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[GR style] Ten characters updated (11/25/21, Thanksgiving update) (Read 2691994 times)

Started by Ricepigeon, October 24, 2015, 09:09:53 pm
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Re: Cirno, Patchouli, Reisen, & Sanae updated (10/31/16)
#121  November 01, 2016, 12:58:35 am
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Cirno, Patchouli, Reisen, & Sanae updated:

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10/26/16 - Version 2016.10.31
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Changes from Version 2016.10.26

- Fixed knockdown issues.
Re: Flandre, Komachi, & Yuyuko updated (11/01/16)
#122  November 02, 2016, 03:57:38 am
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Flandre, Komachi, & Yuyuko updated

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=====================================
11/01/16 - Version 2016.11.01
=====================================

- Fixed Knockdown issues.
- Fixed Knockdown issues in custom states.
Re: Eirin, Kanako, & Byakuren updated (11/02/16)
#123  November 03, 2016, 01:53:55 am
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Eirin, Kanako, & Byakuren updated

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11/02/16 - Version 2016.11.02
=====================================

- Fixed knockdown issues.
- Fixed knockdown issues on custom states.
Re: Marisa, Sakuya, Hong Meiling & Lie Meiling updated (11/03/16)
#124  November 04, 2016, 01:25:06 am
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Marisa, Sakuya, Hong Meiling & Lie Meiling updated

Quote
=====================================
11/03/16 - Version 2016.11.03
=====================================

- Fixed knockdown issues.
- Fixed knockdown issues in custom states.
Re: Alice updated (11/04/16) + 4 characters updated (11/03/16)
#125  November 05, 2016, 02:36:02 am
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Alice updated

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Version 2016.11.04
==========================================

Changes from Version 2016.08.13:

- Fixed colors on palettes 2 and 12.
- Fixed color separation issues.
- Fixed Knockdown issues.
- Fixed knockdown issues in custom states.
- Doll Activation: Can no longer be used if no dolls are on screen.
- "Shanghai Doll": P2 power gain per hit decreased (20 -> 16).
- "Return Inanimate": P2 power gain on hit increased (200 -> 300).
- "Goliath Doll": P2 power gain on hit increased (400 -> 600).
- "Lemmings Parade": P2 power gain per hit increased (15 -> 19).
Re: Koishi updated (11/05/16) + Alice updated (11/04/16)
#126  November 06, 2016, 12:01:41 am
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Koishi & Utsuho updated

Koishi changes:
Quote
=====================================
11/05/16 - Version 2016.11.05
=====================================

Changes from Version 2016.10.05

- Fixed Knockdown issues.
- Fixed Knockdown issues in custom states.
- Fixed sprite issues.

Utsuho changes:
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=====================================
11/05/16 - Version 2016.11.05
=====================================

Changes from Version 2016.10.09

- Fixed Knockdown issues
- Fixed Knockdown issues in custom states.
- Fixed color separation issues on some sprites.
- Control Rod: Charge is now retained during hitpause from normals.
- Rocket Dive: Recovery animation changed. No longer leaves Utsuho at a serious disadvantage if opponent ground techs.
Last Edit: November 06, 2016, 01:10:36 am by Ricepigeon
Re: Patchouli Knowledge updated (11/12/16) + Koishi & Utsuho updated (11/05/16)
#127  November 13, 2016, 01:48:41 am
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Patchouli updated

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11/12/16 - Version 2016.11.12
=====================================

Changes from Version 2016.10.31

- Dew Spear [Z version]: Corrected bug with input.
Re: Reisen Udongein Inaba updated (11/19/16)
#128  November 20, 2016, 05:22:20 am
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Reisen updated

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11/19/16 - Version 2016.11.19
=====================================

Changes from Version 2016.10.31

- Adjustments to hit behaviors.
- Grab range decreased.
- Illusionary Blast [X Version]: Startup increased by 2f, recovery by 1f.
- Illusionary Blast [Y Version]: Startup increased by 2f, recovery by 1f.
Re: Yuuka & Utsuho updated (11/22/16), Reisen Udongein Inaba updated (11/19/16)
#129  November 23, 2016, 05:30:34 am
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Yuuka & Utsuho updated

