Hello, Thank you for reading my topic. I am putting together a sort of "best of" compilation. It has always been my dream to have one of these that wasn't filled with what makes mugen games a mugen game....so that is to say, cheap chars, unfair bosses etc. etc. I will now show some screenshots Here's a screen of the final roster: Screenpack by Logansam.Spoiler, click to toggle visibilty
Here's a screen of the lifebars: Lifebars by mutmut, update and scaled by me.Spoiler, click to toggle visibilty
Here's a download for the lifebars to work in any mugen game:Spoiler, click to toggle visibilty
Here's the one for "battle of legends"Spoiler, click to toggle visibilty
Here's a screen of it running fullscreen:Spoiler, click to toggle visibilty
Here's the versus screenSpoiler, click to toggle visibilty
Here's the victory screen:Spoiler, click to toggle visibilty
Here's the option screen:Spoiler, click to toggle visibilty
Here's screens to show off the hitsparks that will be used for every characterSpoiler, click to toggle visibilty
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this is the hitsparks for supers:Spoiler, click to toggle visibilty
Here's some pictures to show my custom made palettes:Spoiler, click to toggle visibilty
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Here's one more picture for good measure:Spoiler, click to toggle visibilty
here's a video with the introSpoiler, click to toggle visibilty
VIDEO
System: Spoiler, click to toggle visibilty
Every Character has a parry but the game is based on being a true "Battle of Legends" so every iconic character will remain relatively true to who they are in their respective cannon. However the game will be balanced so there is no clear stronger character and I will provide constant fixes if we the community feel something is too strong or too weak. The main idea is to follow street fighter 3 so if a character has something like a roll or an air dash then I will lower mobility or perhaps even nerf those specific actions to keep them honest.
Story mode: Spoiler, click to toggle visibilty
The game will feature a story revolving around a "Tournament of Legends" that will ultimately decide the faith of the world.....you know basics stuff. Every character will have specific scenes for intro, outro and a mid-level dialogue from the mid-level boss. Multiple "Final bosses" with opening dialogue for them.
Stages: Spoiler, click to toggle visibilty
The best of the best will be chosen. Only stages with super jump will be used.
Music: Spoiler, click to toggle visibilty
music will be put in for every stage. Street fighter 3 music for character select and vs screen. Street fighter 2 music for victory screen. custom picked music for intro and main menu. Possible music for story mode.
A.I:Spoiler, click to toggle visibilty
Every char will have an A.I that feels like a real commercial release. Meaning, easy 1 will feel very easy, easy 2 will be a little bit more difficult, easy 3 will be a little more hard, medium 1, will be a little more hard than that etc.etc. I will try and make sure no character in the story mode is unbeatable
Palettes:Spoiler, click to toggle visibilty
every character will have at least 9 different palettes available.
Credits:Spoiler, click to toggle visibilty
I did not make this from scratch so there will be a credits scene in which EVERY person who created a char or stage or screenpack or helped me in the dev forums will be credited.
thanks for reading! Download to version .33:http://www.mediafire.com/download/ai0r17ib4oiug9n/mugenV.33.zip download to version .39:http://www.mediafire.com/download/ugi49kco179krsc/mugen.39.zip Download to version .40: (available soon) Here's a hype video I made for version .40 which means I feel I'm 40% of the way there.Spoiler, click to toggle visibilty
VIDEO
This was made pre-hitsparks which will be in version .40