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Avengers vs. X-Men Release By infinitymugenteam (Read 38845 times)

Started by JCGamer01, March 18, 2013, 06:11:09 pm
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Avengers vs. X-Men Release By infinitymugenteam
#1  March 18, 2013, 06:11:09 pm
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Last Edit: March 18, 2013, 10:58:14 pm by JCGamer01
Re: Avengers vs. X-Men Release By infinitymugenteam
#2  March 18, 2013, 07:57:45 pm
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little more hard to play that game but great work guys,MISTA BOMBASTIK!
Re: Avengers vs. X-Men Release By infinitymugenteam
#3  March 18, 2013, 11:31:07 pm
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Re: Avengers vs. X-Men Release By infinitymugenteam
#4  March 19, 2013, 12:36:53 am
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Pretty damn good... Now for them to release the new characters as individuals (They said they would once the bugs are out).....
Re: Avengers vs. X-Men Release By infinitymugenteam
#5  March 19, 2013, 12:46:30 am
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You got that right.
Re: Avengers vs. X-Men Release By infinitymugenteam
#6  March 19, 2013, 05:18:02 pm
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Don't really have the time.motivation to test all the way right now, but opened it real quick and noticed these two things:

Training mode has the two different players overlap on the selection screen:


The Red Hulk's gun hyper misses unless at close range.  I couldn't pull up the clsns (assuming it's due to the molebox), but it feels really off:

(yeah, that whole attack just missed...)

The game in general feels ok - it seems really built on easy combos that are prolonged through wall bounces and proper timing.  I do look forward to testing some of these characters in a regular Mugen, though, and hope they are slightly different playing when released outside of the full game.

EDIT: so the more I play it the more things I noticed

Pretty much every "heavy-hitter" character I tried briefly has the same combo with slightly different timing: L->M->H punch or kick, which then bounces off the wall, L->M->H punch or kick (opposite of first string), which then launches into the air, super jump follow and then another L->M->H combo which then puts the opponent on the ground.  Usually results in 25-40% damage depending on the character.  Makes for slightly generic gameplay since they all seem to be based off this one idea.

Just did a quick test with Hope and she seems awfully generic.  Her specials and hypers are guns and some phoenix powers.  Considering she has the power to emulate any mutant ability when within the vicinity of them, I was hoping for more of a Rogue-type moveset.

The storyboards in between the fights are really well done and the training match in the beginning of arcade is also well done.  Some of the fighting mechanics seem easily abusable by the AI though, especially the OTG (on the ground) attacks.  I had the Red Hulk corner trap me and then just knock me down, OTG hit me, repeat during one match.

Overall, at this point, it looks really pretty and the presentation is well done, but the core fighting mechanics seem like they could use some work.
This is how you recognize a character is polished or not : when small details are taken care of to provide the best experience possible.
Last Edit: March 19, 2013, 05:45:13 pm by Makurayami
Re: Avengers vs. X-Men Release By infinitymugenteam
#7  March 19, 2013, 05:44:03 pm
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Have you consider add Tag system on simul mode?
Re: Avengers vs. X-Men Release By infinitymugenteam
#8  March 19, 2013, 05:49:13 pm
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Also, having the fight begining as the text "FIGHT" appears on the screen as opposed to after the text appears seems eh.  Can't tell you how many times I've been bitchslapped by the AI because I'm waiting for the text to clear before I start pressing buttons.  But maybe that's just me being nit-picky.

And why as an Avenger am I fighting other Avengers?  Wish that Avenger players only fought X-men and vice-a-versa.
This is how you recognize a character is polished or not : when small details are taken care of to provide the best experience possible.
Last Edit: March 19, 2013, 05:54:04 pm by Makurayami
Re: Avengers vs. X-Men Release By infinitymugenteam
#9  March 19, 2013, 06:07:49 pm
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I couldn't pull up the clsns (assuming it's due to the molebox), but it feels really off:
You know to view the CLSN and Hitboxes all you have to do is go to the CFG file in data and turn on the debug keys right?
might as well shill: https://twitter.com/FraudKrew
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Re: Avengers vs. X-Men Release By infinitymugenteam
#10  March 19, 2013, 06:13:10 pm
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Never knew that debug keys could be turned off, I always just hit cntrl+c and never questioned it. :-X

Something else I found - Emma Frost's AI just stopped for no reason mid fight against Thor in arcade mode.  She just stood there and even hitting her had no effect.

Forces of Evil bonus game feels like it needs more work too.  Don't know if it was intentional, but the giant Sentinel sticking half out of the ground looks ugly.  I'm assuming this was to make up for the regular Sentinel's hitboxes being too high when he was scaled up, but it still looks bad.  And when I loss to the giant Sentinel on round 1, I started back at the beginning of the stage at round 2 and was about to 1-hit-ko the Giant sentinel, who had appeared with me at the beginning.
This is how you recognize a character is polished or not : when small details are taken care of to provide the best experience possible.
Last Edit: March 19, 2013, 06:22:04 pm by Makurayami
Re: Avengers vs. X-Men Release By infinitymugenteam
#11  March 19, 2013, 06:49:26 pm
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Yea, can we have an alternate link that doesn't require joining the forums?

I think I would get instant-banned due to my "reputation".
Re: Avengers vs. X-Men Release By infinitymugenteam
#12  March 19, 2013, 07:07:47 pm
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might as well shill: https://twitter.com/FraudKrew
the streams are here: https://www.twitch.tv/robotboombox
Last Edit: March 19, 2013, 07:24:15 pm by Roman55
Re: Avengers vs. X-Men Release By infinitymugenteam
#13  March 19, 2013, 07:38:05 pm
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Re: Avengers vs. X-Men Release By infinitymugenteam
#14  March 19, 2013, 07:58:57 pm
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True. But they do have a bug thread on IMT so I'm pretty sure they're willing to remedy problems like these.
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Re: Avengers vs. X-Men Release By infinitymugenteam
#15  March 19, 2013, 09:27:31 pm
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Over half a gig of data and it's moleboxed?  I'll have to DL it some other time.
Re: Avengers vs. X-Men Release By infinitymugenteam
#16  March 19, 2013, 09:43:19 pm
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Why do people need this thing to be unmoleboxed to find problems?

My vid shows that the debug keys still work once activated.
might as well shill: https://twitter.com/FraudKrew
the streams are here: https://www.twitch.tv/robotboombox
Re: Avengers vs. X-Men Release By infinitymugenteam
#17  March 20, 2013, 07:34:06 am
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I have no words for this



I have not even begun to scratch the surface of this...
Re: Avengers vs. X-Men Release By infinitymugenteam
#18  March 20, 2013, 08:13:34 am
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I have no words for this

[youtube]http://www.youtube.com/watch?v=kzIgfGjQXj0[/youtube]

I have not even begun to scratch the surface of this...

Was your description on Youtube sarcastic because "I have not even begun to scratch the surface of this" sounds like the game has many problems you have detected.  I dont want to post your video for bug thread if it is intend to "give them an idea of an insult". Again not saying you are but both your words here and you Youtube description is throwing me off for if I should or shouldn't
Re: Avengers vs. X-Men Release By infinitymugenteam
#19  March 20, 2013, 08:44:45 am
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The description is word for word what people have said in that thread.

What I meant here is that I haven't even gotten very deep into the game and I fear what I would find if I do.
Re: Avengers vs. X-Men Release By infinitymugenteam
#20  March 20, 2013, 09:39:15 am
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Ok, I can post your video at bug section if you want