here is the thread to report bug, general fixes or just feedback sugestions,No have to be nice, Hit us with your best shot.
Firstly, GREAT GAME, possibly the best out. Undoubtedly my favorite. Bugs:-Winmugen music skipping issue.-Cable's Scimitar is an infinite if you corner somebody. -Attack of the Sentinels will freeze up temporarily if you lose.-Game skips when music loops -Nightcrawler can't be played with. The one dash in the select file is "\" in stead of "/." It causes errors.-Namor freezes after taunting. Now questions:-Is Professor X in this edition?-Are there any hidden characters in this game?
This is just terrible. Next time upgrade to Mugen 1.0's engine. The constant music skipping the freezing is just fucking annoying.-Most of the chars you can't even do a simple air combo.-You can't even launch Rogue into the air for an air combo.-After doing this super the clone of herself is still there. -You can't even play as Nightcrawler. -Omega Red's coding just sucks-Fix Colossus's crouching kicking sounds. It sounds like he's hitting the air.-You ruined Mag-Fucking-Neto. He can't even combo.-Infinite on Rogue's diving kick, but wait it might be intentional anyway.-I don't see how Elena's stage is X-Men related.
- Cable's dp+Y repeated in the corner leads to an infinite.- Danger Room's parallax is horrible.- Make the FX more consistent : Cyclops' ones are flashy, while most of others aren't.- It's true switching to 1.0 would be better for this full game. On the other side, Nightcrawler works for me, and I barely got music skipping.
thanks guys,like i said game was not extensivly tested, we released this way because community can provide fast and massive test.Nightcrawler error was a upload error, Acey quickly uploaded a new game version, so if your version NC crash game, download again.
SFA Gouken said, December 12, 2010, 09:12:35 ambunch of douchebag like commentsthere is a big difference between giving feedback and being rude when giving feedback
Tested Namor:his mariner combo doesnt knock down against emma frost, maybe some others.some of his hit sounds arent really sounding right.Magneto:I really like the twist given to his specials, his animation is mis timed tho, he ends up looking jerky on many moves due to itafter airdash his hands start twitching as he fallsduring his LK the frame he returns to is the last frame of his walk back animation instead of the stancehis crouching mk hits fallen opponents, popping them back up for combos.I loved the cinematics on the boss being adapted to the stage, that red bubble however felt really unfair for characters with no projectiles.Love what you did with rogue, but some of her copycathypers arent that useful compared to the normal version.Then again there are like twenty of them so its not like im complaining!
volnuttzilla said, December 12, 2010, 02:52:41 pmSFA Gouken said, December 12, 2010, 09:12:35 ambunch of douchebag like commentsthere is a big difference between giving feedback and being rude when giving feedbackIt's still feedback whether if its rude or not.zvitor said, December 08, 2010, 04:40:28 amhere is the thread to report bug, general fixes or just feedback sugestions,No have to be nice, Hit us with your best shot.
SFA Gouken said, December 12, 2010, 08:01:09 pmIt's still feedback whether if its rude or not.avoid it, no one kicked your dog to be raging so much.
Wolverine has no Voice sounds! Nor does Beast!SFA Gouken said, December 12, 2010, 08:01:09 pmIt's still feedback whether if its rude or not.I somewhat agree on this but...........SFA Gouken said, December 12, 2010, 09:12:35 am-Omega Red's coding just sucksYet how is this feedback? If it sucks why don't you state what sucks about Omega Red's coding?
8-Bit Mr. A said, December 12, 2010, 09:49:27 pm@HienI'm not sure if that's just you. I have sounds for Wolverine and Beast.Maybe it was.... Strange. Now i have sound for Wolverine and Beast after i restarted the game.
Hien said, December 12, 2010, 09:40:45 pmSFA Gouken said, December 12, 2010, 09:12:35 am-Omega Red's coding just sucksYet how is this feedback? If it sucks why don't you state what sucks about Omega Red's coding?He means that he does not play like any of his incarnations on any vs game. Omega red is arguably one of the hardest characters to emulate in mugen, even cyanide admits this.
kamekaze said, December 12, 2010, 09:55:42 pmHe means that he does not play like any of his incarnations on any vs game.i belive none of my chars play like incarnations of some vs game.Iced said, December 12, 2010, 02:54:55 pmthat red bubble however felt really unfair for characters with no projectiles.Love what you did with rogue, but some of her copycathypers arent that useful compared to the normal version.Then again there are like twenty of them so its not like im complaining!- tanks can beat drome with less hits.- somes of rogue copy-hypers are place hold.
Bishop is great. However, occasionally when doing air combos he'll fly above and off screen. This also happens when he's getting comboed on. Also, when fighting the Prime Sentinels, the Potemkin sentinel seems unbeatable. Lower the health a little on him.Also, this may be a personal thing, but Juggernaut's AI is way too hard compared to everyone else, including Bastion. He also feels too fast and I can get a perfect on every just by doing QCF+K then QCF+P right after.
