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Dissidia & Crisis core Model Viewer (Read 71639 times)

Started by [S]witch K', May 29, 2009, 05:49:40 am
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Dissidia & Crisis core Model Viewer
#1  May 29, 2009, 05:49:40 am
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Lets Breakkkkk IT DOWN REAL QUICK


CSO --->  ISO Tool http://www.psp-hacks.com/file/900
Then Extract all of the files (makes it easier because you're just looking for Package.bin in the USR file)
Search/Rip the .GMO files with the GitMO App ---->  http://www.richwhitehouse.com/index.php?postid=35

After you have the .GMO Files (i have ripped all of them, i will up shortly) Use mesh2rdm to View them and see what ones you want to convert into OBJ files (Drag the GMO onto mesh2rdm) once you have found the model you want to change into a OBJ (OR SMD) create a .txt document and write "mesh2rdm (the .gmo you want to convert).gmo (name you want to give it).obj -texpre (.gmos name again) -rotate -90 0 0 -scale 1.0 -objout"

THIS ALSO WORKS WITH .raw FILES TOO :D (For lady KiKi)

If you want a .smd change "objout" to "SMDout"
Save the .txt (into the same directory as the GMO you want to convert)
change the .txt to a .bat file (Batch file)
Double click the .BAT and you should be left with a .obj or a .smd (depending on what you wrote for the "out" Part) and a few PNGS (the textures)




THEN WHAMMO YOU HAVE YOURSELF THE MODEL!! YAA!!!! :sugoi: :sugoi:
BRB just going to figure out how to rip the anims too :D:D







http://homepage.eircom.net/~abyrne/Models/model9/tutorials_tut09.htm ----->  For animation in MILKSHAPE :D (Thanks Cloudius)
Last Edit: June 03, 2009, 06:58:53 am by - SWTCH
Re: Dissidia & Crisis core Model Viewer
#2  May 29, 2009, 11:22:29 am
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Someone make ACCloud, Sephiroth, Zack, WoL, Frionel, Tina, Cecil etc. spritesheets NAO
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Dissidia & Crisis core Model Viewer
#3  May 29, 2009, 01:41:16 pm
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Blah I'm retarded

I can't get it to do anything, my Dissidia is CSO format and although my CC is ISO format and I can mount it, the files are buried in a pkg file, any idea how to extract?  :S

EDIT: I've gotten the gitmo app to scan the crisis core ISO, says nothing found. And it won't even pick up Dissidia's CSO format.

EDIT: Got it to dig through the 1.49gb pkg file, nothing returned yet... think i'm doing this wrong

EDIT: It must be searching hard, 50% CPU, still nothing found after 20 minutes

EDIT: 1.5 hours on, nothing. :bigcry: Gonna give up
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Last Edit: May 29, 2009, 03:45:49 pm by LadyKiKi
Re: Dissidia & Crisis core Model Viewer
#4  May 29, 2009, 05:29:33 pm
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try going to the darkmatter/ninja hacker/whatever their current name is forums.
Re: Dissidia & Crisis core Model Viewer
#5  May 30, 2009, 02:47:13 am
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Re: Dissidia & Crisis core Model Viewer
#6  May 30, 2009, 10:49:24 pm
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Re: Dissidia & Crisis core Model Viewer
#7  May 31, 2009, 03:51:43 am
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I got to the pkg file as well and got nothing.  Is there a tool that extracts further?
If you require my assistance, please feel free to contact me on Discord: 2DMirage#5299
Commissions/Requests are closed. Please do not ask.
Re: Dissidia & Crisis core Model Viewer
#8  May 31, 2009, 06:31:23 am
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Someone make ACCloud, Sephiroth, Zack, WoL, Frionel, Tina, Cecil etc. spritesheets NAO

Getting shat on by a C&D from Squeenix isn't worth it in my book (and we all know the VIP treatment Squeenix gives to the Chrono Series fans)
Re: Dissidia & Crisis core Model Viewer
#9  May 31, 2009, 07:03:41 am
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Indeed. SE doesn't like this sorta stuff....at all.
Re: Dissidia & Crisis core Model Viewer
#10  May 31, 2009, 08:07:50 am
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Re: Dissidia & Crisis core Model Viewer
#11  May 31, 2009, 08:33:45 am
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Havent look through all of them yet 200+ files i extracted from it.

Most of them more or less look like this.

EDIT: Holy Crap you can rotate them and move them
Last Edit: February 11, 2010, 04:44:10 am by Cloudius
Re: Dissidia & Crisis core Model Viewer
#12  May 31, 2009, 12:58:06 pm
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Havent look through all of them yet 200+ files i extracted from it.

Most of them more or less look like this.

EDIT: Holy Crap you can rotate them and move them

Thanks to ol' Switch??  :sugoi: :sugoi: :sugoi: :sugoi: :sugoi:
Re: Dissidia & Crisis core Model Viewer
#13  May 31, 2009, 01:27:49 pm
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can you see the animations and stuff too?
Re: Dissidia & Crisis core Model Viewer
#14  May 31, 2009, 02:19:09 pm
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It can break down a dissidia or crisis core (PSP) iso and then you can view all of the models and animations and such from the games  :sugoi: :sugoi:

I assume you can, cant wait to see mugen projects using these :P

No Borders, No Nations
Re: Dissidia & Crisis core Model Viewer
#15  May 31, 2009, 06:49:58 pm
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I DEMAND TERRA, CECIL, CLOUD, SEPHIROTH, ZIDANE AND KUJA SHEETS
FUCKING DO IT

...
no seriously ill kick your fucking ass if you dont do it >:(>:(>:(
[size=5pt]obviously joking[/size]
Re: Dissidia & Crisis core Model Viewer
#16  May 31, 2009, 06:52:21 pm
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havent figure out how to get them to animate, but I think I have to convert them to .smd format and import them into an animation program.

