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Capcom Fighting Jam 2 (Read 138405 times)

Started by Lost_Avenger, February 28, 2012, 04:37:54 pm
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Poll

Pick a couple darkstalkers characters?

Lilith
16 (13%)
Bulleta(B.B.Hood)
11 (8.9%)
Bishamon
30 (24.4%)
(Lei-Lei)Hsien-ko
14 (11.4%)
Zabel
10 (8.1%)
Gallon(Talbain)
33 (26.8%)
none of the above
9 (7.3%)

Total Members Voted: 67

Voting closed: April 28, 2013, 09:56:45 pm

Re: Capcom Fighting Jam 2
#301  November 07, 2013, 05:48:35 pm
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The guard crush fx from cvs 2 would be a nice alternative. Not sure if anyone has rips online, but they should be in Gal and Rei's characters.
Re: Capcom Fighting Jam 2
#302  November 07, 2013, 08:05:14 pm
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Im looking for some glass breaking fx ala SF4s armor breaking fx. I could have sworn cvs2 had them too. Does anyone know of any such sprites? Preferably aligned?

I don't remember where I saw them, MAYBE in that X-Men 2nd Coming. But I'm not 100% sure :/.
Re: Capcom Fighting Jam 2
#303  November 07, 2013, 08:18:32 pm
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I don't remember where I saw them, MAYBE in that X-Men 2nd Coming. But I'm not 100% sure :/.

The MvC/CFAS project ;)

Don't know if that's the one you're looking for LA; the original topic is here: http://mugenguild.com/forum/topics/tvsc-glass-shatter-effect-sprites-and-sound-97907.0.html but looks like the download is down. I may have the zip on my files, I'll check once I get home and let you know; also, if you want, you can instead take the sprites and sound directly from Chris or any other char. All the credit goes to rkmugen, he did a really nice work with this effect :).
Entertainment platform (spanish):
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Re: Capcom Fighting Jam 2
#304  November 08, 2013, 04:00:53 am
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Ill check that later. thanks

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#305  November 10, 2013, 07:10:41 pm
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I have the next two days off so Im hoping to get a guard crush system started. Im too tired to think out possible bugs, but Im pretty sure the code in my head should at least work inside CFJ2. I can always add an enemy check variable to disable it against non CFJ2 characters.

Im tired of working on Guy's AI so he is stuck with what he's got for now. Id like to finish Morrigan next and then move on to Sagat. The character I work on is kind of random though.

Once Ken's new sprites get color separated, Ken(X) is getting a final update(barring bugs) that will have a Violent and an Evil mode(I was only considering a few EX characters so this wont apply to the Ken dlc). After Ken, I was going to code the X exclusives(makes it more tempting to port them). These were Maki, Rose, Fei-Long, Yun, and Elena. Those are my plans. Does anyone feel like helping?

I need someone who can do color separation(it doesnt have to be crazy). And I need someone who can make hi res fx. Im willing to code a character or two(my style, Pots style, cvs2, etc is preferred) in exchange. Thanks either way

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#306  November 12, 2013, 01:21:46 pm
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I had to scrap my guard crush concept, but at least there is a guard crush system in the game now. It needs polishing, but it works.

With the addition of guard crushing, Ive added:
-air guarding is gone
-Each character only has one Alpha counter and its damage isnt universal
-removed some useless code

Sakura's alpha counter has 2 hits now. Ryu's is his ex tatsu. So far I have only updated those 2. Ill try to get the others done sometime this week. I should probably just do the full system switch now, but Im lazy

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

jt

Re: Capcom Fighting Jam 2
#307  November 12, 2013, 01:27:12 pm
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Last Edit: November 12, 2013, 02:33:43 pm by jtp768
Re: Capcom Fighting Jam 2
#308  November 12, 2013, 03:08:16 pm
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Jill comes to mind because of her palette limitations. But anyone that doesnt have separated sprites would be awesome. Hiryu, Ryu(sort of), Ken, Sagat, and others are already separated iirc

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#309  November 12, 2013, 03:35:21 pm
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Jill has CS, Divine's Jill

Re: Capcom Fighting Jam 2
#310  November 12, 2013, 03:41:19 pm
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I did recall Jill having a CS...

