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Taunt (Mechanics) (Read 2630 times)

Started by Ricepigeon, May 11, 2016, 07:34:28 pm
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Taunt (Mechanics)
#1  May 11, 2016, 07:34:28 pm
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Taunts are generally harmless actions that are given to characters in many fighting games, the character strikes a pose that generally serves only to annoy or mock the opponent. Most taunts leave the character wide open to attack, and thus serve no practical purpose. However, there are exceptions:

  • Certain taunts have hitboxes that allow the user to actually hit the opponent with their taunt (ie: Luigi in Smash Bros, Dudley in Street Fighter III, Deadpool in MvC3)
  • Dan Hibiki's Roll Taunt actually acts as a dodge roll, but is usually impractical since it leaves him wide open after use
  • Taunts in the Street Fighter III series will grant the user with character-specific buffs (ie: increased damage, increased stun gauge recovery, increased defense, increased stun damage, etc.)
  • Dan Hibiki's Legendary Taunt is the only Taunt that costs power meter to use but is otherwise the same as a regular taunt; serving no practical purpose, most likely due to Dan's nature as a joke character. The only exception in in Super Street Fighter IV, where it is one of the only moves that can be cancelled into an Ultra combo.
  • Dan Hibiki's Mythical Taunt changes the animations and properties of each of Dan's normal attacks for a limited time. However, since this only transforms each of his normals into Taunts, it serves no real purpose other than humorous effect.
  • Some taunts alter a character's hitboxes for the duration of the taunt, allowing them to be used to dodge certain attacks (ie: El Fuerte & Adon in SSF4)
Last Edit: May 11, 2016, 07:47:39 pm by Ricepigeon
Re: Taunt (Mechanics)
#2  May 12, 2016, 09:25:10 am
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Allow me to add a few additional tidbits regarding taunts.
  • In the AOF series, taunting decreases an opponent's spirit gauge giving taunts a tactical viability in it.
  • In KOF 99 and 2000, taunting will give you one more use of your striker at the cost of a stock of super meter unless your striker gauge was full.
  • Taunting in certain games will give the opponent a small amount of super meter.(ie: Guilty Gear series, CvS2, SvC Chaos)
  • Some games allow you to cancel your taunt at a certain point of the taunt.
Last Edit: May 12, 2016, 09:37:05 am by Darkflare
Re: Taunt (Mechanics)
#3  May 12, 2016, 11:13:31 am
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Adding to DarkFlare's third point:
  • In Hokuto no Ken (PS2 game), the taunt gives the enemy a power boost (used for ground and air dashes) and an aura bar.
Re: Taunt (Mechanics)
#4  May 12, 2016, 11:33:22 pm
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Some additions...

  • In some games (p.e. SFA 3) you can taunt only once per round
  • Some characters have more then one taunt, usually done with a joystick direction and taunt
  • Some characters (p.e. Alex, Hugo & Makoto in SF III) can extend the taunt animation by holding the taunt button
Re: Taunt (Mechanics)
#5  May 12, 2016, 11:41:14 pm
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And Hugo can call out Poison during the taunt (pressing "start" while pressing "c+z").