YesNoOk
avatar

Kirby v1.05 (Read 41719 times)

Started by OHMSBY, May 12, 2019, 05:45:25 pm
Share this topic:
Kirby v1.05
#1  May 12, 2019, 05:45:25 pm
  • ***
    • USA
    • sites.google.com/view/ohmsby-mugen
Hello Everyone,

Kirby is now here. He uses the same gameplay style as the rest of my characters, and is based on a hypothetical Cross Tag moveset like my Terumi and Wagner. He can also gain copy abilities from his opponents. There are already several characters that have been given compatibility, but all of the characters who haven't will give Kirby the fighter ability by default. I've included instructions on how you can give a character compatibility yourself incase I missed anyone.



Spoiler: More Screenshots (click to see content)

Get Kirby Here:
https://drive.google.com/file/d/1qbvQZlDX6-ZHw-7_R6cPjcUIgqtnnUoL/view?usp=sharing

And here's the poll for the next character. Just two left before I start on the next set:
Misaka has won the poll. Thank you for voting.

Have fun.
Last Edit: April 27, 2020, 04:40:15 am by OHMSBY
Re: Kirby
#2  May 12, 2019, 07:49:53 pm
  • avatar
  • **
  • Literally the goddamned fun police.
    • Canada
Mirror, Mirror, on the wall,
What is it that Kirby copies from himself, after all?

...okay but for real, I MIGHT make a video on this sometime. So long as he doesn't have Terumi level A.I, hopefully...
Re: Kirby
#3  May 12, 2019, 08:22:08 pm
  • avatar
  • **
    • Aruba
Yay Ohmsby done it again and this is a work of art. Thank you so much :D
Re: Kirby
#4  May 12, 2019, 08:28:00 pm
  • ****
    • Argentina
very good Kirby is one of my favorite characters that I use the most in smash bros :)
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Re: Kirby
#5  May 12, 2019, 09:26:37 pm
  • avatar
  • **
  • Literally the goddamned fun police.
    • Canada
Oh, I know you likely had no intention of making him Simul compatible, but I just wanted to point out that Kirby's inhale uses "p2name" triggers instead of "target, name" triggers, so that inhaling the opponent's partner will yield the ability of the opponent, who WASN'T eaten.
Last Edit: May 12, 2019, 09:35:56 pm by Solarflared
Re: Kirby
#6  May 12, 2019, 10:02:54 pm
  • ***
    • USA
    • sites.google.com/view/ohmsby-mugen
I have already tested inhale in simul and it actually works just fine, Kirby gets the correct copy ability from player 4 despite the p2name trigger.
Re: Kirby
#7  May 12, 2019, 10:22:15 pm
  • ***
    • Italy
    • mark.nar@hotmail.it
Kirby is the COTM winner this month 8D
Re: Kirby
#8  May 12, 2019, 11:57:55 pm
  • **
  • The Sweet One
  • let’s get scratchin’!
    • USA
    • superscratchkat.neocities.org
hyped to try him out!!!! B)
grumble grumble
Re: Kirby
#9  May 13, 2019, 12:28:48 am
  • avatar
  • **
  • Literally the goddamned fun police.
    • Canada
I have already tested inhale in simul and it actually works just fine, Kirby gets the correct copy ability from player 4 despite the p2name trigger.

Eh. Just to be sure, I gave them all "target, name" triggers anyway. As well as a few other tweaks of my own.
Re: Kirby
#10  May 13, 2019, 03:01:25 am
  • **
  • R.I.P Mugen 1999-202X
    • USA
    • mugen.wikia.com/User:Jenngra505
Feedback:
Kirby's invincible during Crouch Turn.
Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Re: Kirby
#11  May 13, 2019, 03:04:30 am
  • avatar
  • **
  • Literally the goddamned fun police.
    • Canada
Re: Kirby
#12  May 13, 2019, 03:40:37 am
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
Just tried the release out, but noticed a few things I forgot during testing:

-Wave Beam has a shadow when it comes to contact with the opponent on stages with reflected floors.
-The Drill projectile on the Needle Copy Ability has no reflection on stages with reflected floors.
-The bomb projectile could use a reflection since it's a physical projectile.
-If you hit the opponent again with Ice Breath or Ice Sprinkle, sometimes the Frozen effect won't appear after they escape.
-Just a suggestion, it would be cool to add optional freeze, burn, and shock animations if the opponent gets hit with the Ice, Fire, and Plasma ability moves respectively.