Beyond the scope of what is possible atm for me anyway still I learn how.
Last Edit: June 01, 2009, 12:55:13 am by Cloudius
Re: Dissidia & Crisis core Model Viewer
#17  May 31, 2009, 11:17:36 pm
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Please can you explain how you found the files in the first place? Seems like me and Hoshi are stuck in the same step. :blank:

EDIT: Please do not delete/move the topic. If we get some sort of letter asking us to, then we shall comply. Otherwise, it is free for all at the moment. But if it didn't break out here it was going to break out elsewhere sooner or later. Plus the guy who hosts the tool has made a Devil May Cry style game using FF7 models and the game is still up and running, with a patch released for it last month.

EDIT2: Not to mention the FF7 PC game still getting lots of attention with people "high-deffing" up the in game models on the field. And Triple Triad too.

EDIT3: And just to add one more, there's loads of stuff on FFXI that's being used for an assorted load of projects. I remember seeing a FFXI character made somewhere before a while ago using a model viewer someone made for the game (which lets you view the animations/effects)
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Last Edit: May 31, 2009, 11:24:34 pm by LadyKiKi
Re: Dissidia & Crisis core Model Viewer
#18  May 31, 2009, 11:32:55 pm
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Yeah, just comply with a C&D if you happen to get one. I was just letting you know that they are not like Capcom or SNK who only see it as fan art.

As far as I know though, they've only sued some dude (band?) in Korea for using Advent Children footage in his music video, for commercial purposes. Fan based projects have only gotten C&D orders. Quite a bit of them though.
Re: Dissidia & Crisis core Model Viewer
#19  May 31, 2009, 11:59:06 pm
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Please can you explain how you found the files in the first place? Seems like me and Hoshi are stuck in the same step. :blank:
The image i have is an ISO, but shouldn't be different from CSO.
It not neccessary to extract the pkg file. Use GitMo.exe to find the path where the image is located. Then in this case use the recursive option, if not already checked, change file extension to *.iso > *.cso

Should work then

As for CC, you need to use another tool
http://www.superg.org.ua/files/ff/ff7cc_extractor.tar.bz2
This one you need pkg and fse file.
Last Edit: June 01, 2009, 12:08:58 am by Cloudius
Re: Dissidia & Crisis core Model Viewer
#20  June 01, 2009, 03:17:17 am
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Please can you explain how you found the files in the first place? Seems like me and Hoshi are stuck in the same step. :blank:

EDIT: Please do not delete/move the topic. If we get some sort of letter asking us to, then we shall comply. Otherwise, it is free for all at the moment. But if it didn't break out here it was going to break out elsewhere sooner or later. Plus the guy who hosts the tool has made a Devil May Cry style game using FF7 models and the game is still up and running, with a patch released for it last month.

EDIT2: Not to mention the FF7 PC game still getting lots of attention with people "high-deffing" up the in game models on the field. And Triple Triad too.

EDIT3: And just to add one more, there's loads of stuff on FFXI that's being used for an assorted load of projects. I remember seeing a FFXI character made somewhere before a while ago using a model viewer someone made for the game (which lets you view the animations/effects)



i tried to use my CSO but it seems gitmo dosnt like csos


Decompress your cso into and iso using PSPiso compressor
then you can either scan the iso or extract Package.bin from (isofile)/PSPgame/Data/USRfile

and scan that, it has all the .GMOs there :D:D:D
Re: Dissidia & Crisis core Model Viewer
#21  June 01, 2009, 03:19:10 am
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I DEMAND TERRA, CECIL, CLOUD, SEPHIROTH, ZIDANE AND KUJA SHEETS
FUCKING DO IT

...
no seriously ill kick your fucking ass if you dont do it >:(>:(>:(
[size=5pt]obviously joking[/size]


*slaps across both checks with glove*

I DEMAND A DUEL!! :sugoi:
Re: Dissidia & Crisis core Model Viewer
#22  June 01, 2009, 04:19:17 am
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The image i have is an ISO, but shouldn't be different from CSO.
It not neccessary to extract the pkg file. Use GitMo.exe to find the path where the image is located. Then in this case use the recursive option, if not already checked, change file extension to *.iso > *.cso
Tried this.  Nothing was found for ISO(FF7CC) or CSO(FFD).

As for CC, you need to use another tool
http://www.superg.org.ua/files/ff/ff7cc_extractor.tar.bz2
This one you need pkg and fse file.
Now what?  I've extracted a shit-ton of RAW files, but I don't know what to do with them.
If you require my assistance, please feel free to contact me on Discord: 2DMirage#5299
Commissions/Requests are closed. Please do not ask.
Re: Dissidia & Crisis core Model Viewer
#23  June 01, 2009, 04:30:47 am
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Tried this.  Nothing was found for ISO(FF7CC) or CSO(FFD).

using PSPiso compressor (Google it) convert your FFD cso into an iso and then scan the iso, or extract package.bin (the large one) and then scan that using Gitmo :D

