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Kienays Stuff (Read 21939 times)

Started by Kienay, August 18, 2016, 09:02:08 am
Kienays Stuff
#1  August 18, 2016, 09:02:08 am
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    • Germany
Hi, there.
Joined MFG recently to work on my spritework. Already learned a lot by checking out the theme threads. So, thanks for those. =)


Did the left one this weekend. At first, I intended to fix it. But in the end I decided to redraw it from scratch instead with some changes in style. Also tried a variation of the top (seen on the right). But I'm not too fond of it tbh.
Overall, I am very pleased with the outcome. Still some work and fixing left, though.
Last Edit: August 20, 2016, 02:47:58 pm by Kienay
Re: Kienays Stuff
#2  August 20, 2016, 12:47:13 am
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Okay, finally finished the outfit. Some areas need to be fixed, but I really like the way it turned out.

Guess I'll skip the idle animation and start with the walk cycle right away. But let's take a nap before making any final decision.
Last Edit: August 20, 2016, 02:52:40 pm by Kienay
Re: Kienays Stuff
#3  August 20, 2016, 01:44:04 am
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Stylish! Good job. :)
Maybe the yellow tones could be darkened a bit, they contrast too much with the general palette.
Re: Kienays Stuff
#4  August 20, 2016, 02:30:10 am
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Thanks, man! =)

I do agree with you completely. The yellow actually gave me quite the headache, but I think that is the best I can come up with at the moment.
The thing is, I am working with a couple of restrictions, the palette being one. All sprites are supposed to share the same 32-color palette, limiting the colors availabe. While I'd appreciate to tweak the colors, the sprite wouldn't have turned out that good. My experience is extremely limited, especially when it comes to colors. I improved so much more in the past few weeks thanks largely to working with a small and fixed palette. I take it as a challenge and a great learning experience to stick to it.
There may be a point in the future, after finishing a couple more sprites, when I decide to loosen up on the restrictions, though.

I could try to swap the yellow with something similar, of course. May be the first thing I'll try tomorrow morning. Thanks for the input. =)
Re: Kienays Stuff
#5  August 20, 2016, 10:32:45 pm
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  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
That's an interesting style/character design right there.  I hope to see more of your work. :)
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Re: Kienays Stuff
#6  August 21, 2016, 10:22:03 pm
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Thank you. =)
Tried my hands at some animation but failed miserably. Guess I'll do some more stills first to get some practice.
Re: Kienays Stuff
#7  August 21, 2016, 10:32:17 pm
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what threads did u learn from Kienay
Re: Kienays Stuff
#8  August 22, 2016, 01:33:11 am
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what threads did u learn from Kienay

Mainly these three, if I recall correctly:
[Theme Thread] Street Fighter 3/CPS3 Sprite thread
[Theme Thread] KOF XII Sprite thread
[Theme Thread] CVS Sprite thread
Checked out some sprites and especially read through some of the feedback, which really helps to get a basic understanding.

I did look through a couple more of the theme threads (basically, all of them listed in the master list). Not every single posting, but more like the first few pages, the last few and some random ones in between.

There have been some personal threads as well. The ones that made me take a closer look are Hatters and Diepods threads. I also checked out google to get a wider look at how people handle the light source being placed straight above a sprite. Just this detail did make quite the difference.
Last Edit: August 22, 2016, 01:51:19 am by Kienay
Re: Kienays Stuff
#9  August 24, 2016, 06:02:54 am
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So, I fixed some small details. Think it's finished for now. And I have been brave enough to start a second attempt at animation. Still got to decide how the animation should look like, though.
Re: Kienays Stuff
#10  August 26, 2016, 11:10:17 pm
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Slowly getting there.
Re: Kienays Stuff
#11  August 27, 2016, 12:26:26 am
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good job , you should make a transition sprites to look more fluid the changes to the pose from the stand to walk, I do not know if Im explaining mysef well, I dont speak english, and I imagine that the stand will be the character breathing?


you're going to keep improving! :)
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Re: Kienays Stuff
#12  August 27, 2016, 01:33:05 am
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Thanks. ;D
And, yes, you explained it well.
Transitions are planned, but they are on the bottom of my list. I will do the animations for more important actions first.
He will indeed get a breathing animation when he stands still. But I will also do that one later.
Re: Kienays Stuff
#13  October 07, 2016, 04:22:57 pm
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    • Germany
Hi, guys. Took a break for some time and enjoyed playing games in the mean time. ^^"

I'm working on a small game right now. It's for a small scale contest, so there is a deadline. Got to finish it this month. That means the sprites are quite rushed. Shading was meant to look more fancy than being correct and there are several things that'd need to be fixed. But let's put corrections aside until after the deadline.
I want to point out, that I won't actually animate these sprites for now. Because of the time limit, I will drop the gameplay completely. You will just read dialogues and get to play a short mini game. So there will only be a few different poses for two characters. Apart from that, there won't even be any idle animations.

