How to add the new palette to the palette selection option.
Note that currently your build will look a bit different coding wise. Some things have been improved and notes added.
;------------------------------
;Palette Selection Code
[State 5900, Apply Pal]
type = RemapPal
trigger1 = var(58)
source = 9000,0
dest = 1,var(58)
[State 0, VarSet]
type = VarSet
triggerall = var(5) = 1
trigger1 = var(58) <= 0
trigger2 = var(58) > 95;when you add a palette increase this number by 1
var(58) = 1
[State 0, VarSet]
type = VarSet
triggerall = var(5) = 1
trigger1 = Facing = -1
trigger1 = P2Name = "Piccolo Z2"
trigger1 = enemy, var(58) = var(58)
var(58) = var(58) + 1
[State 0, VarAdd]
type = VarAdd
triggerall = var(5) = 1
triggerall = RoundState = 1
triggerall = RoundNo = 1
triggerall = !NumExplod(21)
trigger1 = Facing = 1
trigger1 = command = "fwd"
trigger2 = Facing = -1
trigger2 = command = "back"
var(58) = Cond((P2Name = "Piccolo Z2") && enemy, var(58) = var(58) + 10,11,Cond((Var(58) >= 84), -84,10));You will edit this portion Cond((Var(58) >= ##), -##,10)) increase the ## by 1
[State 0, VarAdd]
type = VarAdd
triggerall = var(5) = 1
triggerall = RoundState = 1
triggerall = RoundNo = 1
triggerall = !NumExplod(21)
trigger1 = Facing = 1
trigger1 = command = "back"
trigger2 = Facing = -1
trigger2 = command = "fwd"
var(58) = Cond((P2Name = "Piccolo Z2") && enemy, var(58) = var(58) - 10,-11,Cond((Var(58) <= 10), 84,-10));You will edit this portion Cond((Var(58) <= 10), ##,-10) increase the ## by 1
[State 0, VarAdd]
type = VarAdd
triggerall = var(5) = 1
triggerall = RoundState = 1
triggerall = RoundNo = 1
triggerall = !NumExplod(21)
trigger1 = command = "up"
var(58) = Cond((P2Name = "Piccolo Z2") && enemy, var(58) = var(58) + 1,2,Cond((Var(58) >= 94), -93,1));You will edit this portion Cond((Var(58) >= ##), -##,1)) increase the ## by 1
[State 0, VarAdd]
type = VarAdd
triggerall = var(5) = 1
triggerall = RoundState = 1
triggerall = RoundNo = 1
triggerall = !NumExplod(21)
trigger1 = command = "down"
var(58) = Cond((P2Name = "Piccolo Z2") && enemy, var(58) = var(58) - 1,-2,Cond((Var(58) <= 1), 93,-1));You will edit this portion Cond((Var(58) <= 1), ##,-1)) increase the ## by 1
[State 0, Explod]
type = Explod
triggerall = !NumExplod(21)
triggerall = var(5) = 1
triggerall = RoundState = 1
triggerall = RoundNo = 1
trigger1 = command = "s"
anim = 1606
ID = 21
removetime = -1
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = RoundState = 2
id = 21
;End of Palette Selection Code
;------------------------------
Basically you just need to increase the ##'s mentioned above by 1
so 84 would become 85
93 would become 94
94 would become 95
example
[State 0, VarSet]
type = VarSet
triggerall = var(5) = 1
trigger1 = var(58) <= 0
trigger2 = var(58) > 94 95;when you add a palette increase this number by 1
var(58) = 1