Mostly it's about projectiles with reflections. The stage I used for testing purposes doesn't have a reflection on the floor, so those were easily missed.
I will still do detail and aesthetic feedback for the rest.
Last Edit: May 13, 2019, 03:58:49 am by SolidZone 26
Re: Kirby
#13  May 13, 2019, 03:48:50 am
  • ****
  • CPU Purple Heart
    • USA
    • https://www.pixiv.net/en/users/8108265
...okay but for real, I MIGHT make a video on this sometime. So long as he doesn't have Terumi level A.I, hopefully...

"Ahm gonna needa monstah to clobbah dat dere Kirbeh."
Re: Kirby
#14  May 13, 2019, 04:37:06 am
  • avatar
  • **
  • Literally the goddamned fun police.
    • Canada
Re: Kirby
#15  May 13, 2019, 04:37:46 am
  • ****
  • CPU Purple Heart
    • USA
    • https://www.pixiv.net/en/users/8108265
Re: Kirby v1.01
#16  May 13, 2019, 04:44:58 am
  • ***
    • USA
    • sites.google.com/view/ohmsby-mugen
Kirby has gotten a quick update, go ahead and redownload him.

Quote
- Fixed an issue where Kirby did not have hitboxes during his crouch turn animation
- Fixed an issue where the ice would sometimes not appear on a frozen opponent
- Made some shadow and reflection fixes for bombs, drill, and wave beam

Thank you jenngra and SolidZone for pointing out these issues.

"Ahm gonna needa monstah to clobbah dat dere Kirbeh."

"Thats what we do best at NME."

Re: Kirby v1.01
#17  May 13, 2019, 04:49:40 am
  • *****
    • Puerto Rico
    • www.youtube.com/user/Darkflares
Re: Kirby v1.01
#18  May 13, 2019, 04:52:55 am
  • **
    • Canada
    • nanasarpong30655@gmail.com
Great job with Kirby. Got any recommends for assist moves in unotag
Re: Kirby v1.01
#19  May 13, 2019, 05:11:20 am
  • ***
    • USA
    • sites.google.com/view/ohmsby-mugen
Kinda wish you would have hold off for a bit because I wanted to point out that Mirror ability is terrible.

Yeah I admit that probably acted a little too quickly, but I don't mind updating him again.

Anyway, how's this for a buff?:
https://streamable.com/f6q7b

Great job with Kirby. Got any recommends for assist moves in unotag

I can't say I'm familiar with unotag, but I'd imagine that Final Cutter could be a good assist.

Re: Kirby v1.01
#20  May 13, 2019, 05:58:06 am
  • *****
    • Puerto Rico
    • www.youtube.com/user/Darkflares
Re: Kirby v1.015
#21  May 13, 2019, 07:07:09 am
  • ***
    • USA
    • sites.google.com/view/ohmsby-mugen
Another quick update that buffs mirror's reflect force. I've also noticed an issue where certain compatible characters weren't giving their assigned copy abilities, so I went ahead and fixed that. Go ahead and redownload him.

Quote
- Mirror's Reflect Force now puts the opponent in a fall state regardless of whether they are grounded or in the air
- Fixed an issue where certain compatible characters didn't give their assigned copy ability
- Made more characters compatible with Kirby's Copy Abilities
Re: Kirby v1.015
#22  May 13, 2019, 02:50:00 pm
  • ****
  • I see you.
    • www.mugenfreeforall.com
good stuff probably my favorite kirby in mugen. I voted for misaka cause she is long overdue to have a version that isnt ky's

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Kirby v1.015
#23  May 13, 2019, 03:01:54 pm
  • avatar
  • **
  • Literally the goddamned fun police.
    • Canada
Oh hey, in comes a video...premiere.
Re: Kirby v1.015
#24  May 14, 2019, 05:25:21 am
  • **
  • Open your soul to the battle!
    • USA
You gotta next set of characters coming out, huh? Now I'm really curious about what you got planned for that.
Re: Kirby v1.015
#25  May 15, 2019, 12:09:50 am
  • **
  • This looks like a job for... the Caped Avenger!
  • All-Out Gamer and Garfield fan
    • USA
    • sites.google.com/view/garfieldfan-mugen/home
"Heh. The Garfield strip's funny today."
~Garfield