Ill make a tut soon :D:D
Re: Dissidia & Crisis core Model Viewer
#24  June 01, 2009, 11:12:57 am
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As for CC, you need to use another tool
http://www.superg.org.ua/files/ff/ff7cc_extractor.tar.bz2
This one you need pkg and fse file.
Now what?  I've extracted a shit-ton of RAW files, but I don't know what to do with them.
http://forums.qhimm.com/index.php?topic=8451.0
Download the Rinoa model viewer. Put the .raw files in File folder.
Quote
00000 - 00005   possibly misc system files, nothing too important
00006 - 00062 Header: "PSMF001" - PSP format Movies / Video files
00063 - 01349 Header: "RIFF" - Audio files
01350 - 01417 Header: "SSCF" - more Audio files
01418 - 01442 Menu and DMW related stuff (I think)
 Mix of two types of files:
    Header: [seemingly random] - files contain bunch of indexed Long's or something, no idea
    Header: "IMG" - guessing they're image / Texture files
01443 - 01445  standard PNG images
01446              Now this is interesting - seems to contain a list of Locations and Mission Titles!
01447              Contains a long list of character names, probably used when talking to NPC's etc
01448 - 01455  No discernable header (pretty much random). Maybe mesh data?
01456              Header: "MBD" - Indices or Counts of something
01457 - 02011  Story progression and Event data
  Mix of two types of files:
    Header: "GT"  - Chapter End Images
    Header: "ATEL" - LOTS of these, contain various Textures, dialogue scripts, etc
02012 - 02457 Models: Characters, Monsters, NPCs and possibly also Locations
  Mix of three types of files:-
    Header: [seemingly random]
    Header: "!" - contain single Textures for each Model. Maybe mesh-data too, but haven't found any.
    Header: "&&"
02458 - 03352  Tiny files, no common header, no ascii info visible. No idea.
03353 - 08538  unknown, no common header, fairly small files <500 kb. Ditto
08539 - 08622  Monster / Boss Data!
   Header: "MOT_" - later also contain "SSCF" data later. Interesting...
   maybe "file-names", Event Scripts, Boss Battle scripts, Monster behaviour or something else. Its all there, but no idea what.
08623 - 08627  Header: "zack_" - later also contain "ATEL" data
08628 - 08690  Materia (Magic) effect files!
  Header: "MAGIC_W0"  
08671 - 08706  unknown, tiny files
08707 - 08725  Header: "PSMF0015" - more Videos
Number corresponds to File number name of the raw files.

On another note, I converted the GMO files to SMD files and imported in an animation program where you can move the joints and stuff, still havent been able to apply the texture correctly tho.

Last Edit: February 11, 2010, 04:43:55 am by Cloudius
Re: Dissidia & Crisis core Model Viewer
#25  June 01, 2009, 11:26:01 am
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As for CC, you need to use another tool
http://www.superg.org.ua/files/ff/ff7cc_extractor.tar.bz2
This one you need pkg and fse file.
Now what?  I've extracted a shit-ton of RAW files, but I don't know what to do with them.
http://forums.qhimm.com/index.php?topic=8451.0
Download the Rinoa model viewer. Put the .raw files in File folder.
Quote
00000 - 00005   possibly misc system files, nothing too important
00006 - 00062 Header: "PSMF001" - PSP format Movies / Video files
00063 - 01349 Header: "RIFF" - Audio files
01350 - 01417 Header: "SSCF" - more Audio files
01418 - 01442 Menu and DMW related stuff (I think)
 Mix of two types of files:
    Header: [seemingly random] - files contain bunch of indexed Long's or something, no idea
    Header: "IMG" - guessing they're image / Texture files
01443 - 01445  standard PNG images
01446              Now this is interesting - seems to contain a list of Locations and Mission Titles!
01447              Contains a long list of character names, probably used when talking to NPC's etc
01448 - 01455  No discernable header (pretty much random). Maybe mesh data?
01456              Header: "MBD" - Indices or Counts of something
01457 - 02011  Story progression and Event data
  Mix of two types of files:
    Header: "GT"  - Chapter End Images
    Header: "ATEL" - LOTS of these, contain various Textures, dialogue scripts, etc
02012 - 02457 Models: Characters, Monsters, NPCs and possibly also Locations
  Mix of three types of files:-
    Header: [seemingly random]
    Header: "!" - contain single Textures for each Model. Maybe mesh-data too, but haven't found any.
    Header: "&&"
02458 - 03352  Tiny files, no common header, no ascii info visible. No idea.
03353 - 08538  unknown, no common header, fairly small files <500 kb. Ditto
08539 - 08622  Monster / Boss Data!
   Header: "MOT_" - later also contain "SSCF" data later. Interesting...
   maybe "file-names", Event Scripts, Boss Battle scripts, Monster behaviour or something else. Its all there, but no idea what.
08623 - 08627  Header: "zack_" - later also contain "ATEL" data
08628 - 08690  Materia (Magic) effect files!
  Header: "MAGIC_W0"   
08671 - 08706  unknown, tiny files
08707 - 08725  Header: "PSMF0015" - more Videos
Number corresponds to File number name of the raw files.

On another note, I converted the GMO files to SMD files and imported in an animation program where you can move the joints and stuff, still havent been able to apply the texture correctly tho.



the textures are harder to do :D im having troubles with them too tbh
Re: Dissidia & Crisis core Model Viewer
#26  June 01, 2009, 04:21:22 pm
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omgomgomg I need to get home to try!

Thanks guys, I will report back with my attempts and any further requests for help.
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Re: Dissidia & Crisis core Model Viewer
#27  June 01, 2009, 07:00:55 pm
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On another note, I converted the GMO files to SMD files and imported in an animation program where you can move the joints and stuff, still havent been able to apply the texture correctly tho.
How did you convert the files?  I can't seem to do anything with mesh2rdm.exe that would allow me to export the models or even use the commands from it.
If you require my assistance, please feel free to contact me on Discord: 2DMirage#5299
Commissions/Requests are closed. Please do not ask.
Re: Dissidia & Crisis core Model Viewer
#28  June 01, 2009, 08:07:20 pm
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mesh2rdm FileName.gmo Cloud.smd -dissskip 1 -rotate -90 0 0 -scale 1 -smdout

make a bat file, which the file you want the convert. Cloud.smd is the output file or whatever name you want for it. Along with the SMD file you should get some texture PNG files that comes with it.

