;-------------------------------------------------------------
;Bullet
[Statedef 2000]
movetype = A
physics = N
anim = 2000
sprpriority = 2
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause = 1
[State 0, VelSet]
type = VelSet
trigger1 = time = 0
x = 5 * const(size.xscale)
[State 0, HitDef]
type = HitDef
trigger1 = time = 0
attr = SCA,NP ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF ;HLAFD+-
guardflag = MA ;HLA ;B,E,F
animtype = light ;light,medium,hard,back,up,diagup
air.animtype = light
damage = 23,0
pausetime = 0 ,0
;guard.pausetime = 0,0
;sparkno = S3000
;guard.sparkno = S3100
;sparkxy = 0,0
hitsound = S5,1
guardsound = S6,0
ground.type = Low ;Low,Trip,None
air.type = Low
ground.slidetime = 5
ground.hittime = 5
air.hittime = 5
ground.velocity = -2,0
air.velocity = -2,0
getpower = 0,0
givepower = 10,0
id = sysvar(0)
[State 0, DestroySelf]
type = DestroySelf
trigger1 = movecontact
trigger2 = frontedgedist = -50
trigger3 = backedgedist = 50