Sprites in avatar by Wlan Productions
Re: Kirby v1.015
#26  May 15, 2019, 07:39:59 pm
  • *
  • Osoraku
  • i'm a weeb Sore ni taisho suru
    • USA
question: will the dengeki-bunko characters be based on a cross tag style or will they be similar to The original Game
Re: Kirby v1.015
#27  May 15, 2019, 08:29:07 pm
  • **
  • The Sweet One
  • let’s get scratchin’!
    • USA
    • superscratchkat.neocities.org
played some matches with him - absolutely the BEST kirby for mugen, i'm amazed at how much fun it is!! fantastic work!!!
grumble grumble
Re: Kirby v1.015
#28  May 15, 2019, 09:41:25 pm
  • ****
  • CPU Purple Heart
    • USA
    • https://www.pixiv.net/en/users/8108265
question: will the dengeki-bunko characters be based on a cross tag style or will they be similar to The original Game

 At the rate it has been, I am sure they'll be in his BBTag and Guilty Gear inspired custom style.
Re: Kirby v1.015
#29  May 16, 2019, 05:39:30 am
  • ***
    • USA
    • sites.google.com/view/ohmsby-mugen
And the poll results are in:

It was pretty close, but Misaka came out on top in the end.

Misaka is my next character. And of course, since she is the only character left, Kuroko will follow.

Thanks for voting everyone.

question: will the dengeki-bunko characters be based on a cross tag style or will they be similar to The original Game

 At the rate it has been, I am sure they'll be in his BBTag and Guilty Gear inspired custom style.

Yes. I intend for all of my characters to all be in the same style.

Re: Kirby v1.015
#30  May 19, 2019, 12:59:46 am
  • **
    • Brazil
Misaka is the next character that you're going to make. Nice. Also, will your other characters like Mai and Mika receive a JNP sound option ?
Re: Kirby v1.015
#31  May 19, 2019, 05:36:52 pm
  • ***
    • USA
    • sites.google.com/view/ohmsby-mugen
I don't consider alternate .snd files to be a major priority, but I might get around to it one of these days.
Re: Kirby v1.015
#32  May 19, 2019, 06:41:15 pm
  • avatar
  • *****
  • Are you ready?
    • USA
do you plan on doing persona 4 characters?
Re: Kirby v1.015
#33  May 19, 2019, 07:26:34 pm
  • avatar
  • **
  • Literally the goddamned fun police.
    • Canada
do you plan on doing persona 4 characters?

Don't think he's got any ideas for those kinda chars in the future. Closest I can think of was Mitsuru, but she's from Persona 3 and not Persona 4, soooo....
Re: Kirby v1.015
#34  May 20, 2019, 05:22:01 pm
  • *
  • Osoraku
  • i'm a weeb Sore ni taisho suru
    • USA

 but she is also from persoa 4 arena and cant he ask (Son Of Aura) for the the characters for rediting
Re: Kirby v1.015
#35  May 20, 2019, 05:26:56 pm
  • avatar
  • **
  • Literally the goddamned fun police.
    • Canada
Re: Kirby v1.015
#36  May 22, 2019, 07:11:27 am
  • avatar
    • driftolost@gmail.com
Nice kirby dude! I even made a video putting him up against my own edit of d4kirby.

Checkitout!
Re: Kirby v1.015
#37  May 27, 2019, 10:29:37 pm
  • **
  • Aaaaaaa
  • Aaaaaaa
How does the inhale compatibility work? Is like a specific state, like those Character trait identifiers? I'll have to try this character too, looks fun!
Fortnite 2 baby.
Re: Kirby v1.015
#38  May 27, 2019, 11:13:48 pm
  • ***
    • USA
    • sites.google.com/view/ohmsby-mugen
It works through a long list of p2name triggers in Copy_Abilities.cns. There's a .txt file included that goes further into detail about it.
Re: Kirby v1.02
#39  June 01, 2019, 05:17:52 pm
  • ***
    • USA
    • sites.google.com/view/ohmsby-mugen
Quick balance update for Kirby. Go ahead and download him again.