Im not sure if this can be done with the RAW format, only GMO though.
It does work with the RAW files too.
mesh2rdm 02162.raw Name_of_Model.smd -texpre Name_of_Model -rotate -90 0 0 -scale 10.0 -smdout
Last Edit: June 02, 2009, 07:02:51 am by Cloudius
Re: Dissidia & Crisis core Model Viewer
#29  June 02, 2009, 06:48:34 am
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On another note, I converted the GMO files to SMD files and imported in an animation program where you can move the joints and stuff, still havent been able to apply the texture correctly tho.
How did you convert the files?  I can't seem to do anything with mesh2rdm.exe that would allow me to export the models or even use the commands from it.

I made a simple tut now :D
Re: Dissidia & Crisis core Model Viewer
#30  June 02, 2009, 07:22:57 am
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Here I'm trying to work on animation

It not much only If I can get the texture to work in my favor.
Re: Dissidia & Crisis core Model Viewer
#31  June 02, 2009, 07:28:18 am
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Here I'm trying to work on animation

It not much only If I can get the texture to work in my favor.

Very Very nice breakthrough :D haha

YO CLOUDIUS, Could i put your name up in my first post as a Contact For people to ask about how this works also?

Re: Dissidia & Crisis core Model Viewer
#32  June 02, 2009, 07:36:08 am
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well I dont know everything, Google is my friend. :)
Re: Dissidia & Crisis core Model Viewer
#33  June 02, 2009, 07:52:43 am
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Re: Dissidia & Crisis core Model Viewer
#34  June 02, 2009, 08:48:07 am
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Re: Dissidia & Crisis core Model Viewer
#35  June 02, 2009, 09:44:21 am
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Re: Dissidia & Crisis core Model Viewer
#36  June 02, 2009, 12:21:03 pm
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I extracted all the raw files, but then found out I need to make a batch file or something to convert it? I lost interest there due to tiredness from work (long day).

I've just noticed the tutorial SWITCH put up on the first post, I will try again tonight tiredness pending.
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Re: Dissidia & Crisis core Model Viewer
#37  June 02, 2009, 12:48:32 pm
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Re: Dissidia & Crisis core Model Viewer
#38  June 03, 2009, 06:58:02 am
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Re: Dissidia & Crisis core Model Viewer
#39  June 05, 2009, 11:22:58 pm
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Ok I see why Rinoa wasn;t working, I haven't expored anything but I managed to see the basic models.

Basically when I load up the app it seems to go through all OVER9000 files and process them. I left my PC "idle" for a bit and noticed the CPU being at 50%, and it seems like it goes through them one by one. After a while I managed to get some things to come up.

EDT: SWTCH, as Cloudius is having problems with the textures, aren't you getting similar problems?
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Re: Dissidia & Crisis core Model Viewer
#40  June 06, 2009, 12:36:46 am
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Ok I see why Rinoa wasn;t working, I haven't expored anything but I managed to see the basic models.

Basically when I load up the app it seems to go through all OVER9000 files and process them. I left my PC "idle" for a bit and noticed the CPU being at 50%, and it seems like it goes through them one by one. After a while I managed to get some things to come up.

EDT: SWTCH, as Cloudius is having problems with the textures, aren't you getting similar problems?

Yes i am having problems with the textures, But i have to make a layeded .PSD to do the textures properly
Re: Dissidia & Crisis core Model Viewer
#41  June 07, 2009, 08:37:50 pm
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Last Edit: June 07, 2009, 08:57:02 pm by cheers05
Re: Dissidia & Crisis core Model Viewer
#42  June 08, 2009, 12:13:09 am
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Yo bro, you linked us to existing tools already, what's new?

How did you get them to pose?  ::)
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Re: Dissidia & Crisis core Model Viewer
#43  June 08, 2009, 12:14:38 am
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Those pose are existing models in the batch of files.
They have no bone structure so you cant animate them.
For example Filename_16837800.gmo is the Squall pose.
Last Edit: June 08, 2009, 12:18:05 am by Cloudius
Re: Dissidia & Crisis core Model Viewer
#44  June 08, 2009, 12:11:50 pm
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Hurry up with Cecil and Golbaz already  :P





list of more tools my niggas

http://www.richwhitehouse.com/index.php?content=inc_projects.php#prjmp4

Thanks for Trying to help  :sugoi: :sugoi:
Hurry up with cecil and golbaz? you want me to sheet them??



Those pose are existing models in the batch of files.
They have no bone structure so you cant animate them.
For example Filename_16837800.gmo is the Squall pose.


But it is veeeeery easy to make the bones and Handles and stuff, so ill start working on animating them soon  :sugoi: :sugoi:
Re: Dissidia & Crisis core Model Viewer
#45  June 09, 2009, 12:00:21 am
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It just the texture that is halting my progress  >:( I just dont know what do with it
Re: Dissidia & Crisis core Model Viewer
#46  June 09, 2009, 08:38:51 am
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Re: Dissidia & Crisis core Model Viewer
#47  June 09, 2009, 11:17:38 am
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Quote
Hurry up with cecil and golbaz? you want me to sheet them??
Shitting them would be faster ! :ninja:

And yeah, applying texture to a model is generally hard. Hell, I had problems applying a Planet texture to a sphere in VTK. --;
Re: Dissidia & Crisis core Model Viewer
#48  June 09, 2009, 11:27:26 am
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Hurry up with cecil and golbaz? you want me to sheet them??
Shitting them would be faster ! :ninja:

And yeah, applying texture to a model is generally hard. Hell, I had problems applying a Planet texture to a sphere in VTK. --;

lol shitting them would be faster, but as i said in my other thread, im happy to help and do whatever cause mugen is a good way to relieve stress,
Re: Dissidia & Crisis core Model Viewer
#49  June 09, 2009, 04:02:56 pm
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Nice find Switch
Does the model viewer have a zoom in and out feature?


