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CVS Bass/Forte (Nexus Games) edit (Read 2732 times)

Started by Akito, May 19, 2019, 07:03:53 pm
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CVS Bass/Forte (Nexus Games) edit
#1  May 19, 2019, 07:03:53 pm
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Re: CVS Bass/Forte (Nexus Games) edit
#2  May 19, 2019, 09:47:08 pm
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What fixes are needed?
Re: CVS Bass/Forte (Nexus Games) edit
New #3  May 20, 2019, 07:57:51 am
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- The X and Y alignment of the projectiles;
- Grab / throw animation;
- 2 or 3 sprites that are missing from Hyper Level 3.

PS: I changed the size of the char in the cns because before it was a strange size, so I slowed down because it was even bigger than Zero's char, and the characters in the Megaman X saga are taller than the classic Megaman series.

There are few adjustments, and I also noticed that he can not do all the hits on one of the Supers (the one he knocks on and goes up with P2 into the air). If P2 has a short stature equal to Choi or Chin of KOF for example, the movement does not take them completely. Maybe it's a problem that can be solved in the collision boxes, or by setting the values of ground.velocity.
Last Edit: May 20, 2019, 08:05:59 am by Akito