Hello! Nice to meet y'all.
My name is Opossum. I've been a fan of MUGEN since 2007 in my teenage years, and I've modified some characters and stages before to my own taste in rather personal compilations (i.e. CNS, palettes, sprites, audio, music, etc), although I don't preserve any edit worth sharing here. I never was active in the MUGEN fandom before, but I'll now because I aiways felt appreciation about the numerous creations that emerged from it.
Now I'll talk about what I consider my contribution to the community: currently I'm myself developing a new MUGEN engine from scratch. I don't have a name for it yet, but I plan to make it open source and as portable as possible, giving it some new features aside from being at least 90% compatible with the Elecbyte's original engine.
I have some videos demonstrating how it works if you want to see them (it runs on a homebrewed Nintendo Wii and Raspberry Pi to give you an idea), and I'll upload new videos whenever there's any interesting update, but meanwhile I pretend to get more involved with the community instead of just being a lurker, and give feedback in stuff if I can. I hope I can get along with you.
I'm writing a MUGEN engine from scratch. If you want to talk about it be free to send me a message!
Last Edit: November 16, 2019, 10:00:32 pm