First did these ones. Sorted in order of creation.

Later on, I decided to pixel in larger dimensions instead of scaling up the small ones. I think that goes well with my style and am very pleased with the outcome so far. Did take a look at several Persona 4 Arena sprites while working on mine. I think that did help me quite a lot to improve these.

The guy in the middle still misses his shoes. Guess I'll just throw in some half-assed shading on his bare feet to spare time, though...

Also tried my hands on an animation, but, well, it turned out really bad. Should have checked out that nice article on animation earlier. The next one will hopefully get better.
Re: Kienays Stuff
#14  October 07, 2016, 04:31:59 pm
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    • vadapega.akawah.net/motorroach/
That's a pretty cool sprite style update.

Shit
Re: Kienays Stuff
#15  October 07, 2016, 04:34:49 pm
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  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
There have been some personal threads as well. The ones that made me take a closer look are Hatters and Diepods threads.

I'm surprised that anything I ever did actually helped some one. o_O

That being said, the drastic changes you made are marvelous, I would main Werewolf guy if he was in a fighter, he looks so cool.
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Re: Kienays Stuff
#16  October 07, 2016, 06:22:14 pm
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@MotorRoach:
Thanks, man. I totally agree with you on that. :yaoming:

@Hatter:
I found your topic truly helpful in various aspects. Your take on different styles as well as a vast cast of different characters (especially seeing various characters in different styles) makes browsing your topic worthwhile. The most priceless point would be the detailed display of your works-in-progress, as well as all the comments by yourself and others discussing your work. Everything together makes it really easy to grasp what you are doing, how shading and composition works etc. I want to thank you for that. Yours is not the only topic of that kind, but being so active adds a whole lot more value to it.

While I'm not fully set on his fighting style, yet, that guy will most probably be a spell casting brawler. What I do know is that his animations will be more like a human than those of a beast because of story-related reasons. There won't be any claw attacks, for example.
I plan to make this into some kind of sidescrolling action rpg. The gameplay will be quite simple with a limited set of attack patterns compared to a fighting game. I guess you won't even be able to crouch.

Working on a new animation right now. It's supposed to be an akward and timid dance.

There is no timing going on, yet. I think I'll let the arms sway a bit, following the motion. Please ignore the head for now.
Last Edit: October 08, 2016, 07:48:13 am by Kienay
Re: Kienays Stuff
#17  October 08, 2016, 12:27:33 pm
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Great spritework on these... Loving the wolf and the girl with the chinese dress :mcbuttrox: .
 I'm also liking the colors on these. :muttrox: :nuttrox:

But there is a problem...
Spoiler, click to toggle visibilty
Re: Kienays Stuff
#18  October 08, 2016, 01:16:56 pm
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    • Germany
Thank you very much! =)
Okay, the furball seems to be a favorite. A friend of mine also liked it the most. I usually hate furries and never did one before, but, well, that's what he's supposed to be and I really like the result. =) He's named "Gunther", btw.
I am also very pleased with the colors. Trying to master this palette and am getting more and more used to it.

Considering your concerns:
He just needs enough room to not restrain his package... Okay, no, that's simply exactly how his pants are designed. You described it perfectly. It's common fashion for clothes in the fantasy world I came up with. You would usually wear a belt to prevent to expose yourself, but since these specific pair of pants combine the loose top with skin-tight legs, it's okay without one for this character.
Considering the girl, I am not sure I can follow you. Do you mean the pants looked more loose on the sd version? I myself can't really tell the difference between the two. But on a side note, you are the second one pointing out that the pants look weird in that area. But while you called it loose, she identified it as a bulge... xD


Progress on the animation is doing just fine.
Re: Kienays Stuff
#19  October 08, 2016, 06:01:21 pm
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Liked the designs and the process!!


Great spritework on these... Loving the wolf and the girl with the chinese dress :mcbuttrox: .
 I'm also liking the colors on these. :muttrox: :nuttrox:

But there is a problem...
Spoiler, click to toggle visibilty

Why a problem? Trousers like those actually exists. I'm wearing onr of them right now :D
I swear there was something cool here!!
Re: Kienays Stuff
#20  October 08, 2016, 08:03:04 pm
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  • A.K.A. NED
  • I like to draw fighting game characters...
Nice concepts!
I like the 2 blue characters :)