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"Vs. Style DEBUTS: Revolution of Heroes"(Official Thread) (Read 1094641 times)

Started by ShinZankuro, December 25, 2013, 07:28:43 pm
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Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)
#1681  July 24, 2017, 05:31:33 pm
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Sonic mario and luigi will be interesting to see in this style can't wait for there release hhhaa better than MvCI cuuuhh
Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)
#1682  July 25, 2017, 04:13:10 pm
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 great,glad there is more coming,did you update the template with Infinite Strike? I'm thinking about editing characters to fit this.Would really like to see Modok and Taskmaster in this one day..
Last Edit: July 25, 2017, 04:25:34 pm by mete122
Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)
#1683  July 27, 2017, 10:28:23 pm
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I can't wait and see what the infinite strike move is for each character

I wonder if both billy kane and eiji kisaragi can be in the vs style debut game as well

lui

Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)
#1684  August 03, 2017, 07:56:30 am
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i got some news for ya'll

for those wishing to see these characters in a proper package with a proper tag system, welp. I've done exactly that.

shinzankuro will ofcourse still release his characters separately but i will be compiling them and adding on a custom tag system i made specifically for a packaged and balance-adjusted build with the latest characters (i already got shinzankuro's and gladiacloud's jubilee and pure&fur working perfectly with the new system)

since I'm already busy with MSH:R don't expect it to be anytime too soon but it will be within a reasonable amount of time
Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)
#1685  August 03, 2017, 08:27:20 am
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/\ That's mah boi :v

Keep tunned for moar, guys! :D
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Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)
#1686  August 21, 2017, 10:07:42 pm
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But Shin, when's Shadow Lady?
Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)
#1687  August 21, 2017, 10:26:40 pm
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Shadow Lady is a possibility for future... Alongside Shadow Jin :)

EDIT: There's a third original Shadow Agent I'll going to make in future, but it's still being decided.
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Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)
#1688  August 21, 2017, 10:28:54 pm
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Shadow Lady is a possibility for future...

Oh god, my body both is and isn't ready. As far as I know, there isn't a single MvC accurate Shadow Lady made for MUGEN yet, and I have looked so much xD Shadow Jin could be promising as well.
Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)
#1689  August 21, 2017, 10:59:48 pm
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what victory quotes should shadow jin have?
Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)
#1690  August 22, 2017, 12:44:19 am
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I didn't though of that yet, unless something related with cyber-amnesia.
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Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)
#1691  August 22, 2017, 08:58:14 am
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Shadow Lady is a possibility for future... Alongside Shadow Jin :)

EDIT: There's a third original Shadow Agent I'll going to make in future, but it's still being decided.

A 3rd Shadow Agent? Shadow Sumou? Just Jokes bro. I cant wait to see Shadow Jin man. Now that's Hype fam
VS. Style DEBUTS: OMEGA UPDATE(Part I)
#1692  August 22, 2017, 08:53:08 pm
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Finished the first part of the ultra update.

Some characters has gained small changes or just aesthetic additions. Some others has STRONG and kinda HARDCORE changes. All characters has new super jump fx and Infinite Strike feature. Let's announce it in a changelog based post:

Gallon:

- Gained a alternate version. Now he has more fidelity with Darkstalkers!

* Beast Cannon is now a more regular and controlleable version. The same for his hyper "Beast Rush"
* Omega Combo renamed from "2 Minutes to Midnight" to "Moment Slice". Adjusted some things(Thanks for the idea Darkwolf13)
* Dash reworked to be more accurate to the VS games
* Recovery roll animation fixed
* Dragon Cannon gained a small update. The first moment Gallon will shots small flame dragons and a big dragon will come to attack like on original Vampire Hunter game.
*  Since it's a alternate version, you will have two links. The one with the old version and the other with the new revised version. You can download these also on his specific release thread.
* super jump fx added
* infinite strike added


Gouki:

* Shakunetsu Hadouken is now a knockdown move.
* added some asethetic changes like a new victory pose
* super jump fx added
* infinite strike added


Hinata Wakaba:

* Fixed some issues on her two super combos. And gave a proper launcher kick like from Rival Schools
* super jump fx added
* infinite strike added


Kyõsuke Kagami:

* Damage adjusted
* Aerial gen-ei kick added
* super jump fx added
* infinite strike added


Lilith:

* Luminous Illusion sends a enemy into a universal spin state[Thanks gladiacloud]
* Fixed a afterimage issue on her Sillhouette Blade[Thanks splode for your Strider code]
* super jump fx added
* infinite strike added


Q:

* Aerial dash punch removed
* Aerial shoulder tackle added
* Fixed palette issues
* The first low hit from Critical Combo is a crouch based one, be warned :P
* super jump fx added
* infinite strike added


Sagat:

* Not exactly a big change, but reworked a bit on his animations. Not something too fast but not too slow. Sagat is a balanced character in size and power.
* super jump fx added
* infinite strike added

Sakura Kasugano:

* Sakura Ganbaru hyper doens't send the enemy into spin anymore
* Shinkuu Hadouken now hits 9 times like on classic games
* super jump fx added
* infinite strike added


Sasquatch:

* super jump fx added
* infinite strike added

Urien:

* Adjusted a bit his Tyrant Punishment hyper to hard knockdown the enemy on the last two hits.
* super jump fx added
* infinite strike added

Kirishima Yurika:

* super jump fx added
* infinite strike added

Batsu Ichimonji:

PROBABLY ONE OF THE MOST CHANGED CHARACTERS

* NEW Zenkai Kiaidan attack[both coding and projectile ripped from TvC]
* New Zenkai Guts Upper[using helpers at this time and is now a launcher like on TvC and Rival School games. Also has new FX]
* Guts Upper is now a launcher on last hit.
* super jump fx added
* infinite strike added


Keep in mind those characters readme files could not be totally re-writed, but they will be updated as the time passes.

 Also, there's more updates coming. Especially for long-lost characters who didn't received updates during all those times[maybe YEARS!!]. Maki is absolutely going to be one of these, and she is almost finished.

Maybe I'll announce some new fresh character in the next times.. I apologize for that long time I've needed to take just to upgrade those characters :)





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Last Edit: August 22, 2017, 09:04:26 pm by ShinZankuro
Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)
#1693  August 22, 2017, 08:59:06 pm
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an awesome suprise, gonna download these ASAP
Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)
#1694  August 22, 2017, 09:11:13 pm
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Sagat still has an infinite with Tiger Knee. If you do it over and over again in the corner with some timing it will combo into itself infinitely.
Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)
#1695  August 22, 2017, 09:12:43 pm
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Gonna look on that.. Thanks for the feedback!
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Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)
#1696  August 22, 2017, 09:21:02 pm
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During Kyosuke's level 3 Hinata's image flies off screen instead of staying there.
Same with Batsu
In Hinata's Kyosuke's flies off screen.
Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)
#1697  August 22, 2017, 09:27:03 pm
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Strange, with me it works normally... All the three portraits appears without any problem O_O
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Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)
#1698  August 22, 2017, 09:28:42 pm
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Could just be me perhaps.

Hit Hinata during her hard Punch Shoryuken and this happens.
There's a split second where she goes in the ground during the move.
Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)
#1699  August 22, 2017, 09:47:15 pm
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- Fixed Hinata's aerial special moves "statetype".
- Fixed Sagat's infinite tiger knee issue[added also a cooldown animation in the ground version]

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Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)
#1700  August 22, 2017, 10:00:11 pm
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If you time it well enough Akuma can do an infinite with his Tatsumaki's in the corner.
Also Gallon's Million Flash is missing hitboxes.
I don't mean to sound rude here in any way whatsoever but it feels like some of these characters might have needed to be playtested a bit more.