I used Zbrush and the texture came out aligned. I just have to remember how to add multiple textures to one model. Also make a shader that is similar to that of the game or The lighting or else the model will show up with the low polygon mesh. If not I will use 3dmax see if that helps. The .GMO has to have the frames integrated. I don’t know if once converted to .obj it losses its frames.    



edit
 found the texture problem just flip the .png vertically.  So ti can work on Milkshape. Set the Emissive to white so you can see a smoother model.
I could upload. the .ms3d for Shephiroth the one I have at the moment lol I could upload any other tomorrow if the mods allow it.


Milk shape


flipped image


flipped image

Last Edit: June 09, 2009, 06:44:26 pm by _kronos_
Re: Dissidia & Crisis core Model Viewer
#50  June 09, 2009, 09:31:24 pm
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_kronos_, you are god. ;D

Did you happen to get the transparency to work?
Last Edit: June 09, 2009, 09:45:16 pm by Cloudius
Re: Dissidia & Crisis core Model Viewer
#51  June 09, 2009, 11:05:35 pm
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  transparency I think Milk shape does it automatically I think .  Or it deepens on the graphic card , for what I could see some of the vertices come out glichy here at work. At my house I don’t have that problem. The pc at work uses a radeon 7000  card an old one. at my pc has an nvida 8800 card . I don’t know the limits of milk shape. I don’t know if I need a pluggin so I can see the model better. I hope it works for you.


Default  (transparency) alpha on


ignore alpha

Last Edit: June 09, 2009, 11:24:37 pm by _kronos_
Re: Dissidia & Crisis core Model Viewer
#52  June 09, 2009, 11:17:23 pm
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Oh cool, now the belt thing and the additions on his costume for Dissidia can be edited out.
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Re: Dissidia & Crisis core Model Viewer
#53  June 09, 2009, 11:19:31 pm
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No good here  :(
I have an nvidia 8400m GT here. Must some graphic setting or something I missed :/

Ah got it working, Seem I didnt save the traparency for the PNG file correctly.
Last Edit: June 09, 2009, 11:32:13 pm by Cloudius
Re: Dissidia & Crisis core Model Viewer
#54  June 09, 2009, 11:35:03 pm
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No good here  :(
I have an nvidia 8400m GT here. Must some graphic setting or something I missed :/
Damn sorry to here that maybe there is a setting in the properties menu.



am glad it worked for you Cloudius.

Oh cool, now the belt thing and the additions on his costume for Dissidia can be edited out.
Yeah just select the group and hide selecion this way it will not effect the model base mesh.


...If by any chance some one comes up with tasunka vs capcom hack PM if you want. Ripping a character with the background is a bitch.
Re: Dissidia & Crisis core Model Viewer
#55  June 10, 2009, 12:29:37 am
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  transparency I think Milk shape does it automatically I think .  Or it deepens on the graphic card , for what I could see some of the vertices come out glichy here at work. At my house I don’t have that problem. The pc at work uses a radeon 7000  card an old one. at my pc has an nvida 8800 card . I don’t know the limits of milk shape. I don’t know if I need a pluggin so I can see the model better. I hope it works for you.



Thankyou kronos, can i put that in my first post??


now for a HUGE step in my cloud muahahahha
Re: Dissidia & Crisis core Model Viewer
#56  June 10, 2009, 12:36:46 am
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Re: Dissidia & Crisis core Model Viewer
#57  June 10, 2009, 02:22:29 pm
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  transparency I think Milk shape does it automatically I think .  Or it deepens on the graphic card , for what I could see some of the vertices come out glichy here at work. At my house I don’t have that problem. The pc at work uses a radeon 7000  card an old one. at my pc has an nvida 8800 card . I don’t know the limits of milk shape. I don’t know if I need a pluggin so I can see the model better. I hope it works for you.



Thankyou kronos, can i put that in my first post??


now for a HUGE step in my cloud muahahahha
sure

Can you fix where it says at my PC has an nvida 8800 card(I sound worst then Tarzan) I meant  my PC has an nvidia 8800

I used poser, PSCS3 and after effect and here is the result



Poser , Ae cs4 , Ps CS3 and fighter factory.

Re: Dissidia & Crisis core Model Viewer
#58  June 10, 2009, 02:24:21 pm
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Poser, Ae cs4 and Ps cs4


sorry she did not fit in the last post. and she is a bit bigger then the post shows.



Re: Dissidia & Crisis core Model Viewer
#59  June 10, 2009, 02:26:15 pm
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Poser , Ae cs4 and Ps CS4


eh heheh  :P same here.
Re: Dissidia & Crisis core Model Viewer
#60  June 10, 2009, 09:39:27 pm
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Can you show the step you used to produce that? Or How do you get the model in Poser?
All Movement was done in Milkshape :/

Last Edit: February 11, 2010, 04:38:38 am by Cloudius
Re: Dissidia & Crisis core Model Viewer
#61  June 10, 2009, 09:40:34 pm
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Sweet crono.

Are you going to release sprite sheets?  Also, are you going to do Castlevania?
Re: Dissidia & Crisis core Model Viewer
#62  June 11, 2009, 07:55:06 am
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OKay, haha

Well, i am going to make AC cloud, whos going to make someone else?
Re: Dissidia & Crisis core Model Viewer
#63  June 11, 2009, 06:03:18 pm
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Sweet crono.

Are you going to release sprite sheets?  Also, are you going to do Castlevania?
not at the moment cant acces the animation with the program.






Can you show the step you used to produce that? Or How do you get the model in Poser?
All Movement was done in Milkshape :/



I will up load the detail on Friday hopefully.

