I finished another character I said I wasn't gonna finish. Horray!A punchy man largely based on the humor and ideas of my good buddy nimrodpowerzwarning: loud, profaneget 'im
Bleh. I return here to say...nice.I seem to have fun messing around with his little counter move thing.Also, one gripe, but...I think you might have a lingering PalFx or RemapPal that's constantly on, since he doesn't seem to be affected by cases where his palette's color is changed by an opponent's attack.Spoiler: Example (click to see content)Psykyopath is affected by the color-changing properties of the move (intended to represent them being turned into wood) but Nim Woo does not.
Another interesting joke character! However, I found a little odd.When he gets hitted hard in his crouch state, his sprites are missing.
I discovered another error. His blue ghost super is said to have proj invuln in the readme, but projectiles still hit him out of it.
Thank you all for trying him out and getting back to me!Mysticus said, March 09, 2019, 06:45:49 pmWhen he gets hitted hard in his crouch state, his sprites are missing.Yeah, discovered that too late. Will fix for the next update. Thanks!ComboAssassin20 said, March 09, 2019, 03:16:49 pmsorry to be stupid, but if it's simul and you pick 'em with someone else, he does not attackAh, yeah, an oversight of most of my AI. I don't usually care about balancing around Simul but that's an easy fix. Will include this in the next update as well.Solarflared said, March 09, 2019, 11:33:23 pmI discovered another error. His blue ghost super is said to have proj invuln in the readme, but projectiles still hit him out of it.Hm... I can't figure out if I forgot to add that, or if I changed it and forgot to change the readme. Either way, I'll decide how it should be soon. He might be too good to need projectile invulnerability on that. It is immune on startup, however.Solarflared said, March 09, 2019, 03:00:59 pmAlso, one gripe, but...I think you might have a lingering PalFx or RemapPal that's constantly on, since he doesn't seem to be affected by cases where his palette's color is changed by an opponent's attack.This is kind of a hard one to untangle. This is based on old code which I will admit was not the most well thought-out. (It effects how he glows when he has the Deathbringer buff) To fix it, I'd have to re-write all of that, and I have to admit I was more eager to be done with this character that necessary. I won't rule out the idea of fixing this, but it's not high-priority.
Sorry for the delay! It's been a literal month since the initial release, whoops.Updated with the things mentioned here, among a few other additions. grab it