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Cruz's Projects: Shermie [Divinewolf] - Last Beta? (Read 103093 times)

Started by Cruz, December 02, 2015, 12:21:32 am
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Re: Cruz's Projects: Shermie [Divinewolf] - CS by morbidjoe!
#221  October 10, 2017, 06:02:40 am
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- No one has made these. Thanks man!
- I feel that might be a bit much for EX Axle Spin Kick to wall bounce as I think she can already do a lot of damage currently.
- I'll make EX Shermie Whip not move back as quickly to hopefully make it easier to combo into.

Ah, alright, no worries. Still dig it all the same. ^^

Got a few more for ya

Spoiler, click to toggle visibilty
Re: Cruz's Projects: Shermie [Divinewolf] - CS by morbidjoe!
#222  October 10, 2017, 07:20:19 pm
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Re: Cruz's Projects: Shermie [Divinewolf] - CS by morbidjoe!
#223  October 12, 2017, 03:58:23 am
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Re: Cruz's Projects: Shermie [Divinewolf] - CS by morbidjoe!
#224  October 12, 2017, 10:44:53 pm
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nice pals, guys!!

BTW, sorry, I cannot fix the NGBC type regular palette I made for this character.
Using the template without compatibility with the character make a problem to me.
If someone can fix it, it's OK, otherwise, just keep it buggy like that.
As a reminder, the only problem is in the white color type :
-jacket is the true white color
-skirt is wrong
-boots is wrong

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Re: Cruz's Projects: Shermie [Divinewolf] - CS by morbidjoe!
#225  October 13, 2017, 12:31:49 am
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Re: Cruz's Projects: Shermie [Divinewolf] - CS by morbidjoe!
#226  October 14, 2017, 09:13:35 am
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Last Edit: October 14, 2017, 11:24:17 pm by morbidjoe
Re: Cruz's Projects: Shermie [Divinewolf] - CS by morbidjoe!
#227  October 18, 2017, 01:30:36 am
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not sure if this is what you guys meant but I took out any extra colors for each of shermies ability sprites that they don't use
http://www.mediafire.com/file/q2lgeww04evekwc/shermie_ability_sprites.rar

edit: p.s. I fixed the mistake i did to Nedflandeurse NGBC pallate sorry for my mistake http://www.mediafire.com/file/p67k1bmq4boa16o/Nedflandeurse_NGBC.act

Thanks for the palette update.
I think Cruz will add it to the next update! :)

About lightning effects, as we talked about it, they have to be converted into CVS-pots style.
I'm sure people here would know how to do it with photoshop or something.

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Re: Cruz's Projects: Shermie [Divinewolf] - CS by morbidjoe!
#228  October 19, 2017, 12:49:53 am
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well least i took out those unnecessary extra colors i do have photoshop myself however its still new to me i usually use painttool SAI (not for my mugen stuff though)
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Re: Cruz's Projects: Shermie [Divinewolf] - Last Beta?
#229  October 19, 2017, 06:59:44 pm
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Re: Cruz's Projects: Shermie [Divinewolf] - Last Beta?
#230  October 20, 2017, 12:31:21 am
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love it
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Re: Cruz's Projects: Shermie [Divinewolf] - Last Beta?
#231  October 20, 2017, 07:31:46 pm
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Nice update!
I just want to say combo from close HK to forward MK seems strange visually.
It almost give the feeling she "teleport" to another position or something...
THis is just my opinion.

Lightning leg lariat is cool!
but the lightning effect sequence make it strange.
I can't remember how the move actually acts in the real game.
But making p2 waiting during this sequence is kind of strange.
I might be wrong.

Anyway, this is still some great job!!

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