Milk shape setting right click on the windows plane look for Transparency> set it to depth buffer with alpha reference   check marked . and set the (Set alpha reference ) to 0.9 so you can have cleaner edges.

Quick step up load to milk shape , add texture > export to wavefront .obj > give the file a name.
Now open poser import wavefront .obj a window with setting will pop up only check mark the one that says center to plane or ground. I don’t know can't remember now the seting but whatever, and hit ok Walla your model is loaded.
Now add the light in the create light icon and set them all to white move the light in front of the model

I will add the step with pictures tomorrow to make the animation , real big flaw in Poser does not activate the transparencies correctly. 




OKay, haha

Well, i am going to make AC cloud, whos going to make someone else?
Best of luck with Cloud.
Re: Dissidia & Crisis core Model Viewer
#64  June 11, 2009, 08:21:47 pm
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Ok cool. Cant wait for it. Will try the suggestion you have posted.
Re: Dissidia & Crisis core Model Viewer
#65  June 12, 2009, 01:25:11 am
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Wow!!

I gotta get off my ass and find my Dissidia rom...

So the texture issue is now resolved?

Also, are the faces editable? To maybe add a smile or to show pain...?

EDIT: I googled poser ... is not cheap...... and I kinda want to avoid .... uh, getting an unlimited "demo" ... :blank:
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Last Edit: June 12, 2009, 01:34:24 am by LadyKiKi
Re: Dissidia & Crisis core Model Viewer
#66  June 12, 2009, 03:36:07 am
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In Milkshape, the face are editable there to some extend, which i havent fully gone through, but I was able to get Sephiroth smiling.. And Poser is not cheap o.O that why you use other means...cough...
Re: Dissidia & Crisis core Model Viewer
#67  June 12, 2009, 06:20:15 am
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Re: Dissidia & Crisis core Model Viewer
#68  June 12, 2009, 01:04:19 pm
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I see..

Cloudius, it's odd, your model looks very more in-game-ish without lighting applied, compared to the "show" models Kronos made... what happened/what's the difference?

EDIT: Can anyone view the Crisis Core PNGs buried in the raw files? I can't "find" them although the description says they are there. The chapter images can be put to good use for me!  ;D

EDIT AGAIN: I got the Dissidia GMOs. I've noticed that some chars have more than 1 file for them. Does it matter which one I use to make a model so I can attempt at animating it?
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Last Edit: June 12, 2009, 01:53:47 pm by LadyKiKi
Re: Dissidia & Crisis core Model Viewer
#69  June 12, 2009, 05:44:20 pm
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Poser set up


1.Select the base models of poser and delete it.

2.go to file>import>Wavefront obj


3.open your obj you exported from Milkshape  with the corrected texture.


4.A window will pop up “Import Options” Check mark  the (place on floor) and leave the rest of the setting as they are.


5.Your Model will appear with dark lighting. Now adjust the light in the “light control” make the pure white by clicking and selecting the color. Adjusts the light intensity by dragging the dial meter. To add more light click on the small star like icon and adjust. Drag the lights similar to this image.


a. The light will appear as reference in the preview pane to hide them click on the light and go to
Properties and uncheck mark visible. Do this for all other lights.


6. Click on the ground plane and go to properties and uncheck mark the visible. Now you should have only the model and the shadow. To remove the shadow go to the icon below the preview pane it’s a sphere with a shadow click on it and it will turn off the shadow.


7. In the right bottom side of the Preview pane are the color properties select the second Icon and make it a very saturated bight color Magenta or Pure red depending on your model.  


8. at the very bottom of the work area you will find the frames counter select the second counter where it says 30 click on it and write 60.

     a. Move the yellow arrow completely to the right

b. Click on the model go to the Parameter window look for the “yRotate”  and click on the 0 degree and change it to 360.
 

c. Now move the yellow arrow left to right to see your model spin.

9. File menu Animation > Make Movie. Set the format to "AVI" Set the Renderer to "Preview" compression option go to Full frame (uncompress). Window size chose preview window look for “render preview” at the bottom, and click on it. Give the file a name and give poser some time to render the movie.





In Adobe cs3


Open the .avi file directly.

Or Import> Video Frames to layer > range to import From Beginning To End > ok. and you should have a nice Transparent background animation.  Go to save to wed & device look for the setting in the right side and select gif, Save and your done.




Quote
Cloudius, it's odd, your model looks very more in-game-ish without lighting applied, compared to the "show" models Kronos made... what happened/what's the difference?
The rendering lights are better in Poser. Then that of Milkshapes base light.

Quote
I got the Dissidia GMOs. I've noticed that some chars have more than 1 file for them. Does it matter which one I use to make a model so I can attempt at animating it
use all of the version the one with the arms extend to the side are best to animate. also by opening additional gmo's of the same character may have more texture where you can add to your model by copy pasting it the eyes and mouth to the base texture in the right palce, remember to make a copy of it before you edit it.


as I said before the Alpha channels "transparency" do not come out correctly. a flaw in poser.


also there is another way using camtaisia , milkshape and Ps cs3

but I will up load that one on monday it has a few Pros and cons.


Spoiler, click to toggle visibilty
Last Edit: June 12, 2009, 07:03:43 pm by _kronos_
Re: Dissidia & Crisis core Model Viewer
#70  June 12, 2009, 08:54:48 pm
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Yep Poser sucks with Transparency :/ Not with AC Cloud but other model i have tried

I was under the impression that you did that Cloud model animation in Poser :(

Guess I have atm is Milkshape, definitely faster than spriting or not depends on some people
Last Edit: February 11, 2010, 04:38:25 am by Cloudius
Re: Dissidia & Crisis core Model Viewer
#71  June 12, 2009, 09:07:13 pm
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FUCKKKK I'M NEARLY THERE

If I start ripping/modelling/shit I might just make something to go against SWITCH's AC CLOUD  :sugoi:
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Re: Dissidia & Crisis core Model Viewer
#72  June 12, 2009, 09:35:49 pm
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I was under the impression that you did that Cloud model animation in Poser
well it was done in poser. You’re wondering why you AC cloud is spinning around instead of spinning in the center like the Cloud and Cloud of Darkness. Same thing happen to me with Shephiroth.
I think it has to with the axis or the sword I have not figured it out yet to fix this in poser.