Quote
- After a successful Burst, none of Kirby's attacks will connect until the opponent has recovered
- Fixed an error where Kirby could Rapid Cancel his Burst
- The air version of Ultra Sword is now air blockable
Re: Kirby v1.03
#40  July 14, 2019, 11:09:39 pm
  • ***
    • USA
    • sites.google.com/view/ohmsby-mugen
Quick little update for Kirby. Go ahead and download him again.

Quote
- Added special intro against Es
- Revised cornerpush and hitstun decay systems
- Made more characters compatible with Kirby's Copy Abilities (Mostly characters from Nitroplus Blasterz)
- Ninja: Quad Shock's waves will no longer move past the corner
Re: Kirby v1.03
#41  July 15, 2019, 03:52:59 am
  • avatar
  • *
    • Japan
Hello.
I found a bug in your Kirby. This bug occurs when there are two or more enemies, such as simul mode.

・If the hitdef of the throwing (statedef 810 & statedef 815 & statedef 830 & statedef 850) hits the enemy who is not throwing, the enemy who is throwing is still stuck and can not move at all until it receives some attack, or in the worst case it goes out of the screen It will be out and the game will not be able to continue.

Please fix this bug if you can.
And your Kirby is great.
Re: Kirby v1.035
#42  July 18, 2019, 02:04:10 am
  • ***
    • USA
    • sites.google.com/view/ohmsby-mugen
Kirby has gotten another update. Its a pretty important one since it allows him to bypass fall.defence_up. Go ahead and download him again.

Quote
- Revised Burst System
- Helper Based Supers can now make Kirby lose his Copy Ability, regardless of damage
- Kirby now makes use of custom fall states, bypassing fall.defence_up



I found a bug in your Kirby. This bug occurs when there are two or more enemies, such as simul mode.

I have made Kirby and the rest of my characters with only Single and Turns mode in mind. If I try to optimize him for Simul mode, it would conflict with his current coding. Sorry.

Re: Kirby v1.04
#43  September 01, 2019, 05:16:10 am
  • ***
    • USA
    • sites.google.com/view/ohmsby-mugen
Big update time. Go ahead and redownload Kirby.

Quote
- New system mechanic: Ultra Burst. Burst can now be used in a neutral state, and doing so will put Kirby in a powered up state that gives the following benefits:
  +Health and Meter will gradually recover overtime (Unless you're taking damage)
 +Damage output will be increased by 20%
 +Timer will be frozen
 +Hitting the opponent with the Ultra Burst will launch them upward and will be unable to recover from it
 +Hitting the opponent with the ultra burst will also grant 500 meter instantly
The time that the Ultra Burst state will last is proportionate to the amount of health lost prior to activating, Attempting an astral heat will immediately end the Ultra Burst state
- Implemented throw escape system, the opponent can now escape Kirby's normal throws by inputting A+B, B+C, X+Y, or Z within 14 frames after being grabbed. However, throws are inescapable on counterhit
- Fixed an error where the counter message doesn't show up when countering with helper based attacks
- New Burst icon
- New cut in portrait for astral heat
- New astral heat BG
- Using Megaphone, Microphone, and Fatal Chorus while Ultra Burst is active will play his voice clips from Kirby Super Star.
- Made more characters compatible with Kirby's Copy Abilities
Re: Kirby v1.05
#44  April 27, 2020, 04:42:19 am
  • ***
    • USA
    • sites.google.com/view/ohmsby-mugen
Kirby has been updated. Go ahead and redownload him.

Quote
- All Helper Based attacks can now put the opponent into the custom fall states
- Fixed an error in the incremental cornerpush code
- Adjustments to Frame Data and Damage Scaling
- It is now much easier to rapid cancel upon connecting with helper based attacks
- Fixed an error where the Ice effect wouldn't show up after consecutively freezing the opponent
- Ice Breath and Ice sprinkle are no longer flagged as projectiles and can no longer hit the opponent when they are in an air recovery state (States 5200 through 5210)
- Cloning Technique can no longer counter throws
- Air Bullet can now break projectiles
- Super Inhale, Dash Grab, and Vacuum Grab are now immune to throws up until the last active frame
- Both follow ups to Megaphone can now be pulled off by holding C
- After hitting the opponent with hammer bash a second time in the same combo, the opponent will now be able to immediately recover after wall bouncing instead of right after getting hit
- Ultra Burst's aura will no longer show up during custom states
- Added special intro against Blitztank