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Tattoo assassins sprites (Read 4321 times)

Started by tem(A), April 15, 2011, 09:47:18 pm
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Tattoo assassins sprites
New #1  April 15, 2011, 09:47:18 pm
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    • sprite-ripper.narod.ru
Last Edit: February 06, 2014, 08:05:44 pm by c001357
Re: Tattoo assassins sprites
#2  April 18, 2011, 10:46:24 pm
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ah awesome, thanks much man

so i guess a.c. current isn't far off after all
Re: Tattoo assassins sprites
#3  April 18, 2011, 11:02:57 pm
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  • Palette God? Champion? AntiChrist? Something.
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Are you ever planning to rip sprites from the WWF games you ripped sounds for?
Re: Tattoo assassins sprites
#4  April 20, 2011, 10:49:52 am
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Re: Tattoo assassins sprites
#5  April 20, 2011, 10:51:53 am
  • ******
  • i'm a gay trans lady
  • bloon
    • USA
    • Skype - MelvanaInChains
    • www.melv.thedailypos.org/mainsite/smoothsilksamples.html
yeah, i meant actually being made in a mugen character though lol

also do you have any interest in doing the characters from survival arts?
Re: Tattoo assassins sprites
#6  April 20, 2011, 11:36:36 am
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il made Jackie Chan and Cammy for mortal kombat project and have not finished Blizzard and Guile for it ... after ripping sprites from SF movie, primal rage and JC iI thought that cant move them all in mugen - it takes a long time. And i started just rip srptites and share them for all =D

There is a list of games which i try to rip (except mk) - they are all digital sprites =D

CF7

Re: Tattoo assassins sprites
#7  April 22, 2011, 06:57:19 pm
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Hey, I remember seing that Cammy's Tits video...!
This was a good year for Tattoo Assassins' stuff! Good job!! So, huh...if you don't mind me asking, how do you rip it? I only know the "jump frame trick" with MAME...
Re: Tattoo assassins sprites
#8  April 22, 2011, 07:21:40 pm
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Nice rips man. :)
Re: Tattoo assassins sprites
#9  April 22, 2011, 09:50:59 pm
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ripping. mame
1. first we need mame which create not compressed saves.
2. save game in fight.
3. open save file in hexeditor and try randomly detect palette (fill part of save-file wiz some bytes/save modified file/load it in mame)
4. there can be used a ACTeditor - utility for modyfing ACT palletes and viwing/finding palettes in mame saves (also it can extract palette from save to .ACT)
5. when palette is found in save-file, recolor background-palette in same color
6. take artmoney and open mame process
7. now put our char in first frame of any animation. for ex - hold forvard. when char make a step, pause game in first frame of walk anim. go to artmoney and search for all uncnown values. when done - go back to game and still holding forvard begin pressing Shift+pause (frame step). when char moves to next frame of walk anim, pause, go to artmoney, Filter, search for Unknown values and value: "was incressed by 1". when done go to game and move to next frame and repid search.
8. some values were found. freez it all and look what hepening in game. if char is "shaking" its good! otherwise try to find again.
9. in the end we must fave a single value = frame number. changing it will turns our char in any frame. and then press F12 for screenshot

Trere are artmoney files + palette patches for Tatto assassins saves if u want to rip something else
http://sprite-ripper.narod.ru/soft.html  file#3
Re: Tattoo assassins sprites
#10  May 31, 2011, 05:18:50 pm
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how to save/load mame game?   :P