it inmediately after pressing the button to be fair, else it's a matter of spamming the attack since you can try all the time (and seriously, go for x1000 in supers, not all lifebars allow you to easily see when you have 500 power). And again, no hitsounds and hitsparks.

- "Meteoro de Pegasu" can be cancelled before the move ends for this attack or another. With 5000 power, and using this attack all over again (opponent has no time to block if he got hit before and you cancel this attack for the same) does 526 damage. You're invincible during the entire move, and the energy balls used for this move have terrible hitboxes. And again, no hitsparks and hitsounds.

- "Cometa de Pegasu" makes your character invincible during the entire move. Also, 120 damage for a level 2 super is way too little (though that's probably a good thing if you compare it with the damage that the move above does, which btw is a level 1 super). And again, no hitsparks and hitsounds.

- It's obvious you went for random damage values here. The "Hyoga" super spends 4000 power for 264 damage. You need to work this in all your supers, as it doesn't make sense how some spend so much power to do the same as a level 2, while level 1 or even specials are lethal. Also, invincible during the entire move, Hyoga is also the same, and no hitsparks and hitsounds.

- "Shiryu" super is the worst. Unblockable, undodgable, 450 damage for 3500 power, and both Seiya and Shiryu invincible in the entire move.

- "Shun" super is terrible. I mean, ignoring the usual invincible stuff for Seiya and Shun and that there's not hitsounds and hitsparks, this is what I find wrong. First a big spark appears in front of Seiya, signaling Shun is appearing. Yet, Shun always appears in front of the opponent (it's ridiculous when you jump and he stays there in the air). Then after he uses his move, a second spark, the same that appeared in the beginning of the move, appears in front of you, so if you have moved out of the way from Shun, it looks terrible, since it's supposed to cover Shun, not do that.

- "Ikki" super is the exact same as "Shiryu". The only difference is that the hitboxes for the attack are bigger and that you can block part of the attack (unfortunately, that only happens after getting hit). It also does less damage, even though it spends more power than Shiryu. Apart from that, look at feedback for "Shiryu" for the rest of the problems.

- Small portrait is completely black. Big portrait is too big.

It's terrible. Oh god, you have so much to correct that you're better off starting again from zero. It's going to be faster this way.

Thats a lot of Feedback you provided there.
Re: Seiya JUS - Saint Seiya
#6  June 14, 2011, 12:27:32 am
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This is what you're supposed to do if you want to earn your "beta-tester" status... ::)
Re: Seiya JUS - Saint Seiya
#7  June 14, 2011, 12:39:56 am
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Use the "Spoiler" feature dude, you double posted the feedback...
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Last Edit: June 14, 2011, 01:03:15 am by Lord Kain
Re: Seiya JUS - Saint Seiya
#8  June 14, 2011, 12:56:48 am
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... what?

I really hope you're talking about hurricane2s.
Re: Seiya JUS - Saint Seiya
#9  June 14, 2011, 01:00:58 am
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How do you use spoiler
Re: Seiya JUS - Saint Seiya
#10  June 14, 2011, 01:04:37 am
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"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Seiya JUS - Saint Seiya
#11  June 14, 2011, 01:35:56 pm
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This is what you're supposed to do if you want to earn your "beta-tester" status... ::)

which i  could use the spoilers on some people posts...if you know what i mean