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Fighter Creator - Main Thread (Read 475298 times)

Started by CSGames, December 08, 2013, 03:52:48 pm
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Re: Fighter Creator
#101  May 14, 2014, 02:46:28 am
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    • www.justnopoint.com/
Would it be possible to at some point make any color (and more than 1) a transparency color? That would be really useful for alternate costumes.
Re: Fighter Creator
#102  May 14, 2014, 02:53:55 am
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    • johncrystal00@embarqmail.com
Oh ok I got ya now. Thanks.
Re: Fighter Creator
#103  May 14, 2014, 08:15:32 am
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  • Fighter Creator Developer
    • fightercreator.webs.com
@Just No Point, I can add that in. Will be included in the next update.
Re: Fighter Creator
#104  May 14, 2014, 02:06:10 pm
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    • www.justnopoint.com/
To clarify something it should be palette able. In this manner one could even make long hair Ken and short hair Ken via palette by color separating his hair in a way that anything hanging off him could be made invisible via palette.

I'm just now really learning the coding for MUGEN which is why I haven't had time to take this program on a test run. I should take a day and see how much quicker or longer it'd take to get the same results in FC.

I'm really interested in where this program is going!

Just had a thought. If its already a feature ignore me. One of the biggest hurdles to most creators seems to be the sff. That's the file that contains the sprites and sprite order. I presume FC has something similar and that sprites are grouped in it via numbers? Would it be possible to have an import option that could auto group sprites based on a naming template?

In FIghter Factory you can export sprites from the sff and they'll be named "name 000-000" A system to auto group on import based on that could speed up the creation process immensely. And to import by subfolders and create generic groups from each folder.

If you need better examples on what I'm saying I can give some images to show what I mean better.
Re: Fighter Creator
#105  May 14, 2014, 04:48:20 pm
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@CSGames
It's impressive how many updates you did in this short time. :shocked2:

If you find the time, could you Edit your first post? It would be nice if you at least add the infos about important features that you changed or added, and maybe the little tutorial vids you created, so beginners could find them at the first view and don't have to search the whole topic for it.^^
Last Edit: May 16, 2014, 06:17:30 pm by Lichtbringer
Re: Fighter Creator
#106  May 14, 2014, 11:05:03 pm
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    • johncrystal00@embarqmail.com
Once u buy a copy of this does the program auto update or do u have to install the latest patch manually?
Re: Fighter Creator
#107  May 16, 2014, 05:10:09 pm
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  • Fighter Creator Developer
    • fightercreator.webs.com
Working on a massive update that should be ready to go by Monday.

@Just No Point, Yes, I'm going to incorporate the additional transparency effects into palettes.
And FC groups media by folders in abc order. So if you import a folder filled with sprites on your desktop named "standing", FC will create a folder with the same name and place all the sprites in that folder in alphabetical order.

@Lichtbringer, Yeah, I always forget to update the OP with new information, will do that for the next update.

@vgames, Currently, no. But later when I implement the FC Online section on the Start screen, updates will be installed automatically.
Re: Fighter Creator
#108  May 16, 2014, 10:32:08 pm
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Re: Fighter Creator
#109  May 17, 2014, 05:44:52 pm
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    • Russia
I'm requesting for tutorial - how to make standing animation? =)) ty
Re: Fighter Creator
#110  May 21, 2014, 03:28:50 am
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  • Fighter Creator Developer
    • fightercreator.webs.com
Re: Fighter Creator
#111  May 21, 2014, 04:29:19 am
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    • USA
    • justinwaring800@yahoo.com
 will you do a tutorial on everything character based from standing animation to moves?
Re: Fighter Creator
#112  May 21, 2014, 08:15:49 am
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  • Fighter Creator Developer
    • fightercreator.webs.com
Yes, right now someone is working on a template to help with this.
Re: Fighter Creator
#113  May 21, 2014, 01:46:28 pm
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  • Fighter Creator Developer
    • fightercreator.webs.com
Just fixed some issues with Special Effects in Update 2.0, updated the download link to include them.
Re: Fighter Creator
#114  May 22, 2014, 02:15:38 am
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  • Kikou Shou
Thanks for implementing the sound loop.

Waiting for tutorials so I can make the move over to your engine. 

Great work so far!

How far till you start doing the netcode for online play?  Long time from now?
Re: Fighter Creator
#115  May 22, 2014, 04:02:38 am
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  • Fighter Creator Developer
    • fightercreator.webs.com
Don't really know yet, but it won't take a long time to get here.
Re: Fighter Creator
#116  May 22, 2014, 01:56:11 pm
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  • More blood and gore please.
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    • johncrystal00@embarqmail.com
I think I'm gonna wait to buy a copy of this until you get the program online. I'd really like for it to update itself if I'm gonna pay for it. How long do you think that'll take?
Re: Fighter Creator
#117  May 22, 2014, 06:27:32 pm
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  • Fighter Creator Developer
    • fightercreator.webs.com
Not sure when that will be available yet either, just haven't had the time to get to these things yet.
Re: Fighter Creator
#118  May 22, 2014, 06:40:15 pm
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  • More blood and gore please.
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    • johncrystal00@embarqmail.com
That's understandable. I'll be waiting for sure.
Re: Fighter Creator
#119  May 26, 2014, 07:09:37 pm
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  • Fighter Creator Developer
    • fightercreator.webs.com
Next update will add image adjustment settings :

Upscaled normally with no adjustments



Upscaled with Fighter Creator with adjustments to color and contrast

Re: Fighter Creator
#120  June 28, 2015, 03:44:53 am
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  • Fighter Creator Developer
    • fightercreator.webs.com
Just noticed that there is a problem with creating frames with the Script processor enabled, will post an update soon after I finish adding a few more features. Let me know if you guys need any help with the Example Project or anything else.