I can do basic separations (that's what I'm doing now); I can get a good number of sprites done pretty quick (around 60-80 a day depending if I have work/school).
Re: Capcom Fighting Jam 2
#311  November 12, 2013, 05:52:02 pm
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I totally forgot he made a Jill! I guess that kind of takes care of my main ones(since Hiryu is fixed). I need to learn how to separate eventually. Ill need the skills for Yun(I made one ages ago and his eyes/teeth were shared with his shirt iirc)

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#312  November 21, 2013, 01:06:35 am
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I might possibly be able to help out. I have things of my own to work on but sometimes a menial task like colour separation is just what you need when you want to shut your brain off for a while. Besides, I would like to see more updated and useful sprites available for as many characters as possible. I'll look around and see if anyone you're working on is tickling my fancy and if I decide to work on it I'll let you know.
Re: Capcom Fighting Jam 2
#313  November 23, 2013, 02:55:12 pm
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Thanks guys. Sorry for forgetting to respond.

I started a Pots style Yun. When I finish him, I might patch him into CFJ2

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#314  November 23, 2013, 03:19:27 pm
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Re: Capcom Fighting Jam 2
#315  December 03, 2013, 06:00:06 pm
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I'm almost done with his specials. I'm going to give him 2 level 3s so I will need to come up with another lv 1/2 super. I've got an idea or two though

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#316  February 11, 2014, 06:07:50 pm
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Update:
Ryu:
-Lp shoryuken launches a bit higher. You can catch an enemy in the air with it and land both hits of ex hadouken afterwards now. You could only land one before iirc
-AI tweaks
-I forgot the rest

System:
-Guard crush was added
-air guarding was removed
-some stun values were adjusted

Sakura
-Lp shoryuken launches higher and can be followed with ex shoryuken(more hits now)

Commando:
-AI tweaked
-damage on Captain fire reduced
-AI uses Captain Upper more now
-LP Captain upper can be followed up with ex Captain Burst
-Some small clsn tweaks. I think the biggest one was his Captain Strike hitbox being shrunk to cover less of his legs. I think it was ex only. Its an anti Sagat thing.

Im up to specials on Zangief, Supers on Sagat, and I plan on rebuilding Hiryu. Morrigan is close to finished too iirc. Im off for a few days so I plan to make some progress

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#317  February 16, 2014, 06:49:40 pm
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Once I finish Sagat, I'm going to readjust some specials of other characters. some clsn are going to be a problem. Characters like Cammy have a lot of normals that duck low enough to go under a lot of his moves. Examples of anti-Sagat tweaks are moves that get to pass over low tiger shot. like C.Commando's ex qcf+k.

I'm considering giving Jill shock and nitrogen rounds. You ready your grenade launcher, then the input to fire determines the round. nitrogen rounds temporarily freeze the enemy in place(I'm iffy on allowing this in the air). Shock... maybe a temporary lowering of the enemy's defense?

Cody's ex ruffian kick upper(hk) is going to get a damage nerf. His 2qcf+p super is probably getting a custom state for an air hit that will allow the full super. I think its fair

That's it for now

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#318  February 18, 2014, 04:25:47 am
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I like that idea for Jill's grenade launcher

Re: Capcom Fighting Jam 2
#319  February 18, 2014, 04:50:21 am
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Shock could very briefly disable specials and/or supers.
Re: Capcom Fighting Jam 2
#320  February 18, 2014, 04:38:45 pm
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Higher stun/chip is an option too. disabling specials seems odd and a little op. I don't think I've seen it in a fighting game. I need to play with her AI a bit. With air guarding gone, her crows become a very difficult to avoid anti air.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!