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Byakuren Hijiri (02/17/18), Yuuka Kazami updated (02/13/18) (Read 552168 times)

Started by Ricepigeon, October 24, 2015, 09:09:53 pm
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Re: Mokou updated (12/13/17), Chen updated (12/12/17)
#301  December 14, 2017, 03:22:23 am
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Mokou updated

Quote
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12/13/17 - Version 2017.12.13
=====================================

- Increased vertical hurtbox size on forward dash.
- 5z: Damage decreased (85->75).
- 6z: Damage decreased (46*60->41*55).
- j5z: Damage decreased (95->90).
- j2z: Damage decreased (100->90).
- Hollow Giant Woo [1st Hit]: Damage decreased (50/55/60->45/50/55).
- Hollow Giant Woo [2nd Hit]: Damage decreased (50/55/60->45/50/55).
- Ignition Candle: Proration decreased (85%->75%).
- Mt. Fuji Eruption: Damage decreased (90->75), Proration decreased (80%->75%).
- "Immortality's Reckless Sacrifice": Fixed graphical bug in IKEMEN.

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Re: Four characters updated (12/20/17)
#302  December 20, 2017, 09:16:39 pm
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Mima, Marisa, Flandre, & Lie Meiling updated

Mima:
Quote
=====================================
12/20/17 - Version 2017.12.20
=====================================

- Voice added kudos to GarchompMatt's EO5 rips.
- Can now activate Flight Mode in midair.
- Can now taunt during Flight Mode.
- Can now cancel into Flight Mode from Normals if Mima is not already in Flight Mode.
- 3z: Hitbox size increased.
- Meteor Strike: Fixed bug where Mima could enter permanent Flight Mode.
- Meteor Strike: Startup powergain increased (15->45), now only gives startup power gains if counter is successful.
- "Orreries Sun" (Rings): Now ends if opponent is KOed, flag now properly resets between rounds.
- "Orreries Sun" (Shoot): Fixed bug where Mima would fire orbs backwards.

Marisa:
Quote
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12/20/17 - Version 2017.12.20
=====================================

- Witching Blaster: Added limiter to how many projectiles can be on screen at one time.

Flandre:
Quote
=====================================
12/20/17 - Version 2017.12.20
=====================================

- "Laevatein": Corrected bug where sword would whiff in corner.

Lie Meiling:
Quote
=====================================
12/20/17 - Version 2017.12.20
=====================================

- Monochrome Hurricane: Hit velocities adjusted, now causes an untechable knockdown.

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Last Edit: December 21, 2017, 02:37:18 am by Ricepigeon
Re: Yukari Yakumo updated (01/08/18)
#303  January 09, 2018, 04:21:34 am
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Yukari updated

Quote
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01/08/18 - Version 2018.01.08
=====================================

- 5y: Hurtbox size increased.
- 5z: Hurtbox size increased.
- 2y: Hurtbox size increased, hitbox size decreased, can now be blocked high.
- j2y: Hitbox size increased, velocity increased.
- j5z: Hurtbox size increased.
- Illusionary Rift: Startup decreased by 14f.
- Illusionary Rift [X ver]: Recovery decreased by 12f.
- Illusionary Rift [Z ver]: Blockstun increased by 13f.
- Illusionary Rift [Z ver]: Can now manipulate Yukari's trajectory by holding forward or back.

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Re: Flandre Scarlet updated (01/23/18), Yukari Yakumo updated (01/08/18)
#304  January 24, 2018, 01:44:51 am
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Flandre updated

Quote
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01/23/18 - Version 2018.01.23
=====================================

- 5z: Hitbox priority slightly decreased, recovery increased by 3f.
- 2y: Recovery increased by 2f.
- 3y: Landing recovery increased by 2f.
- 3y: Hitbox size decreased, can no longer pass through opponents.
- j5z: Blockstun decreased by 4f.
- Starbow Break [X ver]: Horizontal velocity decreased, landing recovery increased by 6f.
- Starbow Break [Y ver]: Landing recovery decreased by 2f.
- Royal Flush: Guard velocity on final hit slightly increased, recovery on all versions increased by 2f.
- New Special: Straight Flush (D+x/y/z during startup of Starbow Break [Y ver] or Catadioptric).
- "Weapon of Mass Destruction": Hitbox behavior on detonation changed; explosion projectiles now spawn from center of projectile.

