Cirno, Patchouli, Reisen, & Sanae updated:Quote=====================================10/26/16 - Version 2016.10.31=====================================Changes from Version 2016.10.26- Fixed knockdown issues.
Flandre, Komachi, & Yuyuko updatedQuote=====================================11/01/16 - Version 2016.11.01=====================================- Fixed Knockdown issues.- Fixed Knockdown issues in custom states.
Eirin, Kanako, & Byakuren updatedQuote=====================================11/02/16 - Version 2016.11.02=====================================- Fixed knockdown issues.- Fixed knockdown issues on custom states.
Marisa, Sakuya, Hong Meiling & Lie Meiling updatedQuote=====================================11/03/16 - Version 2016.11.03=====================================- Fixed knockdown issues.- Fixed knockdown issues in custom states.
Alice updatedQuote==========================================Version 2016.11.04==========================================Changes from Version 2016.08.13:- Fixed colors on palettes 2 and 12.- Fixed color separation issues.- Fixed Knockdown issues.- Fixed knockdown issues in custom states.- Doll Activation: Can no longer be used if no dolls are on screen.- "Shanghai Doll": P2 power gain per hit decreased (20 -> 16).- "Return Inanimate": P2 power gain on hit increased (200 -> 300).- "Goliath Doll": P2 power gain on hit increased (400 -> 600).- "Lemmings Parade": P2 power gain per hit increased (15 -> 19).
Koishi & Utsuho updatedKoishi changes:Quote=====================================11/05/16 - Version 2016.11.05=====================================Changes from Version 2016.10.05- Fixed Knockdown issues.- Fixed Knockdown issues in custom states.- Fixed sprite issues.Utsuho changes:Quote=====================================11/05/16 - Version 2016.11.05=====================================Changes from Version 2016.10.09- Fixed Knockdown issues- Fixed Knockdown issues in custom states.- Fixed color separation issues on some sprites.- Control Rod: Charge is now retained during hitpause from normals.- Rocket Dive: Recovery animation changed. No longer leaves Utsuho at a serious disadvantage if opponent ground techs.
Patchouli updatedQuote=====================================11/12/16 - Version 2016.11.12=====================================Changes from Version 2016.10.31- Dew Spear [Z version]: Corrected bug with input.
Reisen updatedQuote=====================================11/19/16 - Version 2016.11.19=====================================Changes from Version 2016.10.31- Adjustments to hit behaviors.- Grab range decreased.- Illusionary Blast [X Version]: Startup increased by 2f, recovery by 1f.- Illusionary Blast [Y Version]: Startup increased by 2f, recovery by 1f.
Yuuka & Utsuho updatedYuuka changes:Quote=====================================11/22/16 - Version 2016.11.22=====================================Changes from Version 2016.10.30- 5z: Charged version armor state no longer delays death if Yuuka is KOed.- Creeping Thyme [Z Version]: Armor state no longer delays death if Yuuka is KOedUtsuho changes:Quote=====================================11/22/16 - Version 2016.11.22=====================================Changes from Version 2016.11.05- "Yatagarasu Dive": Chip damage on first hit increased.- "Yatagarasu Dive": Corrected hit properties.
Lie Meiling & Kanako updatedLie Meiling changes:Quote=====================================11/23/16 - Version 2016.11.23=====================================Changes from Version 2016.07.07:- Adjusted ground tech behavior.- "Dichromatic Spark": Removed invincibility during active frames.Kanako changes:Quote=====================================11/23/16 - Version 2016.11.23=====================================Changes from Version 2016.11.02- Misayama Hunting Ritual: Fixed bug where only first hit would connect against airborne opponents.
Lie Meiling reuploadedQuote=====================================11/24/16 - Version 2016.11.24=====================================Changes from Version 2016.07.07:- Adjusted ground tech behavior.- "Dichromatic Spark": Removed invincibility during active frames.- "Wrath of the Raging Youkai": No longer forces P2 into a block stance under certain circumstances.
Lie Meiling updatedQuote=====================================12/04/16 - Version 2016.12.04=====================================Changes from Version 2016.11.24:- 2z: Leg hurtbox extended.- Throw: Throw velocities adjusted. Throw animation recovery time increased by 8f.- Seven Star Sword: Startup time on all versions increased by 2f.- "Youkai Armageddon": Hit recovery increased. Can no longer follow up after hit.