Yuuka changes:
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11/22/16 - Version 2016.11.22
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Changes from Version 2016.10.30

- 5z: Charged version armor state no longer delays death if Yuuka is KOed.
- Creeping Thyme [Z Version]: Armor state no longer delays death if Yuuka is KOed

Utsuho changes:
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11/22/16 - Version 2016.11.22
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Changes from Version 2016.11.05

- "Yatagarasu Dive": Chip damage on first hit increased.
- "Yatagarasu Dive": Corrected hit properties.
Re: Lie Meiling & Kanako updated (11/23/16), Yuuka & Utsuho updated (11/22/16)
#130  November 23, 2016, 11:18:17 pm
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Lie Meiling & Kanako updated

Lie Meiling changes:
Quote
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11/23/16 - Version 2016.11.23
=====================================

Changes from Version 2016.07.07:

- Adjusted ground tech behavior.
- "Dichromatic Spark": Removed invincibility during active frames.

Kanako changes:
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11/23/16 - Version 2016.11.23
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Changes from Version 2016.11.02

- Misayama Hunting Ritual: Fixed bug where only first hit would connect against airborne opponents.
Last Edit: November 24, 2016, 05:25:11 am by Ricepigeon
Re: Lie Meiling & Kanako updated (11/23/16), Yuuka & Utsuho updated (11/22/16)
#131  November 24, 2016, 10:36:23 pm
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Lie Meiling reuploaded

Quote
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11/24/16 - Version 2016.11.24
=====================================

Changes from Version 2016.07.07:

- Adjusted ground tech behavior.
- "Dichromatic Spark": Removed invincibility during active frames.
- "Wrath of the Raging Youkai": No longer forces P2 into a block stance under certain circumstances.
Re: Lie Meiling updated (12/04/16)
#132  December 05, 2016, 04:30:36 am
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Lie Meiling updated

Quote
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12/04/16 - Version 2016.12.04
=====================================

Changes from Version 2016.11.24:

- 2z: Leg hurtbox extended.
- Throw: Throw velocities adjusted. Throw animation recovery time increased by 8f.
- Seven Star Sword: Startup time on all versions increased by 2f.
- "Youkai Armageddon": Hit recovery increased. Can no longer follow up after hit.
Re: Komachi Onozuka & Sanae Kochiya updated (12/07/16)
#133  December 08, 2016, 03:58:47 am
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Komachi & Sanae updated

Komachi:
Quote
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12/07/16 - Version 2016.12.07
=====================================

Changes from Version 2016.11.01

- j.5z: Vertical hitbox now has more downward range.
- j.2z: Startup time reduced by 2f.
- Soul Detonate: Command changed to X+Y+Z.
- Soul Detonate: Startup decreased by 4f.
- Lonely Bound Spirits: Spirit velocity increased.
- The Endless Way: Startup on all versions reduced by 5f.
- Malice Sign "Irresolute Bound Spirit": Spirit velocity increased.
- Poor Fate "Short Life Expectancy": Damage now equal to the sum of 25% of the opponent's max Life and 25% of the opponent's current life.

Sanae:
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12/07/16 - Version 2016.12.07
=====================================

Changes from Version 2016.10.31

- Wind Summon: Wind gauge amount per use increased, now roughly 33% (up from 25%).
- Wind Call: Projectile hitbox no longer activates instantly unless summoned wind is present.
- Iron Ring: Air recovery time increased. Landing recovery time increased by 8f.
- Cobalt Spread: Fixed bug where more than one frog appears on screen.
Re: Remilia Scarlet updated (12/10/16), Komachi & Sanae updated (12/07/16)
#134  December 11, 2016, 12:46:27 am
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Remilia & Byakuren updated

Remilia changes:
Quote
=====================================
12/10/16 - Version 2016.12.10
=====================================

Changes from Version 2016.11.15

- 5z: Damage decreased (70->60).
- 6z: Damage decreased (75->70).
- j.5z: Damage decreased (70->60).
- Chain Gang [Z Version]: Damage decreased (40 -> 30).
- Chain Gang [Z Version]: Proration increased (90% -> 70%).
- Demon Lord Walk: Damage on 1st hit decreased (L: 91->81, M: 66->56, H: 53->43).
- Demon Lord Walk [Y & Z Versions]: Damage on 2nd hit decreased (M: 66->61, H: 53->48).
- "Scarlet Devil": Total damage reduced (438 -> 400).