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Re: Mima updated (01/30/18)
#305  January 31, 2018, 01:32:37 am
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Mima updated

Quote
=====================================
01/30/18 - Version 2018.01.30
=====================================

- Fixed bug where Mima could stay on ground if Flight Mode is cancelled too early.
- 5x/5y/5z: Now have separate juggle flags when used in Flight Mode.
- 5z: Hitbox size increased, foward movement increased.
- 2z: Hitbox size increased.
- j5x: Hitbox size increased.
- j5y: Hitbox size increased.
- j5z: Now causes a Soft Knockdown against airborne opponents.
- Sweep Away: Can no longer hit opponents out of a reset.
- "Orreries Sun" (Rings): Fixed issues where move would not hit when used in air.
- "Orreries Sun" (Rings): No longer hits while Mima is suffering from hit or blockstun.
- "Escape Velocity": Can no longer hit opponents out of a reset.

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Re: Mamizou & Eirin updated (02/02/18), Mima updated (01/30/18)
#306  February 03, 2018, 12:46:12 am
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Mamizou & Eirin updated

Mamizou:
Quote
=====================================
02/02/18 - Version 2018.02.02
=====================================

- Utsusemi Jizo Transformation: Can no longer expend more than 1 leaf per use. Now only has 1 hit of armor.

Eirin:
Quote
=====================================
02/02/18 - Version 2018.02.02
=====================================

- Lunar Debris: Fixed bug where projectiles would shoot in wrong direction if Eirin crosses up opponent.
- "Apollo 13": Fixed bug where projectiles would shoot in wrong direction if Eirin crosses up opponent.

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Last Edit: February 03, 2018, 04:56:13 am by Ricepigeon
Re: Mima updated (02/04/17), Mamizou & Eirin updated (02/02/18)
#307  February 04, 2018, 07:06:26 am
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Mima updated

Quote
=====================================
02/04/18 - Version 2018.02.04
=====================================

- Fixed several bugs involving Flight Mode dashing near the ground.
- "Orreries Sun" (Rings): Now hits during hitstun & blockstun. No longer hits while Mima is knocked down.

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Re: Lie Meiling (02/05/17), Mima updated (02/04/18)
#308  February 06, 2018, 04:22:01 am
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Lie Meiling updated

Quote
=====================================
02/05/18 - Version 2018.02.05
=====================================

- Minor adjustments to Dashes.
- Fixed cancel timings out of dashes.
- Monochromatic Hurricane [X ver]: Vertical hit velocity increased.
- "Dichromatic Spark" (Air): Now interacts correctly with projectiles.

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Re: Flandre Scarlet updated (02/07/18), Lie Meiling (02/05/18)
#309  February 08, 2018, 03:22:14 am
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Flandre updated

Quote
=====================================
02/07/18 - Version 2018.02.07
=====================================

- Adjusted cancel timings of ground dashes.
- Ground Forward dash: startup time increased by 1f.
- 2y: Hitbox size increased. Effect added.
- 3y: Hitstun & Blockstun increased by 2f.
- Royal Flush: Startup decreased by 1f.
- Starbow Break [Y ver]: No longer projectile invincible when jumping to a wall.
- Catadioptric: No longer projectile invincible when jumping to a wall.
- Straight Flush: Corrected guardflags. Now properly hits mid instead of aerial overhead. Fixed bug involving guarding from crossup.

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Re: Remilia Scarlet updated (02/08/18), Flandre Scarlet updated (02/07/18)
#310  February 09, 2018, 01:59:49 am
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Remilia updated

Quote
=====================================
02/08/18 - Version 2018.02.08
=====================================

- Adjusted cancel timings of ground dashes.
- Ground Forward dash: startup time increased by 1f.