Komachi & Sanae updatedKomachi:Quote=====================================12/07/16 - Version 2016.12.07=====================================Changes from Version 2016.11.01- j.5z: Vertical hitbox now has more downward range.- j.2z: Startup time reduced by 2f.- Soul Detonate: Command changed to X+Y+Z.- Soul Detonate: Startup decreased by 4f.- Lonely Bound Spirits: Spirit velocity increased.- The Endless Way: Startup on all versions reduced by 5f.- Malice Sign "Irresolute Bound Spirit": Spirit velocity increased.- Poor Fate "Short Life Expectancy": Damage now equal to the sum of 25% of the opponent's max Life and 25% of the opponent's current life.Sanae:Quote=====================================12/07/16 - Version 2016.12.07=====================================Changes from Version 2016.10.31- Wind Summon: Wind gauge amount per use increased, now roughly 33% (up from 25%).- Wind Call: Projectile hitbox no longer activates instantly unless summoned wind is present.- Iron Ring: Air recovery time increased. Landing recovery time increased by 8f.- Cobalt Spread: Fixed bug where more than one frog appears on screen.
Remilia & Byakuren updatedRemilia changes:Quote=====================================12/10/16 - Version 2016.12.10=====================================Changes from Version 2016.11.15- 5z: Damage decreased (70->60).- 6z: Damage decreased (75->70).- j.5z: Damage decreased (70->60).- Chain Gang [Z Version]: Damage decreased (40 -> 30).- Chain Gang [Z Version]: Proration increased (90% -> 70%).- Demon Lord Walk: Damage on 1st hit decreased (L: 91->81, M: 66->56, H: 53->43).- Demon Lord Walk [Y & Z Versions]: Damage on 2nd hit decreased (M: 66->61, H: 53->48).- "Scarlet Devil": Total damage reduced (438 -> 400).Byakuren changes:Quote=====================================12/10/16 - Version 2016.12.10=====================================Changes from Version 2016.11.02- j.5z: Hitbox vertical reach increased.- Back Throw: Animation changed. Now throws the opponent directly upward.- Dance of Hanuman: 2nd & 3rd hit no longer consume skill charges.
Komachi updatedQuote=====================================12/21/16 - Version 2016.12.21=====================================Changes from Version 2016.12.07- Taunt added.- Fixed minor graphical issues in some sprites.- Soul Detonate: Fixed bug where wisps would create clones of Komachi.
Koishi updatedQuote=====================================12/22/16 - Version 2016.12.22=====================================Changes from Version 2016.11.05- 1 new palette added, now with 100% more Jojokes.- Catch & Rose: Grab animation duration reduced by 12f.- "Release of the Id": Can now be used in air.
Sakuya updatedQuote=====================================12/26/16 - Version 2016.12.26=====================================Changes from Version 2016.11.03:- Deflation World: No longer hits multiple times on block.
Reisen updateQuote=====================================12/31/16 - Version 2016.12.31=====================================Changes from Version 2016.11.19- Drug UI repositioned.- Illusionary Blast [Z Version]: Vertical velocity decreased.- Illusionary Blast [Z Version]: Recovery time increased.- Illusionary Blast [Z Version]: Can now be air blocked.
Reimu updatedQuote=====================================01/05/17 - Version 2017.01.05=====================================Changes from Version 2016.10.30.01- Fixed issue with missing required animations.- Lose by time over animation now plays properly.- Dash speed reduced.- 5x: Damage increased (20->24).- 2y: Can now cancel into 6y.- Ascension Kick: Startup on all versions reduced by 1f.- Ascension Kick: Power gain on startup increased (30->45).- Omnidirectional Demon Binding Circle: Startup decreased by 1f.
Flandre and Youmu updatedFlandre:Quote=====================================01/10/17 - Version 2017.01.10=====================================Changes from Version 2016.11.01:- Starbow Break [All version]: Wall jump velocity increased.- Catadioptric: Wall jump velocity increased.- Starbow Break [X Version]: Projectile invincibility restored during active frames.- Starbow Break [Y Version]: Now causes Flandre to descend at an angle. Now hits overhead.- Catadioptic -> Starbow Break B: Now hits overhead.- "Laevatein": Velocity increased.- "Weapon of Mass Destruction": Damage per hit increased (39->45).Youmu:Quote=====================================01/10/17 - Version 2017.01.10=====================================Changes from Version 2017.01.04- Spirit gain from standing near opponent increased during Level 2 and Level 3.- Spirit loss during Level 2 and Level 3 decreased to x1.0 and x1.1, respectively.- Spirit Levels 2 and 3 are now obtained at 350 and 700 Spirit, respectively (down from 400 and 750).- Insightful Sword: Spirit gained from successful counter increased (90->125).