Byakuren changes:
Quote
=====================================
12/10/16 - Version 2016.12.10
=====================================

Changes from Version 2016.11.02

- j.5z: Hitbox vertical reach increased.
- Back Throw: Animation changed. Now throws the opponent directly upward.
- Dance of Hanuman: 2nd & 3rd hit no longer consume skill charges.
Last Edit: December 11, 2016, 03:43:31 am by Ricepigeon
Re: Komachi Onozuka updated (12/21/16)
#135  December 22, 2016, 03:50:36 am
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Komachi updated

Quote
=====================================
12/21/16 - Version 2016.12.21
=====================================

Changes from Version 2016.12.07

- Taunt added.
- Fixed minor graphical issues in some sprites.
- Soul Detonate: Fixed bug where wisps would create clones of Komachi.
Re: Koishi Komeiji updated (12/22/16), Komachi Onozuka updated (12/21/16)
#136  December 23, 2016, 05:07:49 am
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Koishi updated

Quote
=====================================
12/22/16 - Version 2016.12.22
=====================================

Changes from Version 2016.11.05

- 1 new palette added, now with 100% more Jojokes.
- Catch & Rose: Grab animation duration reduced by 12f.
- "Release of the Id": Can now be used in air.
Re: Sakuya Izayoi updated (12/26/16), Koishi Komeiji updated (12/22/16)
#137  December 27, 2016, 04:21:46 am
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Sakuya updated

Quote
=====================================
12/26/16 - Version 2016.12.26
=====================================

Changes from Version 2016.11.03:

- Deflation World: No longer hits multiple times on block.
Re: Reisen U. Inaba updated (12/31/16), Sakuya Izayoi updated (12/26/16)
#138  January 01, 2017, 12:46:19 am
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Reisen update

Quote
=====================================
12/31/16 - Version 2016.12.31
=====================================

Changes from Version 2016.11.19

- Drug UI repositioned.
- Illusionary Blast [Z Version]: Vertical velocity decreased.
- Illusionary Blast [Z Version]: Recovery time increased.
- Illusionary Blast [Z Version]: Can now be air blocked.
Re: Reimu Hakurei updated (01/05/17), Reisen U. Inaba updated (12/31/16)
#139  January 06, 2017, 04:01:05 am
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Reimu updated

Quote
=====================================
01/05/17 - Version 2017.01.05
=====================================

Changes from Version 2016.10.30.01

- Fixed issue with missing required animations.
- Lose by time over animation now plays properly.
- Dash speed reduced.
- 5x: Damage increased (20->24).
- 2y: Can now cancel into 6y.
- Ascension Kick: Startup on all versions reduced by 1f.
- Ascension Kick: Power gain on startup increased (30->45).
- Omnidirectional Demon Binding Circle: Startup decreased by 1f.
Re: Flandre Scarlet & Youmu Konpaku updated (01/10/17)
#140  January 11, 2017, 06:20:34 am
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Flandre and Youmu updated

Flandre:
Quote
=====================================
01/10/17 - Version 2017.01.10
=====================================

Changes from Version 2016.11.01:

- Starbow Break [All version]: Wall jump velocity increased.
- Catadioptric: Wall jump velocity increased.
- Starbow Break [X Version]: Projectile invincibility restored during active frames.
- Starbow Break [Y Version]: Now causes Flandre to descend at an angle. Now hits overhead.
- Catadioptic -> Starbow Break B: Now hits overhead.
- "Laevatein": Velocity increased.
- "Weapon of Mass Destruction": Damage per hit increased (39->45).

Youmu:
Quote
=====================================
01/10/17 - Version 2017.01.10
=====================================

Changes from Version 2017.01.04

- Spirit gain from standing near opponent increased during Level 2 and Level 3.
- Spirit loss during Level 2 and Level 3 decreased to x1.0 and x1.1, respectively.
- Spirit Levels 2 and 3 are now obtained at 350 and 700 Spirit, respectively (down from 400 and 750).
- Insightful Sword: Spirit gained from successful counter increased (90->125).