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Last Edit: February 09, 2018, 03:23:29 am by Ricepigeon
Re: Cirno updated (02/10/18), Remilia Scarlet updated (02/08/18)
#311  February 11, 2018, 12:05:33 am
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Cirno updated

Quote
========================================================
02/10/18 - Version 2018.02.10
========================================================

- 5x: Hitbox position adjusted.
- 5z: No longer causes a knockdown on counterhit.
- 2x: Hitbox size increased.
- 3y: Hitstun & Blockstun increased by 3f, recovery time decreased by 8f.
- j5z: Now causes a knockdown on hit.
- Throw: Hurtbox size adjusted.
- Icicle Sword: No longer hits overhead.
- Icicle Sword: Starup decreased by 2f, recovery time decreased by 7f.
- Icicle Sword: Hit velocities adjusted, final hit now causes a ground bounce.
- Icicle Shot: Now fires a maximum of 6 projectiles. Projectiles no longer vary in angle.
- Icicle Shot: Hitbox size increased.
- Icicle Shot: Damage increased (18xN->19xN), Power gains on hit increased (15xN/7xN->20xN/10xN).
- Ice Charge: Now has projectile invincibility during active frames.
- Ice Charge: Startup decreased by 1f on all versions. Velocity increased.
- Ice Charge [Y ver]: Recovery decreased by 1f.
- Ice Charge [Z ver]: Recovery decreased by 2f.
- "Icicle Fall": Landing recovery increased by 2f.
- "Perfect Freeze": Damage increased (315->342), P2 power gains decreased (600->500).
- "Perfect Freeze": Startup decreased by 6f.

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Re: Kanako Yasaka updated (02/11/18), Cirno updated (02/10/18)
#312  February 11, 2018, 07:47:02 pm
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Kanako updated

Quote
=====================================
02/11/18 - Version 2018.02.11
=====================================

- Can no longer perform vertical air dashes past a certain height.
- 5y: Active frames decreased by 4f. Additional hurtboxes after active frames reduced by 2f.
- j5y: Hurtbox size increased.
- Omiwatari God Cross: Can no longer travel vertically past a certain height.

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Re: Yuuka Kazami updated (02/13/18), Kanako Yasaka updated (02/11/18)
#313  February 14, 2018, 02:18:07 am
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Yuuka updated

Quote
=====================================
02/13/18 - Version 2018.02.13
=====================================

- Walk and Dash speeds increased.
- Slight adjustments to forward dash behavior.
- Thorny Rose: Movement behavior adjusted, now travels greater distances with each version.
- Thorny Rose: Active frame duration increased by 2f, recovery frames decreased by 2f.
- Thorny Rose: Now begins destroying projectiles 2f earlier.
- Thorny Rose: Frame advs adjusted (-2/-7, -6/-6, -7/-7 -> +4/-1, +2/-3, 0/-5)
- Creeping Thyme: Attack behavior & velocities adjusted, Z version no longer has armor.
- Creeping Thyme [X ver]: Damage decreased (170->160).
- Creeping Thyme [Y ver]: Damage decreased (200->185).
- Creeping Thyme [Z ver]: Damage increased (200->210).
- Creeping Thyme: Recovery decreased by 9f.
- "The Beauty of Nature": Now moves further forward during first & last hits.

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Re: Byakuren Hijiri (02/17/18), Yuuka Kazami updated (02/13/18)
#314  February 18, 2018, 04:00:31 am
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Byakuren Hijiri

Quote
=====================================
02/17/18 - Version 2018.02.17
=====================================

- Adjusted appearance of skill orbs.
- Adjusted Dash timings.
- Adjustments to several sounds.
- Adjustments to some hit velocities on specials.
- j2y: Startup decreased by 4f.
- Chant: Charge speed increased by 10%.
- Durga's Soul: Fixed bugs involving armor state.
- Durga's Soul: Startup time decreased by 7f.
- "Master of Buddhist Cosmology": Hitbox size increased, projectile velocity increased.
- Superhuman "Byakuren Hijiri":
--  Renamed Relic "Sorcerer's Sutra Scroll".
--  Command changed to D,D,D + x/y/z (222x/y/z)
--  Now costs 1000 Power, is no longer a selectable Last Word.
--  No longer provides 50% Walk speed increase.
--  Damage increase on affected Specials decreased (125%->110%).
--  Duration is now dependent on number of Skill Orbs when used (min 2 sec, max 10 sec).
--  Now has 7f recovery after superpause.
--  Fixed graphical bug in IKEMEN.
- New Last Word: "Sakra Devanam Indra's Thunderstorm".

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