But in Milkshape here is a trick
Window>view port window select the first or second option which ever suit you.

Select the entire model then go to the rotate button select it. Go to the top view windowpane and drag the out side of the model.


you have a nice turntable model with alphas and all

now you can use either “ http://www.techsmith.com/camtasia.asp “ or “ http://www.techsmith.com/ ” snagit and record on screen the movement.

Another way create a single bone for the entire mesh and animate the bone by rotating it.

In increment of multiple of 6. From 0 to 360, I think I have not tried this yet but it should work.

I was going to leave this for Monday but what ever I made some extra time here at work.


edit.

If you intend to animate using poser’s bones here something that my help.
http://www.youtube.com/watch?v=q8jxSOL_MAM


Last Edit: June 12, 2009, 09:44:14 pm by _kronos_
Re: Dissidia & Crisis core Model Viewer
#73  June 12, 2009, 09:49:27 pm
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Actually I was wondering exactly how you did the pose, or did the model come out like that?

I'm not too fussed about the spinny thing, doesn't excite me at all (and I have no use for it), but rather how you got the pose like that to be "Exact" like the game portrays him. So I wondered if you used Poser to get the movement/skeleton exactly like that, but I guess you proved you did not now :blank:
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Re: Dissidia & Crisis core Model Viewer
#74  June 12, 2009, 10:53:00 pm
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Actually I was wondering exactly how you did the pose, or did the model come out like that?

I'm not too fussed about the spinny thing, doesn't excite me at all (and I have no use for it), but rather how you got the pose like that to be "Exact" like the game portrays him. So I wondered if you used Poser to get the movement/skeleton exactly like that, but I guess you proved you did not now :blank:


Damn that’s tuff, spinning the character like that is the in thing a couple at least two of them clsn's and bam we have a turning killer Cloud. Well sorry for the turn off, but I never said I posed the character. In the earlier post here you can see the actual in game pose.  Uploaded by cheers05

Then stated buy Cloudius.

Quote
Those pose are existing models in the batch of files.
They have no bone structure so you cant animate them.
For example Filename_16837800.gmo is the Squall pose.


What I posted was a method to render quickly the character. Sorry that I could not be more of help am kind of disappointed now --;. O well have a nice one take care :sugoi:.




edit.









Last Edit: June 12, 2009, 11:00:16 pm by _kronos_
Re: Dissidia & Crisis core Model Viewer
#75  June 12, 2009, 11:24:25 pm
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No it's fine, thank you for clarifying. I'm quite braindead afterwork (i spend 3-4 hours travelling back and forth each day) so I forgotten they mentioned.

You've been a great help, I've been reading your posts. Will try harder to focus and actually animate them soon... =)
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Re: Dissidia & Crisis core Model Viewer
#76  June 13, 2009, 02:03:27 am
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FUCKKKK I'M NEARLY THERE

If I start ripping/modelling/shit I might just make something to go against SWITCH's AC CLOUD  :sugoi:


And we shall have a battle to the death!!!!

.... Or just a reputation battle,  :sugoi: :sugoi:



Thankyou kronos for helping everyone, ive been too busy with school and family dilemmas to do all the stuff you did, Thankyou  :) :) :)
Re: Dissidia & Crisis core Model Viewer
#77  June 13, 2009, 12:23:41 pm
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A full mugen project will be cool using these sprites  :sugoi:
Re: Dissidia & Crisis core Model Viewer
#78  June 14, 2009, 01:46:03 am
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Re: Dissidia & Crisis core Model Viewer
#79  June 14, 2009, 11:44:55 pm
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Ok so I managed to shove Cloud's ULTIMA WEAPON up his ass

This is a LOT of work, it's not easy, but then again I fucked up my attempt. Gonna try after work maybe tommorow..., but I was rapidly getting bored by the difficulty of it, and the thought of animating each animation I have in mind perfectly...
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Re: Dissidia & Crisis core Model Viewer
#80  June 15, 2009, 09:10:02 am
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Ok so I managed to shove Cloud's ULTIMA WEAPON up his ass

This is a LOT of work, it's not easy, but then again I fucked up my attempt. Gonna try after work maybe tommorow..., but I was rapidly getting bored by the difficulty of it, and the thought of animating each animation I have in mind perfectly...


thats why i said im in for the long haul lol <333
Re: Dissidia & Crisis core Model Viewer
#81  June 15, 2009, 09:30:09 am
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That looks tight guys, keep progressing, I think a lot of people are starring at your work in this thread.

So, I wish you all luck.
Re: Dissidia & Crisis core Model Viewer
#82  June 15, 2009, 09:38:27 am
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That looks tight guys, keep progressing, I think a lot of people are starring at your work in this thread.

So, I wish you all luck.