MalaDingDong said, December 12, 2010, 11:54:53 pmAlso, this may be a personal thing, but Juggernaut's AI is way too hard compared to everyone else, including Bastion. He also feels too fast...this
Strange, my problem was with Wolverine and Sabertooth. Luckily changing the difficulty seems to work this time.
First and foremost, I have to say this is the single best 'Full Game' I have ever played! I may not post much, but i have been playing mugen for roughly 15 years now. Oh wow, really dated myself there.Any who, some peoples voice volumes don't seem to fit. Storm is a good example, some of the others seem a bit off as well.
Alright, I have a few grievances here.First of all, the game in general. Everything is way too clashy to be a full game. You have fx from KOF, fx from Marvel vs Capcom, fx from Street Fighter, et cetera. It's not very uniform, which is what a full game should be.You have helper errors everywhere. I am able to hit invisible air when fighting Emma Frost, and certain characters clone themselves. Also why is it that Cyclops can do an optic blast at the same time I do a viper beam and his go right through mine and KO me?Namor freezes and becomes unplayable after his taunt. I also dont understand why he needs a swimming super when certain characters can do the same thing with flight for free.And finally, please do switch to Mugen 1.0. Winmugen is a BAD idea for full games.Everything else I have to say has already been mentioned.
thanks for test.- thats is not a kof, mvc or sf game, so i dont see problem with currents fx, (somes chars, still dont have correct dust, jump land and other effects, will be fixed)- because cyclops hit make more damage?- namor, he gain superarmor and we dont have fly modes here.
Because you have produced a full game, your fx should be uniform to help the presentation. At least reshade the FX from the other games to look more like the rest of your game, which uses Capcom sprites for the most part.No it's not about damage, it's me throwing a viper beam out and cyclops throws out an optic blast mid hitstun and knocks me out of viper beam.
Quicksilvers super where he dashes back and forth does not fully connect on a cornered opponent.I have a question is wolverine really that silent in the game? I can only hear the slashes of his claws and the occasional grunt. Are you planning on making his snd louder and will you add more sounds to him?EDITWolverines Weapon X super does not connect on a cornered opponent.
There's some feedback of mine in your (Zvitor) release topic in the Winmugen board. I put it there since the chars were tested in normal Winmugen and not in the full game environment.
NOTE: Porting over my gameplay discussion rant just in case, with changes. Forgot to do so before.Love the game, but the Namor Vs. Quicksilver match up is the most unbalanced match up in the game. I play with my friends, and they can counterpick him with QS and it's a guaranteed win. His tornado spin air attack does too much hitstun, and can lead to nasty mixups, and if Namor blocks it, he's eating a super command grab. QS generates super too quickly IMO, his ground to air 5 hit combo does a NICE chunk of damage and his rapid punch's recovery times are very minor for a move that is supposed to be easily punished. I can easily sweep it, which is nice, but Namor has an awful wake up game, suggestion: Give Namor a command grab special, it fits him, probably make it trident related, or give him a trident rekka in the vein of Fei Long, because that match up is ridiculous. I haven't even fought with or against most of the cast, Cyclops and Namor are my favorites but I cannot counter my friend's Quicksilver with Namor. If you're trying to pull a rock paper scissors with the cast and say "Hey, use another character against him." Then you're balancing the game wrong. That's my only gripe though.EDIT: Lack of basic links but only magic chaining makes me sad.P.S. Too easy for certain people to do certain things, Gambit shouldn't be able to do QCF + P -> His QCF super on the fly for maximum damage, he can combo out of it, throw his staff, QCF + P, into his QCF super for 70% depending on the char. Either do some damage tuning on combos to make them less useful, lower damage output on opponents in the air more, do something. Psylocke's swirly super shouldn't hit grounded opponents, it too leads to 80% damage on a good combo. Wolverine's QCF + P -> QCF super berzerker barrage is iconic, but a QCF + P from the air shouldn't get all hits for maximum damage into the QCF super for what is also maximum damage. I understand that air blocking is there for a reason, but hitting opponents in the air should not be as beneficial as hitting them on the ground. One BnB ground-to-air combo does a good 25%, and it makes no sense at all. Lower damage capabilities in the air, make ground combat more useful via basic links, and make it so that combos progressively do lower damage, ala SSFIV, MvC2, MvC3, etc, full damage for every hit makes for an unbalanced metagame.P.S.S. No infinites, but nearly everyone has a BnB 1 meter combo that does over 50%> on many characters.
HelloI'm new here and would like to report a bug I think someone has already reported, but let me say once more.I CAN'T PLAY THE GAME. The game crashes with any character. I can not even play five minutes. See.And now in just 12 seconds.The music is also scratching and ruining the game. I have got off tge music and the sound and nothing happened. Please fix it.Thanks.PS: I am Brazilian, so it is in Portuguese. But is the same error screen that did that needs to be closed. "XSC.exe encountered a problem and needs to close."