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Kakuge Yarou: Project Lensman (New Pictures of Screenpack) (Read 37073 times)

Started by Zero-Sennin, August 29, 2010, 12:05:39 am
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Poll

What part of Project LENSMAN could use most improvement? Please post your choice and a specific explanation when you vote.

The Juke System
1 (7.1%)
The screenpack (includes the system sprites and the lifebars)
4 (28.6%)
Gameplay balance/Character playstyles
7 (50%)
Visual aesthetics (hitsparks, extra FX)
1 (7.1%)
Other (anything not listed here, e.g. SFX or music)
1 (7.1%)

Total Members Voted: 14

MDD

Re: Kakuge Yarou: Project Lensman (New Color Sep, Palette Submission Extension)
#21  October 13, 2010, 12:46:00 am
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More later.
Re: Kakuge Yarou: Project Lensman (New Color Sep, Palette Submission Extension)
#22  October 13, 2010, 04:22:15 am
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I must say, I liked this character.  So, I put time into his 1st color to reflect his nature.




Special palette for Tatsuki.  If you like this, swap it with my Blue Hair one.

Re: Kakuge Yarou: Project Lensman (New Color Sep, Palette Submission Extension)
#23  October 17, 2010, 05:52:54 pm
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My take on Kaneda.



KOF Kai.
Welcome to the House of Fighting.
Re: Kakuge Yarou: Project Lensman (New Color Sep, Palette Submission Extension)
#24  October 24, 2010, 09:09:58 am
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I just did all four. Hope you like :D








Trying to make a comeback

MDD

Re: Kakuge Yarou: Project Lensman (New Color Sep, Palette Submission Extension)
#25  October 24, 2010, 09:52:57 am
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Re: Kakuge Yarou: Project Lensman (New: Ai Color Sep, Still Taking More Palettes)
#26  October 25, 2010, 10:38:08 pm
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Ai's is ready to go!

Good news! I've got less than twenty sprites to go before Kaneda's color separation is finished! For those that are submitting palettes for him, get them done quickly if you want them in the public release coming later on!

After I release Kaneda's, I'll work on Xia's since hers is one of the more troublesome ones. I'll also update the first post a little later, when I've got the time to count palettes and stuff.

Thanks for submitting, guys. See you soon!

~ZS
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I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Kakuge Yarou: Project Lensman (New: Ai Color Sep, Still Taking More Palettes)
#27  October 26, 2010, 04:33:57 am
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Yes.


Re: Kakuge Yarou: Project Lensman (Kaneda Fully Separated, Will Release Soon)
#28  October 29, 2010, 01:37:28 am
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Kaneda's color separation is finished!

Sadly, some of the palettes submitted for him recently don't have the colors in the correct order, have extra colors, are missing some colors, etc; here are the ones that I want to use but that need to be redone by those that submitted them.

(MalaDingDong's white-haired one)

Needs to be indexed!

If your palette was made before I posted Tatsuki's, you will not have to fix your own palette at any point since I didn't give warning in the first post about making sure that the color count and all that other stuff matches. Otherwise, it's on you to get it correct. Banxman and Kirishima have their Kaneda palettes perfect, so if you're stuck I would advise asking them for help.

Also, I caught a bug in Ai's color template. I'll correct the two palettes already submitted for her, but the new one is up in the first post now, so everyone else should be able to avoid that problem.

I'll release Kaneda tomorrow. Keep in mind that while I want to get reports about bugs, they will not be fixed in the stand-alone release, but in the Project LENSMAN version of Kaneda.

Thanks again, everybody--'till tomorrow.

~ZS
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Last Edit: October 29, 2010, 01:48:38 am by Zero-Sennin

MDD

Re: Kakuge Yarou: Project Lensman (Kaneda Fully Separated, Will Release Soon)
#29  October 29, 2010, 02:44:16 am
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I darkened the belt and foot guards on the Shin palette and fixed the contrast on the red palette's pants. Also, I included a different version of the red palette with a different skin tone, which looks better to me. Yes, I fixed them as well.
Re: Kakuge Yarou: Project Lensman (Kaneda Fully Separated, Will Release Soon)
#30  October 29, 2010, 03:08:28 am
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Not sure if anything I fixed anything but it should work now.
Welcome to the House of Fighting.

MDD

Re: Kakuge Yarou: Project Lensman (Kaneda Fully Separated, Will Release Soon)
#31  October 29, 2010, 03:11:08 am
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  • OG Pallette Goon
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Nope. It still isn't indexed. I though you would have learned this by now with Jmorphman's Ken.
Re: Kakuge Yarou: Project Lensman (Kaneda Fully Separated, Will Release Soon)
#32  October 29, 2010, 03:30:15 am
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How do you Index them?
Welcome to the House of Fighting.