Thankyou doom *looks at my post views* HOLY SH*T OVER 1000!! hhahahahahfiehgouengorengregvb


hopefully i get a cult following, then we'll make a suicide pact, Would be more famous than superman for half a second, thatd be tight haha

Ill keep on progressing until my cloud is perfect (i have a few of his anims all animated)  AND IF ANYONE DARES TO TRY TO MAKE ANOTHER ACCLOUD LIKE THIS ILL CUT THEM!! bahahahahahahaahahah
Re: Dissidia & Crisis core Model Viewer
#83  June 16, 2009, 11:16:23 am
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hopefully i get a cult following, then we'll make a suicide pact, Would be more famous than superman for half a second, thatd be tight haha
I'm following. ;D As for the suicide pact, I'm still not sure. ::)
Re: Dissidia & Crisis core Model Viewer
#84  June 16, 2009, 11:20:06 am
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Re: Dissidia & Crisis core Model Viewer
#85  June 17, 2009, 02:43:27 am
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This is some great stuff all you guys are doing...BREAKTHROUGH...
I'll be following the post :P
I  would be tryuing to do something like this but I have an old video card :(
Re: Dissidia & Crisis core Model Viewer
#86  June 17, 2009, 12:47:45 pm
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This is some great stuff all you guys are doing...BREAKTHROUGH...
I'll be following the post :P
I  would be tryuing to do something like this but I have an old video card :(

another victim FAN!!  :sugoi: :sugoi: :sugoi:

thanks mate, i hope you're impressed with the final product
Re: Dissidia & Crisis core Model Viewer
#87  October 01, 2009, 04:50:08 am
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So I figured I'd check here since you guys seem to know a lot.

I'm using 3DS Max to try to make an animation with these guys.  I'm using the SMD format so I get to keep the bones.  The problem I'm having is that they end up being all one object instead of multiple ones.  Which means that

A) The mesh ends up applying to the entire model, not just the parts it's supposed to (i.e. I try to put Cloud's skin and hair and clothes mesh on his body and it also applies to his armor and swords)
B) I can't hide/remove their weapons so they have too many in their hands.

Any tips on how to fix this?
Re: Dissidia & Crisis core Model Viewer
#88  October 07, 2009, 01:18:08 pm
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first time using these these type of software.

I found angeal :)



But i kinda have a issue trying to get the FFD raw files.

It says its found, but won't extract them to the folder.
Last Edit: October 07, 2009, 03:03:33 pm by Necrith
Re: Dissidia & Crisis core Model Viewer
#89  October 28, 2009, 04:35:40 am
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Hello to all.
Someone might pass the models of Final Fantasy in .smd
Please.
A greeting and thanks :)
Last Edit: October 28, 2009, 04:38:48 am by jarold
Re: Dissidia & Crisis core Model Viewer
#90  November 03, 2009, 06:00:02 pm
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This is impressive. Heck, I wish I could import these models into my Poser (I don't have anything required to do so). I hope all this leads to a full FF MUGEN game made using FF 3D models.
Bailan en la playa!
Re: Dissidia & Crisis core Model Viewer
#91  February 04, 2010, 05:10:51 am
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Could someone please extract all the model for me from Dissidia as .obj and upload them somewhere i can download them? They do not need to be rigged since i can do that myself. Its that i have no way of getting dissidia onto my computer since i have no usb for my psp etc.

If you could do this for me i can pay you back somehow.

Thanks in advance :D
Re: Dissidia & Crisis core Model Viewer
#92  March 28, 2010, 03:15:41 am
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so, all my work has gone, been through 3 laptops and a desktop from the time i started this, ha.

has anyone made any good progress?
Re: Dissidia & Crisis core Model Viewer
#93  April 19, 2010, 02:55:32 am
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ok i got the dissidia model but i'm having trying to converter the .obj 

and i'm also having trouble with viewing the FF7CC models

Jed

Re: Dissidia & Crisis core Model Viewer
#94  April 19, 2010, 12:56:47 pm
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gee this way pastt KOOL  :( :o :P you guys do know that i have been able to rip the sounds effects form Dissidia if you want them :P would this even work on lets say Gundam Vs Gundam  ;D I DL-ing Next Plus ya know
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Spoiler: "The Next Gen IX is here" (click to see content)
my stuff is open sources to all just minus my 100% original chars example dragon sword and other 100% original art work. But anything fan made is yours no permissions, credits, or restrictions necessary.
Re: Dissidia & Crisis core Model Viewer
#95  May 17, 2010, 04:02:30 am
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If you want a .smd change "objout" to "SMDout"
Save the .txt (into the same directory as the GMO you want to convert)
change the .txt to a .bat file (Batch file)
Double click the .BAT and you should be left with a .obj or a .smd (depending on what you wrote for the "out" Part) and a few PNGS (the textures)
Dear Switch K', So, i've successfully fulfilled this step, now what? What can I do to edit-let say the color of Squall's hair? What program would I have to use?
Last Edit: May 17, 2010, 10:06:04 am by nobitapower
Re: Dissidia & Crisis core Model Viewer
#96  May 17, 2010, 11:56:06 am
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But in Milkshape here is a trick
Window>view port window select the first or second option which ever suit you.

Select the entire model then go to the rotate button select it. Go to the top view windowpane and drag the out side of the model.



Bro, how do you load up those red line figures onto the MillkShape 3D program? I've successfully ".bat" my .gmo file and now I don't know what to do.
Re: Dissidia & Crisis core Model Viewer
#97  May 18, 2010, 05:58:07 am
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I made a simple tut now :D
Bro. Can you make a video tutorial from begining to end on how to extract out the Dissidia iso files out and repackaging them back? Put your video on youtube. It will really save a lot of future explaining. and I am definitely interested in doing this dissidia modification. Bro. Switch K, this is what I've been waiting for, this is my dream!-to modify dissidia texture! If you can do a tutorial and I beg of you-it would really help me and a bunch of people who are interested in your topic.
Re: Dissidia & Crisis core Model Viewer
#98  September 05, 2010, 04:20:16 am
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sry for the bump, but is there a way to get this to export the model as a T pose? I have a smd importer for 3ds max and its coming in at a set up pose: as I wanna add my own bones for it