MDD

Re: Kakuge Yarou: Project Lensman (Kaneda Fully Separated, Will Release Soon)
#33  October 29, 2010, 03:53:15 am
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It depends on what program you're using. However, since i'm such a nice guy, I fixed it for you.
Re: Kakuge Yarou: Project Lensman (Kaneda Fully Separated, Will Release Soon)
#34  October 29, 2010, 04:10:41 am
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PHOTOSHOP!!!!
Spriting is hard.
Re: Kakuge Yarou: Project Lensman (Kaneda Fully Separated, Will Release Soon)
#35  October 29, 2010, 05:11:43 am
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There is something wrong with Kaneda's mouth.
Re: Kakuge Yarou: Project Lensman (Kaneda Fully Separated, Will Release Soon)
#36  October 29, 2010, 05:18:34 am
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It depends on what program you're using. However, since i'm such a nice guy, I fixed it for you.


There is something wrong with Kaneda's mouth.

That's the old color separation I had where the bottom of his shirt was mis-colored and the inside of the mouth was a shared color. The new one doesn't have that problem.

In all honesty Dishamonpow should have gone back to the first post and gotten the new one, since I put it up only a few days afterwards. It's perfectly fine on my end, though, I've checked.
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[22:18] <Ebil_Homer> because you messed up?
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I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Kakuge Yarou: Project Lensman (Separating Xia, Hiko's Color Sep Template Up)
#37  October 31, 2010, 05:06:48 pm
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Bumping--Hiko's color separation template is up.



Yes, I know that I haven't updated the first post's palette submission numbers. I'm going to get to it, I just need to test the actual palettes out first so that if I need to ask for corrections, I can.

Xia's color separation is going pretty well, but she's got more sprites than Kaneda--the good news is that past a certain point there's a lot of reuse, so I won't even have to do too much extra work once I get that far.

Also, you'll see that I'm running a three-day poll. I had to vote myself to be able to see the results, so subtract 1 vote from the gameplay balances column to get the real numbers. Also, feel free to post about your choice, it's always a help.

'K, that's all I had to say for now.

Palette makers...

GO NUTS

~ZS
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Kakuge Yarou: Project Lensman (Separating Xia, Hiko's Color Sep Template Up)
#38  November 04, 2010, 04:19:02 am
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Finally got these done.




As far as the poll goes, an improvement on gameplay balance and character differences is what I go for.
Last Edit: November 04, 2010, 04:29:02 am by Kirishima
Re: Kakuge Yarou: Project Lensman (Poll Re-Opened, Temporary Color Sep Freeze)
#39  November 08, 2010, 08:36:06 pm
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OK, so the vote thing didn't turn out so well (except for Kirishima and one other person, apparently). I'll reopen it immediately after this post brings the thread back to the front page, and it'll stay open for at least two weeks or so.

Also, if you're going to post your reason for voting, do me a favor and be specific about your choice--in other words, if you vote gameplay balance and character differentiation, explain what feels the same to you and who you think is broken so that I can look over and consider it.
If you vote graphics, specify what you don't like and how you feel it could be changed. Simple, right?

Now, as the thread's new title says, I've put a freeze on Xia's color sep and haven't worked on anyone else's templates. This is because I'm doing NaNoWriMo this month and I've got other responsibilities to handle at the moment. Keep submitting palettes and stuff, yes, but I'm not posting anything new as far as color separation is concerned for a while yet.

I have good news though--I've switched the SFF back to v1 from v2. Why is this good? It means I can fix things a lot faster now with the screenpack instead of having to recompile the SFF all the time.

That said, I must go back to my real-life stuff. See ya around.

~ZS
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Kakuge Yarou: Project Lensman (New Pictures of Screenpack)
#40  November 18, 2010, 07:59:01 pm
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Bumping for two major news bits (none of which are palette-related, sorry--NaNoWriMo's going well but still eating most of my time).

1. I've changed the screenpack some more:









Pretty much all of those effects are animated in some way (fade in/out, swoop in from one side or another). I would've done video but I'm still looking for a reliable capture program that's free without strings AND captures at a decent enough rate to not drop frames.

2. I've applied for a sub-forum over in Full Games. If it's approved, I can keep much better track of palette submissions and the like as they come down the line, and hopefully get people to actually POST THEIR THOUGHTS about what's going on with the game, so let's hope for it. If it falls through, well...that's a bridge to cross another time.

I'll be going back to Xia's color separation soon, since I'm getting closer to meeting my word goal for writing. If all goes well, I might say a late December-January release for her, but that's not a promise.

OK, that's all I had to say. See you guys around.

~ZS
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.